XombieMike
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Post by XombieMike on Aug 26, 2015 8:06:04 GMT -6
Yes, the only reason to have a separate thread would be to make a game suggestion instead of just general game discussion. That was probably the intent of making the thread here and linking to the other one.
The existing enemy discussion already addresses demon's as NPCs, so we aren't losing any suggestion by merging this out to the discussion thread.
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Rigel
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Post by Rigel on Aug 26, 2015 8:49:50 GMT -6
I like the idea of one of this demons with good nature as a NPC which helps Miriam through the castle, he could be like an Alucard or Hector.
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Post by Dragon_of_Dojima on Sept 21, 2015 8:45:38 GMT -6
If this game becomes a series, I'd like to learn more about the demons. For this first game, let's keep it simple maybe have 1 or 3 demons not be after Miriam but have a good nature or are neutral. Maybe a disgruntled employee of Gebel who hates his boss with a passion. Could create some funny moments.
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JeffCross
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Post by JeffCross on Sept 22, 2015 0:16:59 GMT -6
I think the good nature demons should ally with Miriam and help her in her room (I know I've said this in other threads before lol)... like become shop keepers, librarian, blacksmiths... or even take care of your familiars when your away.
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Post by Maker on Sept 22, 2015 10:44:40 GMT -6
A thought to integrate this idea a little more. Thievery from my Dark Souls experience (could be in other games as well).
What do you think of these good natured demons being recruit-able for boss fights and it actually change the way in which the fight takes place? Not that they are at your disposal whenever, just certain specific instances where a boss fight might change by adding a mechanic, another stage, or all out be almost completely different based on having or not the particular demon assist you. Beelzebub for example in every iteration I've encountered that boss in Castlevania he's just up on hooks and relies on enemies to damage you. Okay... what if you had a demon recruit that you'd interacted with previously in game show up at this particular boss, and due to its presence the boss actually breaks from its restraints and fights in a mostly different way?
That's just a really unimaginative example but I also just woke up. I couldn't stand the characters in this not being memorable for one reason or another. Kind of reminds me of Doppleganger from SoTN because my reaction upon every fight with that boss was just, "What!?" I mean sure shock value wears off after the first couple of times but it doesn't have to be all bosses, doesn't even have to be more than one or two. Just implanting the idea that they may actually come to help you and by doing so change the course of some action (even if it is only for the boss fight and has no noticeable repercussions in the story). For the metroidvania fan in me that's amazing, for the Lore fan in me I drool to think the possibilities of the speculations and interweaving story this could produce.
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JeffCross
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Post by JeffCross on Sept 22, 2015 11:34:18 GMT -6
A thought to integrate this idea a little more. Thievery from my Dark Souls experience (could be in other games as well). What do you think of these good natured demons being recruit-able for boss fights and it actually change the way in which the fight takes place? Not that they are at your disposal whenever, just certain specific instances where a boss fight might change by adding a mechanic, another stage, or all out be almost completely different based on having or not the particular demon assist you. Beelzebub for example in every iteration I've encountered that boss in Castlevania he's just up on hooks and relies on enemies to damage you. Okay... what if you had a demon recruit that you'd interacted with previously in game show up at this particular boss, and due to its presence the boss actually breaks from its restraints and fights in a mostly different way? That's just a really unimaginative example but I also just woke up. I couldn't stand the characters in this not being memorable for one reason or another. Kind of reminds me of Doppleganger from SoTN because my reaction upon every fight with that boss was just, "What!?" I mean sure shock value wears off after the first couple of times but it doesn't have to be all bosses, doesn't even have to be more than one or two. Just implanting the idea that they may actually come to help you and by doing so change the course of some action (even if it is only for the boss fight and has no noticeable repercussions in the story). For the metroidvania fan in me that's amazing, for the Lore fan in me I drool to think the possibilities of the speculations and interweaving story this could produce. wow love this idea. in the Beelzebub example, I would have it where in the game he would normally move around, but if you meet the right demon before the battle that demon would restrain him. I would like to see this in the game. not every demon needs to come help Miriam in her home (I think it would get too crowded) but some can make a pact with you to make some boss battles easier or just downright make them "different" Like if you fight a demon... it's a normal boss fight you and him/her. but if you meet up with a demon that has a grudge against the one you are fighting... or if they are rivals, the whole fight becomes different. like they become more powerful, the call a something else to fight you and it becomes a two on two battle. I think this can work on so many levels XD
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Galamoth
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Post by Galamoth on Sept 22, 2015 14:00:10 GMT -6
I do remember mentioning Seere (or "Seir") in a previous thread about the Lesser Key of Solomon.
