Post by NightmareGamma on May 9, 2020 6:31:36 GMT -6
I found out some moves with Zangetsu that he can use that are not mentioned on the control scheme chart in the beginning. Anyone else found some?
Hold "up": Zangetsu taunts the enemy and goes into his counter stance. unlike the "Forward Forward Square" Input, this one costs NO MP, and you can actually hold up to keep the counter stance up for as long as you want. However, you have to deal with the incredibly long taunting animation, so it is not good for actually countering. not sure if the Taunt has any use yet.
If you use the right analog stick to use the Chain (most people probably forgot about it as soon as the game starts, since spamming "Up + L1" is a much more effective Way to get up and around, even at the cost of the MP) while you have an element active and and are at close to mid range while you hit an enemy, Zangetsu throws an elemental attack towards the enemy.
If you use "Up + L1", as long as the animation plays, you can press "R2" to cancel into a groundpound, similiar to "Down, Down-Forward, Forward + Square" or "Down, Down + Square", which means it will also unleash an elemental attack. This is actually preferable to other inputs, because if you press "R2" immediately after "Up + L1", you wont leave the ground and actually cancel instantly into the attack without any start-up animation. Yes, it costs more MP than the other Inputs (because of the "Up + L1 also consuming MP) but for having an instant elemental Attack ready this is totally worth it!
If you press "Down + Jump" during a couble jump, you will do a downward kick. You can also do that in an angle! That Dive Kick upon contact with an enemy actually recovers quite a bit of MP each time you hit with it!
I hope some people find out more techniques like this =) Also did anyone found out if there is an actual Counter Attack after you guard? It seems Zangetsu stops time (similiar to Miriam after her Katana Counter) but it seems you can only use to follow up with a regular attack, which is kinda useless =/ If anyone finds anything please let me know ;3
Post by NightmareGamma on May 9, 2020 11:59:31 GMT -6
Not sure if possible, but I would like to see it if it is possible =)
I have the weird feeling that there is more to Zangetsu then we know.
Some of Miriams Weapons have special moves that are unlisted and can't be mastered. And in the 8Bit Game "Curse of the moon" Zangetsu has a secret Charge Attack after you finish the game and unlock ultimate mode that is never mentioned anywhere in the game. And as we see, the dive kick, the Cancel attack during Up+L1 are also unlisted so I am sure there is more we don't know yet..
Post by NightmareGamma on May 10, 2020 3:29:33 GMT -6
gradius I actually listed that in my first post =) Additionally, I found out that when you hit an enemy with the divekick (that you can also do diagonally) you recover quite a lot of MP on each hit! Have to check if the slide does the same!
jboogieg Also listed that in my first post =) And I also found out that it seems to only work if you hit the enemy in mid to close range, if you hit it with the end of the chain it won't trigger.
I noticed that there's a nice damage scaling on the elemental attacks variations to make up for their relative speed. Rising slash to instant ground pound is significantly weaker than a normal standing elemental attack which is also significantly wesker than the jump attack. Seems to be something like a 70% increase for each step.
Minor detail, but I like how the rising slash cancel doesn't make the normal elemental attack superfluous, as I first thought it would.
Acturally you can press ↑+L1+R2 simultaneously to release that "Downward Slash" (its appearance similar to Wild God's Blade but with different performance) directly without the motion of Empty Blade. This skill consume more MP than Wild God's Blade but with higher total damage (maybe except thunder, and ice surpassed not much) and easier & faster to release.
Since his backstep can cancel many actions, you can use it after Annihilated Mind and immediately link with squat (better press ↘ or ↙ instead of ↓) or attack then this will reduce stiffness of Annihilated Mind but it hardly to succeed.
You can repeat Empty Blade, jump, Empty Blade, jump to economize some MP for keep rising.
Like I mentioned in another post: Zangetsu can block the ice thorn those created by his own Wild God's Blade & Flying Vajra & "Downward Slash". This is probably a glitch but you can use this to restore Zangetsu's MP (faster).
Speaking of MP restoration, Zangetsu's "Divekick" can restore 5MP even if it doesn't hit anything. I'm not sure whether this is a glitch...
About the Charge Attack in CotM, personally I think it is basically equivalent to Wild God's Blade & "Downward Slash".
Last Edit: May 14, 2020 15:28:16 GMT -6 by Darnias
Redogan: ^^ Game looks pretty solid....for a mobile game. Maybe it will do well.
Aug 2, 2020 19:02:52 GMT -6
Yän: meh... konami's dead
Aug 19, 2020 15:32:41 GMT -6
Ryngar Acia: ...or they've just been in a stupidity-induced coma for the past several years. Maybe they'll wake up someday? ;;
Aug 24, 2020 14:50:21 GMT -6
Yän: They already lost many of their best people. Even if they made some decent choices again, they'd never get back to their glory days
Aug 24, 2020 18:18:09 GMT -6
Ryngar Acia: It still seems like they a have fair amount of talented people, though. I dunno about returning the "glory days" but they could still be doing so much better, if the higher-ups would just pull their heads out of their butts.
Aug 25, 2020 6:05:40 GMT -6
purifyweirdshard: I think they'll do something decent again, eventually. The new mobile game might not be that thing, but the anniversary collection was a step in a good direction
Aug 25, 2020 16:20:00 GMT -6
purifyweirdshard: lol yeah I saw those ancient PC ports. I imagine they have little to no configuration for them and probably don't work with most controllers. It's also pretty weird to release CV/Contra like that when their anniversary collections exist
Sept 25, 2020 14:45:44 GMT -6
purifyweirdshard: The novelty for that PC collection to begin with was to have it on a PC CD, and all of these were waaaay before the era of Steam, so...yeah it just still seems like Konami trying to make easy money again
Sept 25, 2020 14:46:34 GMT -6
purifyweirdshard: hahaha MSX MG1 requires a 1.8 ghz processor and 2 gb of ram huh. Somebody out there has to upgrade to meet these 1990 specs
Sept 25, 2020 14:50:28 GMT -6
Busterific: As I recall, the PC ports for those were pretty bad. Makes me happy I have a working NES again.
Sept 26, 2020 13:48:43 GMT -6
hyugakojiro: Maybe Konami ought to create a Patreon account to speed things along with those ports and classic collections we're waiting for.
Sept 26, 2020 18:18:10 GMT -6