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Post by purifyweirdshard on Oct 24, 2015 14:51:30 GMT -6
I think we're good. I think you have an interesting perspective on things, so this was cool.
The way turns worked in Vandal Hearts 2 really threw me off. Then again, I didn't figure out you could actually add party members to fight with you in FFT for a while either, so I probably just missed what I was supposed to be doing.
I liked VH1 a good bit though. That game had a unique personality to it.
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Post by Astaroth on Oct 26, 2015 10:32:26 GMT -6
what, the item descriptions in LoS? i read them, theyre pretty cool and even though it sometimes feels like they copped names to go "look how castlevania we are", they didnt insert those randomly so its a very minor moment, and i did think the stalkery way zobek talked was off, but given other things in the game i wrote most it off as prophecy speak/returning player synopsis (hate when i come back to an rpg after a while and im like ok, where the fuck was i again?). gotta say though the environments in that one are castlevania epic, i rarely tire of replaying a level (damn the forgotten ones stages and the clock tower time climb >.<) and the inclusion of shintoism in Igas games oddly enough makes sense, especially given the events that lead up to it like the prophecy, the actual eclipse in romania in 99, and that those who opposed dracula would likely search the earth once they knew of the prophecy trying to find any method that might work (for all we know there were multiple rituals going during the war and the shinto one worked the best), im hoping there is a war of 99 game someday and it makes use of the clues given in Igas games and is mindblowingly epic but im not gonna hold my breath
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Post by Apollonian on Oct 26, 2015 10:58:03 GMT -6
what, the item descriptions in LoS? i read them, theyre pretty cool and even though it sometimes feels like they copped names to go "look how castlevania we are", they didnt insert those randomly so its a very minor moment, and i did think the stalkery way zobek talked was off, but given other things in the game i wrote most it off as prophecy speak/returning player synopsis (hate when i come back to an rpg after a while and im like ok, where the fuck was i again?). gotta say though the environments in that one are castlevania epic, i rarely tire of replaying a level (damn the forgotten ones stages and the clock tower time climb >.<) and the inclusion of shintoism in Igas games oddly enough makes sense, especially given the events that lead up to it like the prophecy, the actual eclipse in romania in 99, and that those who opposed dracula would likely search the earth once they knew of the prophecy trying to find any method that might work (for all we know there were multiple rituals going during the war and the shinto one worked the best), im hoping there is a war of 99 game someday and it makes use of the clues given in Igas games and is mindblowingly epic but im not gonna hold my breath Zobek's lines certainly serve those functions but the dialogue can actually be read from two perspectives which is why I like it. I could explain more in depth but I would have to boot up the game to provide examples and I can't atm. I loved the clocktower climb, it was the first platforming in Castlevania for a long time. The only problem I had with it is that there were too many checkpoints but obviously I wouldn't want to make it unnecessarily difficult for other players so I didn't mind. (The dlc climb with the blades was pretty tough though) I understand that the events made sense but I felt from the start Castlevania was very much a Judeo Christian based game (aside from Nintendo censoring half of that. lol), I mean the main boss is Dracula after all. It just felt like an odd departure for the series but it barely had any influence on the game so it was a minor oddity. I may be forgetting something but I can't remember any of the Classicvanias or even Iga's previous games containing anything like that. I think it is a shame that Iga and Mercurysteam didn't team up. I think they could take some of the best aspects of the games and make the 1999 war awesome.