I imagine that this demon prince riding in on a [possibly undead] pegasus would actually aid Miriam in finding hidden treasure.
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JeffCross
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Post by JeffCross on Sept 22, 2015 17:47:13 GMT -6
I do remember mentioned Seere (or "Seir") in a previous thread about the Lesser Key of Solomon. I imagine that this demon prince riding in on a [possibly undead] pegasus would actually aid Miriam in finding hidden treasure. yeah maybe some demons can be used like souls or artifacts in other games.
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BahamutKaiser
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Post by BahamutKaiser on Sept 24, 2015 19:47:23 GMT -6
A lot of the myth and folklore behind these stories come from pagan beliefs being redefined by Christian beliefs. In their original mythos, many supernatural creatures have as many nature's as humans do, and are sometimes rightrous or holy beings in their own right.
Behind that, many pagan cultures worshiped and revered dangerous and malicious creatures as well, and treated them with respect and homage.
It would be interesting to see a variety of supernatural creatures portrayed in a variety of behaviors. Few forces are as outstanding and vicious as righteous ones too. They could have vicious crusaders or slayers oppose you, or a terrifyingly powerful Angel rain wrath upon you to mix up the kind of opponents. They could even have beautiful and emaculate goddesses or nymphs challenge you, like Belledona or Hecate the Witch goddess.
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Kaius
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Post by Kaius on Oct 11, 2015 2:05:49 GMT -6
You make me think about those puny monsters you can meet in the outside world, in Final Fantasy IX. When you encounter one of them, the music is soft and you have to give them gems or potions to make them happy and they will eventually reward you. There is also a fake kind monster who just want to rob your most precious gem.
Maybe we could have this kind of random encounter with good nature monsters who ask us help at cleaning a zone or cover it to safety. Also like a lot the idea of NPC monsters.
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Post by Zechs on Nov 2, 2015 17:18:19 GMT -6
I like the idea of Good Nature Demons. A guiding demon spirit. A protector demon. Etc.
But what about those particular demons being attracted to Miriam due to her 'condition'? They sense her and go offer their services or whatever. Depending how the plot unfolds, they could be valuable assets for Miriam for many things. Seeking special locations, items. Hunting special enemies. Helping her figure out her 'condition' a little more lucratively.
I dunno, but a switch to the ever-classic demon = mostly evil is always a nice switch.
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Galamoth
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Post by Galamoth on Nov 3, 2015 9:44:51 GMT -6
I like the idea of Good Nature Demons. A guiding demon spirit. A protector demon. Etc. But what about those particular demons being attracted to Miriam due to her 'condition'? They sense her and go offer their services or whatever. Depending how the plot unfolds, they could be valuable assets for Miriam for many things. Seeking special locations, items. Hunting special enemies. Helping her figure out her 'condition' a little more lucratively. I dunno, but a switch to the ever-classic demon = mostly evil is always a nice switch. Oh, for sure. Some demons in Bloodstained are sure to be evil. Other demons may not help Miriam out of the goodness in their demon-hearts, but because they may want to take advantage of her magi-crystal condition. It's always helpful to know which of those demons are the good-natured ones. (Perhaps even some demons that you're forced to initially fight will then side with you out of a genuine desire to help)
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