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Post by Vert333 on Aug 19, 2015 17:11:13 GMT -6
What do you have in mind for the game's ending, will there be just one ending or multiple endings?
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ArthurSixx
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Post by ArthurSixx on Aug 19, 2015 17:14:56 GMT -6
Hint: Iga walks around with a whip at conventions and not a sword. ... I am now imagining that MS stream but with him swinging a sword around. Amusing. IGA specifically said in the VideoGamesAwsome stream of the Kickstarter campaign closing that he prefers sword.
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Post by LegallyBlindGamer on Aug 19, 2015 17:15:47 GMT -6
Is it possible to safely transfer the Magi-crystal curse from one person to another, and if so, would Miriam allow someone to purify her? Posing this question to the player might make a good means for unlocking the "pure" costume for Miram.
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gunlord500
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Post by gunlord500 on Aug 19, 2015 17:19:55 GMT -6
Iga-sama! Have you thought about/decided how Zangetsu's playstyle will differ from Miriam's?
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Post by marsdragon on Aug 19, 2015 17:42:02 GMT -6
Two questions: 1. Announcing media early allows fans to build up a lot of expectations in their minds, which may or may not eventually match reality. How do you plan to manage fan expectations as development progresses? 2. In an interview with Gamasutra, you said that you had built Bloodstained without much, if any, leftover buffer in the budget. What do you plan to do if something goes wrong and you have to spend more money or time than you expected?
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XombieMike
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Post by XombieMike on Aug 19, 2015 17:55:15 GMT -6
I have so many questions it's hard to prioritize them all. 1. Will the forums be getting a bilingual community manager soon? 2. We have made lists of game suggestions for design review. Who will translate them, when can they, and how can they be expected to be used? 3. Bloodstained was Kickstarted to prove market interest. If there is a second game, would it be Kickstarted or are we depending on the sales of the first game? 4. Will Cross Play allow Steam, GOG, and XBox One players to all play together? 5. Is Gebel named after the 8th-century alchemist Jabir ibn Hayyan (Latinized as Geber)? If so, should we pronounce the name the same? 6. Are you a fan of Hideyuki Kikuchi's Vampire Hunter D novels? Have they inspired your work? 7. Would you be interested in directing a Vampire Hunter D Igavania style game written by Hideyuki Kikuchi with music composed by Michiru Yamane and character art by Yoshitaka Amano? Ben Judd, please make that happen! Dōmo arigatō, IGA!
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Lelygax
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Post by Lelygax on Aug 19, 2015 18:07:16 GMT -6
Question: By looking at your past works I know that you like to put some obscure things in your games (for example, a eclipse really happened in Romania in 1999). What I would like to know is if you already know these kind of things before and insert it into the game or if you do some extensive research while making it.
If someone wants some kind of source, it was talked about some years ago in another forum, here is a image
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bloodstainedmiriam
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Post by bloodstainedmiriam on Aug 19, 2015 18:22:55 GMT -6
I just got another question from a non-backer who messaged my page.
"Was Miriam the original vision for the protagonist? or did you have another character in mind?"
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Post by threadbare on Aug 19, 2015 18:35:23 GMT -6
I've got a question too.
Castlevania always had a few oddities like hearts being used as ammo instead of health or randomly flying candles filled with gold. Will Bloodstained also have these? Hearts as ammo sound weird in any other game, but I've grown to love them in this genre!
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beck
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Post by beck on Aug 19, 2015 18:38:20 GMT -6
Igarashi-san, will you change your job to be working at inti creates closely with the development team?
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Cale
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The world is indeed comic, but the joke is on mankind.
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Post by Cale on Aug 19, 2015 19:11:10 GMT -6
I have a question for Iga.
- How much inspiration, if any, will you be drawing from H.P. Lovecraft?
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Post by comeonfhqwhgads on Aug 19, 2015 19:21:31 GMT -6
Iga-san, was Alucard inspired at all by Vampire Hunter D? I've always very much wanted to hear your thoughts on the matter, and tried posing this question during the end of the campaign livestream, but that Twitch chat was scrolling hopelessly fast.