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Post by Silver6986 on Nov 2, 2015 7:14:49 GMT -6
Heh, it's interesting coming in here and reading some of the comments you guys are throwing around about comparisons between games of the same lineage and how they have progressed over time yet still retain the same 'feel' more or less to an extent (or I guess with purifyweirdsoul, not even at all...), but to me, having played Bloodlines, SotN, Dracula X Chronicles, LoI, CoD, LoS and LoS2 I can say for sure, at least for me, that the Reboot feels very much like a 'Castlevania' game, in much the same way that Fallout 3 and Fallout: New Vegas (not so much with F:NV, but I assume definitely the case with Fallout 4 based on tidbits I am reading about it) feel like they are a 'Fallout' game. Reading the debate between RVMcypress_grave and purifyweirdsoul made me mull over the Fallout franchise, as it feels the same way to me as it does about LoS and LoS2 (to a much lesser extent, but still), it's like the charm that was present in all of the older titles is scrubbed away a bit, you would think that LoS being a reboot would allow for it to have a bit of leeway in this regard but coming from the past games into the reboot it felt like some of the magic was lost. Sure the gameplay was great fun, the scope of exploration and adventure was more then adequate and the puzzles were nice, but losing some of the little details like hearts*, as silly as that sounds, harkens back to what I mean about 'charm'. Sure, there's some really really nice references to the history and lore of the past games in the franchise, two examples I liked and can remember when I last played was the transition piece between the Dead Bog to Pan's Temple and also the Music Box. For me the perfect example to what I mean is that LoI has the 'charm' I speak of but lacks the fluid gameplay of LoS which is one of its great strengths (even if it is a rip from GoW/DmC). I actually really want to stress that I really enjoyed LoS and it's conclusion so far with LoS2, so the arguments kind of just highlighted to me how much I lament the changes made from Fallout 3 after coming from a 2D isometric perspective with TB gameplay and detailed descriptors for everything and graphics (death animations for example) that don't feel silly (green goop for plasma death anyone?) or just seem to cr@p on the lore (Gauss Rifle having unlimited bullet cartridge but requires microfusion cells to fire? Thanks Emil...), I certainly didn't feel like that with LoS or LoS2. @ purifyweirdsoul, I find that to really enjoy the reboot and get into it fully you gotta remember to let go of the past and enjoy LoS for what it is, there is enough there to make it feel like a Castlavania title but feel new and stand on its own two feet so to speak. I feel both can co exist peacefully in my mind now having played through the reboot (knowing that it is a 'reboot' and not a continuation of any existing timeline and add to the fact that it feels like, at least gameplay wise, more akin to some of the older titles like LoI and CoD also really helps). Oh and I loved the Forgotten One battle! Brutally annoying and that's fine by me! Just to finish, it's sad to see game devs make comments like how dead the market is for Igavania type games** etc and very heart warming it is to see a project like Bloodstained reap the rewards it deserves and shove it (well maybe not shove it, that's just how it feels to me lol) to those who think this type of style of game is dead in the water. * www.gamesradar.com/creating-draculas-castle-castlevania/^^ See comments about dropping hearts because it wouldn't have worked... feels like they were just trying to appeal to more people to get better sales, like Bethesda has done with Fallout 3 and now fallout 4 (read the leaked info on Fallout 4, best FPS mechanics in the series, but Karma and Factions are pretty much dropped... this will be very sad if it turns out to be true) ** nintendoeverything.com/lords-of-shadow-producer-believes-the-days-of-2d-castlevania-games-are-gone/^^ From Cox himself too, very sad to read. Silver
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Post by purifyweirdshard on Nov 2, 2015 8:11:25 GMT -6
Hey Silver, I certainly get what you're saying. I do think that LoS can be enjoyed taken as its own thing, because it's actually a good game with a lot of work behind it. It held up to (or surpassed) graphically a lot of other games at the time, really good acting, feels like an epic, etc. I would have had an easier time embracing it as just a new/different thing if I wasn't as acutely aware that it played into or sealed the deal of there not being games of the previous Castlevania types past that. LoS became Castlevania, rather than just a sidestory take on Castlevania, with Iga and likely most everyone else that worked on previous Castlevania development gone or at that time, placed on other projects.
I could remove myself completely from the bias/nostalgia of CV and take it for what it is, but my heart is too strongly tied to those old games for me to completely let it go. I think it's possible that Konami could re-visit the legacy style games...and amusingly enough, I think they would have to use someone like Inti Creates/WayForward, but it could happen. Would I be able to get into it, I don't konw. Bloodstained has all of the key players and many of the things I'm looking for, so that's where my hope is right now for sure.
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Post by Rigel on Dec 20, 2015 17:13:25 GMT -6
Its always nice to read about Bloodstained. Thanks for sharing!
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Post by Vampire on Dec 31, 2015 5:24:53 GMT -6
I heard Redbull gives you wings Also in regards to the Lords of Shadow Debate,To me I will always love the classic castlevania games more since they emphasize on old-school horror themes,However I did enjoy lords of shadow the first game since it had a nice fresh experience,gorgeous landscapes,a diverse amount of enemies,abilities,and hidden areas ...however I cannot say the same for Lords of Shadow 2 I understand the need to connect what happens to the first game,But to me I felt Lords of Shadow 2 was a huge letdown in the regards that... -Dracula was an underpowered emo man who just wanted to die or didn't care about what was going around him -Dracula never really gains any new or exciting abilities instead he only claims the same ones he had at the start of the game making the thrill of discovery very much lacking -Dracula crawling around as a rat...just no -The enviroments of the modern day setting are a let down when compared to the various and gorgeous areas of the first game -Exploration yelids lackluster rewards such as small health and magic boosts rather then cool new weapons or weapon and skill changing mechanics compared to the other games -The storyline did not offer any exciting twists and was pretty straightfoward from the beginning to the end unlike the first game which had some sad truths to be discovered -The monsters in the second game are repetitive,about half the enemies you fight in the game are mutant animal people that seem like their from a raccoon city outbreak,there is just not enough diverse and interesting enemies -The only actual part of the game that felt amazing was the beginning when you played as Dracula in the past,and to be honest I would have rather had the game in the past then in the modern day era since looking at what seemed like detroit ruins over and over again got tiresome -The game did not even bother to mention the events of mirror of fate or explain how Gabriel and his Castle was revived after both Alucard and Simon Belmont destroyed both -The game did not bother to explain a lot of loose ends like how draculas ex-lover is still alive,or what happens to her,or what the connection between him and the castle is or why it torments him instead it lazily expects people to conclude they know its based on how the original castle was connected to dracula in the other series -Near the end of the game it felt rushed,It felt like you were going to fight all of satans acolytes and then satan himself but one gets killed off automatically and from there on out everything felt rushed until the final battle where somehow satan expected to blow up and destroy the world on the back of a dragon that had a fireblast that was...maybe maybe just big enough to wreck one street block...I won't lie it didn't seem very epic...in fact the fact you just watch a cutscene of Gabriel stabbing satan with the combat cross rather then actually fighting and killing him with your own 2 hands felt like...a shallow and stolen victory,For me being dracula and being so big and bad I wanted to beat satan down with my own hands...but no...you just watch a cutscene...and no I dont consider alucard being possessed by satan as me actually beating satan I consider it fighting alucard,and for the last battle of the game...it wasnt very epic I could go on and on but the truth is seeing how bad lords of shadow 2 turned out and later how bad konami turned out as a company,I can see many reasons why people wanna jump on board Bloodstained and make sure it succeeds
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Post by purifyweirdshard on Dec 31, 2015 8:39:59 GMT -6
Wow, I didn't know about most of that. For me, I didn't even really enjoy what was in the demo...which sounds like it was the stronger part of the game.
Another issue I had with the original LoS was how Hideo Kojima was name dropped to build confidence in the product. His input turned out to be limited to "make his face look less like an asshole" and a random little joke enemy. It was more like they realized they needed a familiar, household gaming name to attach to the development so we would feel more comfortable about it. The game turned out to be good overall, but lacked the familiarity as well as what I consider a Kojima touch.
One other thing though, which may be another reason why I didn't so much get into the LoS saga, and is evident from your perspective and expectations: the "epicness" of it. Around that time and still now, it felt like everything was trying to be EPIC. Apparently it's a slippery slope, you can only out-epic yourself up to a point.
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Post by Apollonian on Dec 31, 2015 11:46:44 GMT -6
- Dracula crawling around as a rat...just no- The game did not even bother to mention the events of mirror of fate or explain how Gabriel and his Castle was revived after both Alucard and Simon Belmont destroyed both-The game did not bother to explain a lot of loose ends like how draculas ex-lover is still alive,or what happens to her,or what the connection between him and the castle is or why it torments him instead it lazily expects people to conclude they know its based on how the original castle was connected to dracula in the other series satan expected to blow up and destroy the world on the back of a dragon that had a fireblast that was...maybe maybe just big enough to wreck one street block...I won't lie it didn't seem very epicI'm going to preface my post with this message so there are no misunderstandings: I AM NOT ATTACKING YOU. Just thought I would share some info/thoughts. Most of what you said was opinion based so I won't comment on it since it wouldn't do any good so I'll just say "opposite" and be done with that. Saved everyone some reading. About the first thing I highlighted, I know it is opinion based, I don't see a problem with it. I am pretty sure Bram Stoker's Dracula never turned into a rat but he could and did control them. The game does not draw inspiration solely from that book though and in the movie he does turn into a plague of rats (cooler than a bat swarm imo). Besides there were plenty of tiny animal forms in Iga's games. Anyway about the second thing I highlighted I just wanted to let you know that they do explain all of that in both Mirror of Fate and LoS2. The games didn't recap things in great detail (anyone who cared