Aside from the obvious parallel of them both being Dracula's estranged sons, D's cape is often described in the books as fanning out like the wings of some great mystic bird as he comes sailing down toward someone from overhead to carve them in half. And when Alucard double-jumps, his cloak does the little wing-flap animation.
I know I'm far from the first one to notice this, and I think a lot of people would love to hear if this was coincidence, or if you're a fan of Hideyuki Kikuchi and there's a bit of homage there.
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Post by Deleted on Aug 19, 2015 19:25:10 GMT -6
Alright. now time for the real important questions:
-Will Zangetsu have a rocket punch? -If not, what will it take to make you add it?
No seriously, give the guy a rocket punch. It fits because he hates alchemists and with a rocket punch he can punch them with the one thing they hate the most... SCIENCE!
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Post by ghaleon on Aug 19, 2015 20:28:04 GMT -6
I noticed some of these questions were already answered previously. You people should check out the faq and previous ask IGA videos, you might be lucky and have your own questions answered! =).
pretty sure the sequel question was answered, I don't remember exactly how though, something like IGA said he wouldn't mind one but felt that he should focus on making bloodstained all-encompased and 100% 'complete', so that it wouldn't need a sequel, but more games afterwards wasn't out of the question either.
He answered a question about transformations already too. I think the specifics matter so I wont paraphrase. I think the FAQ already stated that IGA was actually imagining a male lead instead of miriam to begin with, but they ended up featuring a female lead because that was more appealing to the western market IIRC.
Rocket punches are too predictable though... he should feint-attack with an eyeball lazor...and when the enemy thinks they dodged the attack, the real one comes... ROCKET EYEBALL.
Anyway, my own question:
As IGA's first game available on the PC, will modding be encouraged? Or is it not under consideration? Or will it deliberately be prevented in efforts to enforce multiplayer/scoreboard fairness... or perhaps other reasons?
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Post by Zangetsu on Aug 19, 2015 20:29:42 GMT -6
Would you be willing to create a B2 sized poster users can purchase of Ayami Kojima's key art that she'll be drawing for Bloodstained: Ritual of the Night?
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Post by Patritio on Aug 19, 2015 21:18:19 GMT -6
Master Iga,
As a fellow producer and game designer, I would like to know what do you consider the short and long gameplay loop for your game.
Also, what do you consider will differentiate this game from the competition, besides you being the mastermind behind it.
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Canopus
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"The rewards of friendship are far richer than the spoils of war."
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Post by Canopus on Aug 19, 2015 21:43:03 GMT -6
Given the success and momentum of Bloodstained at the current moment, it is safe to say you're on the fast track to success. But following all of this, what would you like to do next? Will you continue work on Bloodstained and develop it into a multi game franchise, or would you like to work on other projects and concepts? If you do have other projects you'd like to try, can you share any general ideas as to what they might be?
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Motoko
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[TI0]Care to find out?
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Post by Motoko on Aug 19, 2015 23:53:44 GMT -6
Dear IGA-san
Sake or wine?
When creating Gothic architecture and environments, what's the first thing that comes to mind? Any sources besides your previous works come to mind?
When a player who boots up your game for the first time and presses start, what are you hoping is in their mind as they feast their eyes on the title screen?
When eating out or cooking at home, do you like traditional cooking/meals over fast/casual options?
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ReySol
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Post by ReySol on Aug 20, 2015 0:23:04 GMT -6
There are so many things I would ask IGA, mostly connected to games. I do wonder about other things, his life and personality, so maybe the first question would be this:
-What are the things/moments that You most look forward to in life?
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Post by SayMyName on Aug 20, 2015 0:35:29 GMT -6
IGA,
Music has always been a big part of the castlevania games. What kinds of music can we expect to hear, style-wise from Bloodstained? SOTN had classical compositions like Dance of Gold, but on rare occasion would wander into a more contemporary sound like in Festival of Servants or the Dracula's Castle theme. Can we expect this same fusing of old and new style sound more frequently in Bloodstained?
Tracks like Cursed Orphan and the Bloodstained theme are amazing to speculate on, but I would hope we'll get to hear both sounds flourish throughout the game.
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