could replay the other games for a refresher) and I feel that some people forgot stuff or missed it when it was explained because the game didn't hold your hand story-wise (it was certainly not lazy). Also the conclusion they wanted you to arrive at (well, actually they said it flat out) had nothing to do with the other series although there are some very basic similarities. I know I talked to a bunch of people that missed what you did and took it a step further by thinking the beginning of the game was the same as the ending of MoF and were wondering where Simon was. The last thing I highlighted just made me laugh. I rather like Leviathan and LoS does a great job of incorporating mythological creatures like the older games but takes it much further. If you have no knowledge of the creature though you can't appreciate it as much. Based on Job 41:1–34 I think they did a great...job. lol Certainly better than his previous appearance (I'm not talking about the reference to him in LoS mind you. Most people missed it anyway). About the creature's myth-power I am pretty sure God personally kills it, I don't remember the lines for that but it wasn't in Job. As for Dracula's power level (what Dracula are we comparing him to anyway? Past games he didn't really do anything and he is much stronger than Bram Stoker's Dracula) I just wanted to point out that there was only 1 thing Gabriel couldn't kill: God. You can kill the "invincible" guards for instance but there is a plot reason everyone misses that is very obvious as to why he doesn't (or at least why you shouldn't do the move that kills them. Also explains the stealth-puzzle). So basically he was "weak" for a few minutes while starving himself. If we compare the game to Symphony of the Night the loss of power and the fact that both characters are vampires should make them seem very similar. I don't recall anyone calling Alucard an underpowered emo though. Food for thought. Also Soma...lol Besides, he CAN'T be killed. Basically if you get game over it means "you screwed up and now that thing that Gabriel clearly articulated but everyone ignores at the start is going to happen". I think the problem is people instantly forget what was said and go into the mindset of it being any other game and so the gameover screen means you died. As for what purifyweirdsoul said I only remember Kojima being mentioned when they spoke about LoS being made as a Castlevania title. It was obviously a good move for the company based on sales, but I don't really recall Kojima ever screwing up with that sorta thing. That is my experience with it at least.
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Post by Vampire on Dec 31, 2015 21:24:44 GMT -6
RVMcypress_grave by no means did I feel like you were making a personal attack on me,I'm a social person by nature and thus I am able to have debates without feeling offended as some people do,I also see your a Metal Gear Solid Phantom Pain fan,I enjoyed the game but felt it was cut short from explaining everything which was a shame since I did enjoy what the game was...(The online mode is another story since I hated how bad the online features are done)
As for lords of shadow,at least now I know what that dragon is,I know somewhat about leviathen from games like Final Fantasy and such but not in the bible terms,and actually in bram stokers film dracula the movie one scene he actually did turn into a swarm of rats,I just really felt the the whole stealth mechanic was out of place for this kind of game,I'm ok with certain stealh mechanics in some hack and slash games when it feels done right but that one felt...poor,then again thats just how I feel,I would have preffered something like dracula being weak in the beginning and then having to stick and meld to shadows to avoid certain enemies and use the enviroment to his advantage and then later be able to kill those same enemies on his own,which unfortunately never happens you can only possesses them
However unlike other people spiting the game at least I can say I gave it a chance,and keep in mind I did state before liked the first game
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Post by Apollonian on Dec 31, 2015 22:20:46 GMT -6
RVMcypress_grave by no means did I feel like you were making a personal attack on me,I'm a social person by nature and thus I am able to have debates without feeling offended as some people do,I also see your a Metal Gear Solid Phantom Pain fan,I enjoyed the game but felt it was cut short from explaining everything which was a shame since I did enjoy what the game was...(The online mode is another story since I hated how bad the online features are done) As for lords of shadow,at least now I know what that dragon is,I know somewhat about leviathen from games like Final Fantasy and such but not in the bible terms,and actually in bram stokers film dracula the movie one scene he actually did turn into a swarm of rats,I just really felt the the whole stealth mechanic was out of place for this kind of game,I'm ok with certain stealh mechanics in some hack and slash games when it feels done right but that one felt...poor,then again thats just how I feel,I would have preffered something like dracula being weak in the beginning and then having to stick and meld to shadows to avoid certain enemies and use the enviroment to his advantage and then later be able to kill those same enemies on his own,which unfortunately never happens you can only possesses them However unlike other people spiting the game at least I can say I gave it a chance,and keep in mind I did state before liked the first game Good to know, far too often I run into the opposite internet persona. I have some issues with things they handled in MGSV but overall it is a great game. Worried about the dlc they announced but from what I've heard it just adds to the online portion which I don't play. I think the first time I saw Leviathan was Final Fantasy also (VIII). I felt the stealth puzzles were fine but I would have preferred the puzzles like in LoS1 (with the book fixed to not give the solution on a new game +). I think they could have fixed the stealth issue by making it optional. There should have been more than 1 route through the places like Deus Ex. I don't know what their budget was for the game though so I don't know if that would have been feasible. I respect that you played the game before judging it even if you had a different opinion of it than me.
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Post by Zechs on Jan 1, 2016 16:13:38 GMT -6
I played all three Lords of Shadow games and I gotta say, the first one was the good one. I didn't mind the other two but they were lacking.
I like what they did in Mirror of Fate but LoS 2, to me, was lacking. I dunno but being Dracula and being a bitch, delivery boy just didn't feel right. I could go into what I didn't like about it but I won't. Still played it. Parts I didn't mind. Loved the intro. But I prefer the feel of the first game. That one was just cool. The mythology used in the first just made the world feel like it was bigger than what Gabriel was doing. Aside from that it is a tragic Tale, and those tend to be good than their attempted continuations...
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Post by Apollonian on Jan 1, 2016 16:39:47 GMT -6
I am not sure how he is a bitch delivery boy but that made me laugh so whatever. Makes me wonder what you think of Drac in the other Castlevanias. Fancy Lad? lol
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Post by Zechs on Jan 1, 2016 16:46:54 GMT -6
It was just a way to wrap up his "do this for me, do that for me. Now do that... Etc." type quests. Delivery not specifically but Dracula, the Prince of Darkness, is a subordinate. A position very unlike his very existence. Like he is on Zobek's payroll.
We never got to play as another Dracula. But I doubt they were told what to go do for someone else...
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Post by Apollonian on Jan 1, 2016 18:18:08 GMT -6
They each had their own tasks in the "partnership" but you can view it how you like. Personally I think the position he was in was his existence from the first game onward and that is the root of his anger. He has basically zero control over his actions and can't even protect those he loves.
I know we didn't get to play him (well technically we did) but I meant how in the other games he just sits in a chair drinking and then proceeds to get his butt kicked in what is usually one of the easier boss fights of the game. At the start it was understandable with how badass Simon was but eventually he is getting beaten up by high schoolers and children lol. I enjoyed all the games (except judgment) so I'm not complaining, just stating facts.
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Post by Zechs on Jan 1, 2016 19:01:35 GMT -6
Well, fact wise, Dracula hasn't been alive much longer before he is faught by someone. He wasn't around long enough for his power to grow (synchronize with the castleas well as regenerate his natural power). So anyone who faces him is facing an essential 'infant' in his own right. Since some games' plots start with him not alive just yet. Or recently revived.
But even in those games there is no 'partner' or 'friend' who is pushing him to do anything. No interaction of any real kind. Whereas Gabriel does. In a kind of 'enemy if my enemy is my friend' thing. But even then, being the hitman who cannot do anything else really was the aspect that made 'Dracula' not feel like 'Dracula'. But a dude who was 'Dracula in name' as long as he was on a figurative leash. The prologue felt different than the rest by letting you feel 'Dracula' before it vanished.
Versus Gabriel who was justified in doing the bidding of others (as long as it furthered his quest). And hating himself due to being manipulayed. Gabriel is angry, which both leads to his selflessness by throwing his humanity away to fight a great evil and carries over to bitter Dracula who hates humantiy until his roughly 'sleep'. Then is kind of left out after his reawakening. To become the savior of humaniity.
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Post by Apollonian on Jan 1, 2016 19:26:21 GMT -6
Can you provide some evidence (can't think of the word I want) for that? I don't remember them specifically saying that in the other games. Even if that was the case though that is LITERALLY the situation Dracula is in in LoS2. He is in a weakened state, regenerating his power. This is further complicated by the issue of the Castle in LoS as a physical manifestation of Gabriel's inner torment (in this manner the castle is a hinderance to him and does not increase his strength). The fact that Dracula needs to be revived in those games is a leash itself. The death-drac relationship in those games functions in a similar manner to their relationship in LoS and in PoR Dracula literally has to team up with death to fight two teenagers.
Perhaps I am missing something but as I recall it Gabriel was told where to go, but that was simply because Zobek functioned as a sort of intel character. Honestly it is like saying Snake is a bitch because Otacon tells him the building layout/where people are. It is just simple logic that Gabriel would have to rely on Zobek's help considering they are on a time limit and in his absence he has gained great power and influence . He also kills the guy in the end...I feel like that kinda undoes a lot of what you are saying. We must also remember that he is DEATH and I mean that in the myth sense and we shouldn't confuse it with the toady Death in the other Castlevania games. The first LoS tells us enough about Zobek/Death to explain why they would be on near equal terms (near is an important word as they mention in the game that Dracula is still the greater power)
As for the "feel" of Dracula I have to wonder what that means? He actually has much more freedom and power than Bram Stoker's Dracula and he doesn't just sit there like the other Castlevania Draculas (who basically admit that they are a cosmic entity that is summoned by humans and therefore only exists by the will of humans). You saying the prologue makes you "feel" like Dracula makes me think you believe him to be sorta all-powerful so I have to ask from what literature/movie/whatever is your basis of "Dracula"?
The last paragraph you wrote I honestly don't understand. I got the Gabriel portion but either you typed too fast or there is a language barrier (please don't be offended, I literally don't understand what you typed) Basically this part: "Dracula who hates humantiy until his roughly 'sleep'. Then is kind of left out after his reawakening. To become the savior of humaniity."
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Post by Zechs on Jan 1, 2016 21:42:36 GMT -6
It is a personal opinion derived from the constant unity of Dracula and Castlevania. Neither exists without the other. Which tells me there is a unity of power between the two. Castle doesn't need to power itself whereas Dracula does. He doesn't awaken at full power. Which follows to any protagonist in Castlevania; seeking to end Dracula for another cycle before Dracula becomes too overbearing. So any Belmont, Morris, Nathan, Soma or Shanoa is fighting a young incarnation. Perhaps the only 'strong' version of him is in SotN from Shaft's resurrection. But plot wise, that Dracula is more in tuned with his humanity than others, from his dialogue to Alucard and inquiry of Maria.
It is that Gabriel is weak in LoS 2 that allows Zobek to 'use' him as he does. That is the sense I got. From being the Necromancer, he knew Gabriel's strength before and could only assume what it would be afterward. After reawakening, it was in Zobek's better interest to maintain some kind of 'leash' over Gabriel so he doesn't go 'rogue' as his inner torment begs. But that happens anyway. However, there isn't much of a relationship between them outside of what seems kind of 'contractual'. They had more in the first LoS, before Gabriel's revelation to Zobek's manipulation. Whereas it seems more mutual in other Castlevania titles. Zobek was always underhanded when it came to Gabriel, which is why I called Gabriel the 'bitch'. Snake isn't being 'used' by Otacon like Gabriel is by Zobek. Very different situation.
What I mean by 'feel', I'll try to explain. Gabriel 'feels' more like Dracula in that he is being 'hunted' by people who choose to bring the fight to him. He is confident in his abilities and fights back against a mass of people and their tools (not that that is different than the other creatures being fought by him, but the 'cause' being the factor at play). Ignoring he is more powerful at the time, the people acknowledge him as a threat and are actively fighting him. Especially after the fight with the seraphim, when he explains himself how he 'used to be like him'. Accepting his role as the 'demon' after destroying an ancient evil that would have gone on to eradicate humanity (Forgotten One)... It just had a very different atmosphere about it. Then comes the actual plot. Being the hitman of Zobek to hunt Alcolytes, key demons and Old Gods. So has little base on his strength. But more base on the situation.
Dracula vs Humanity in summary basically.
What I mean in the end of my last post was a very basic summary of Dracula in Lords of Shadow: Gabriel fights on behalf of humanity. Becomes 'cursed' with immortality to fend off the Forgotten One. With people later hunting him down as if he didn't save those very people. This made further him bitter to the world, to humanity. The plot already made him bitter to his own situations and his own losses. Till he accepts the 'plan' to 'go to sleep' until the time comes of Satan's return. Only to fight off yet another threat to humanity. Which makes him more of a savior (again). But unacknowledged (again), leaving him to remain the 'demon' to the [saved] people.
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Post by Apollonian on Jan 1, 2016 22:19:24 GMT -6
Ok...the issue was about facts though (you had said fact wise in that post which is why I was confused). I don't really see how the Castle's existence gives him power or why it would need to essentially charge up and I personally don't see anything that really supports that argument. You are free to interpret things as you like, I find that fun and interesting, but I don't feel that you can compare two things based off of personal ideas about them when discussing factual things. What you said just now though still links LoS Dracula with your opinion of the other Castlevania Draculas so are they are both weak I suppose.
They explained it more as the fact that neither one of them could defeat Satan without the other's help. I don't want to go into it too much as it would take forever to type out but obviously this was all manipulated from the start so that Satan would be fully "awakened" as it were and therefore could be truly defeated. I still don't believe Gabriel is a bitch for working together with Zobek (and they do display a functional Snake-Otacon relationship) to defeat Satan as they explain in detail the purpose of their arrangement at the beginning of the game. Zobek has no "Leash" over Gabriel, but he does have a barginning chip that would make him more apt to assist him (since he could potentially choose to just try hiding which would actually make him a bitch). Their arrangement was mutually beneficial so if Gabriel is being used then so is Zobek. The revelation scene towards the end actually proves that he is not the one being used by Zobek though, don't forget what was said! There is manipulation but it isn't Zobek-Gabriel.
I feel like both are situation based, both events place Gabriel in the position of being acted upon. When the brotherhood attacks Gabriel with the Titan and Paladin (I assume that is what you mean with the "seraphim") leading the charge he reacts to them by engaging them in battle. He knew he couldn't lose in that situation and the Castle is not able to be damaged as the game explains so it was a pointless fight for him but he only lives to be "a thorn" in God's side. With the actual plot Gabriel is working WITH Zobek, not for him. He still ends up being hunted but after being "dead" so long they are not aware of his presence which allows him to take the attack to his hunters as he did in the beginning. The beginning was a huge fight, much different than anything in any Dracula lore I am aware of including games. In a way that makes the rest of the game seem more "Dracula like" to me but we have differing opinions and that is fine.
The people hunting him down were unaware that he saved them, and highly aware that he had started killing them from my understanding. He was bitter from the end of LoS1 and began wreaking havoc and the only person that he cared about who attacked him was Trevor, the Brotherhood Knights at the beginning meant nothing to him and didn't effect his decision to go along with the plan. I agree though that he will remain a demon to those he saved but Alucard's path was much different than his father's and although he lives in the shadows he was still venerated.
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Post by Zechs on Jan 3, 2016 3:52:54 GMT -6
Ok...the issue was about facts though (you had said fact wise in that post which is why I was confused). I don't really see how the Castle's existence gives him power or why it would need to essentially charge up and I personally don't see anything that really supports that argument. You are free to interpret things as you like, I find that fun and interesting, but I don't feel that you can compare two things based off of personal ideas about them when discussing factual things. What you said just now though still links LoS Dracula with your opinion of the other Castlevania Draculas so are they are both weak I suppose. The 'Fact' part was the first part of the statement. Not the whole paragraph; up to the 'Unity of the Two'. I guess I should have separated them. I still don't believe Gabriel is a bitch for working together with Zobek (and they do display a functional Snake-Otacon relationship) to defeat Satan as they explain in detail the purpose of their arrangement at the beginning of the game. Zobek has no "Leash" over Gabriel, but he does have a barginning chip that would make him more apt to assist him (since he could potentially choose to just try hiding which would actually make him a bitch). Their arrangement was mutually beneficial so if Gabriel is being used then so is Zobek. The revelation scene towards the end actually proves that he is not the one being used by Zobek though, don't forget what was said! There is manipulation but it isn't Zobek-Gabriel. I'm aware of what the 'pact' is. My opinion is derived from the part they predicted after Gabriel's reawakening: Zobek would look for him as he couldn't go it alone and succeed. Since, until the end, Zobek though he was in control. Offering him his 'death' and giving him the 'nourishment' he needed (which both shows his control in a sense of being the 'hand that feeds' kind of thing and tempting him with what he lusts for). He couldn't do anything and so he used Gabriel (enemy of my enemy is my ally) against their enemy. Until the memories, it is Zobek-Gabriel. He assisted when he could, he couldn't just let him go and be done with it. To maintain control, he had to be supportive in order to dissuade a 'betrayal'. Betrayal being used loosely, of course. But yes, we obviously have very different opinions in regards to this. So I'll go ahead and restrain mine.
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