Post by NightmareGamma on May 9, 2020 6:31:36 GMT -6
I found out some moves with Zangetsu that he can use that are not mentioned on the control scheme chart in the beginning. Anyone else found some?
Hold "up": Zangetsu taunts the enemy and goes into his counter stance. unlike the "Forward Forward Square" Input, this one costs NO MP, and you can actually hold up to keep the counter stance up for as long as you want. However, you have to deal with the incredibly long taunting animation, so it is not good for actually countering. not sure if the Taunt has any use yet.
If you use the right analog stick to use the Chain (most people probably forgot about it as soon as the game starts, since spamming "Up + L1" is a much more effective Way to get up and around, even at the cost of the MP) while you have an element active and and are at close to mid range while you hit an enemy, Zangetsu throws an elemental attack towards the enemy.
If you use "Up + L1", as long as the animation plays, you can press "R2" to cancel into a groundpound, similiar to "Down, Down-Forward, Forward + Square" or "Down, Down + Square", which means it will also unleash an elemental attack. This is actually preferable to other inputs, because if you press "R2" immediately after "Up + L1", you wont leave the ground and actually cancel instantly into the attack without any start-up animation. Yes, it costs more MP than the other Inputs (because of the "Up + L1 also consuming MP) but for having an instant elemental Attack ready this is totally worth it!
If you press "Down + Jump" during a couble jump, you will do a downward kick. You can also do that in an angle! That Dive Kick upon contact with an enemy actually recovers quite a bit of MP each time you hit with it!
I hope some people find out more techniques like this =) Also did anyone found out if there is an actual Counter Attack after you guard? It seems Zangetsu stops time (similiar to Miriam after her Katana Counter) but it seems you can only use to follow up with a regular attack, which is kinda useless =/ If anyone finds anything please let me know ;3
Post by NightmareGamma on May 9, 2020 11:59:31 GMT -6
Not sure if possible, but I would like to see it if it is possible =)
I have the weird feeling that there is more to Zangetsu then we know.
Some of Miriams Weapons have special moves that are unlisted and can't be mastered. And in the 8Bit Game "Curse of the moon" Zangetsu has a secret Charge Attack after you finish the game and unlock ultimate mode that is never mentioned anywhere in the game. And as we see, the dive kick, the Cancel attack during Up+L1 are also unlisted so I am sure there is more we don't know yet..
Post by NightmareGamma on May 10, 2020 3:29:33 GMT -6
gradius I actually listed that in my first post =) Additionally, I found out that when you hit an enemy with the divekick (that you can also do diagonally) you recover quite a lot of MP on each hit! Have to check if the slide does the same!
jboogieg Also listed that in my first post =) And I also found out that it seems to only work if you hit the enemy in mid to close range, if you hit it with the end of the chain it won't trigger.
I noticed that there's a nice damage scaling on the elemental attacks variations to make up for their relative speed. Rising slash to instant ground pound is significantly weaker than a normal standing elemental attack which is also significantly wesker than the jump attack. Seems to be something like a 70% increase for each step.
Minor detail, but I like how the rising slash cancel doesn't make the normal elemental attack superfluous, as I first thought it would.
Acturally you can press ↑+L1+R2 simultaneously to release that "Downward Slash" (its appearance similar to Wild God's Blade but with different performance) directly without the motion of Empty Blade. This skill consume more MP than Wild God's Blade but with higher total damage (maybe except thunder, and ice surpassed not much) and easier & faster to release.
Since his backstep can cancel many actions, you can use it after Annihilated Mind and immediately link with squat (better press ↘ or ↙ instead of ↓) or attack then this will reduce stiffness of Annihilated Mind but it hardly to succeed.
You can repeat Empty Blade, jump, Empty Blade, jump to economize some MP for keep rising.
Like I mentioned in another post: Zangetsu can block the ice thorn those created by his own Wild God's Blade & Flying Vajra & "Downward Slash". This is probably a glitch but you can use this to restore Zangetsu's MP (faster).
Speaking of MP restoration, Zangetsu's "Divekick" can restore 5MP even if it doesn't hit anything. I'm not sure whether this is a glitch...
About the Charge Attack in CotM, personally I think it is basically equivalent to Wild God's Blade & "Downward Slash".
Last Edit: May 14, 2020 15:28:16 GMT -6 by Darnias
OwloftheNight98: And on the case of Robert, in his defense, the church in that time period set a new standard for self-righteous a**holes, and I say that as Christian.
Jun 28, 2020 0:17:14 GMT -6
purifyweirdshard: As an organization in Iga's games, they've generally been more on the fictional side than historical
Jun 28, 2020 0:28:04 GMT -6
dareka: It's a bit more complicated than that. The church comes off as fictional in pretty much all Japanese games because there's nothing like it over there, so they don't really understand what it is. Their closest reference is 20th Century Imperial Japan.
Jun 28, 2020 3:46:27 GMT -6
purifyweirdshard: Yeah, Iga told me as much in person (about how they don't really understand it etc). It's almost like an interesting mythological thing/hook for character designs and plots.
Jun 28, 2020 16:02:11 GMT -6
purifyweirdshard: I always appreciate seeing it portrayed well though, or at least with people on both sides of it (good religious people and bad religious people)
Jun 28, 2020 16:03:10 GMT -6
dareka: Methinks I'll be doing a thread on the topic soon...
Jun 28, 2020 18:48:40 GMT -6
Redogan: Just saw another trailer for CotM 2. Release date: 2020-July-10. Nice. I know what I'll be doing that day.
Jun 28, 2020 19:08:32 GMT -6
OwloftheNight98: dareka I wouldn't mind such a thread. I, in particular, want to see a religious protagonist- who doesn't lose faith due to disillusionment or "God was evil all along!"- in a fantastical game setting, to see how would they handle the crazy stuff like this.
Jun 28, 2020 20:57:33 GMT -6
OwloftheNight98: AS LONG, as they're written well of course, I refuse to acknowledge half-A'd writing.
Jun 28, 2020 21:00:56 GMT -6
RichterB: While far from perfect, the CV franchise has been pretty decent w/ its idea of embattled Christian holy warrior versus evil personified. It's different from a lot of games in that regard. I realized over the years that's been part of its appeal to me.
Jun 29, 2020 0:14:12 GMT -6
RichterB: Decided to spend a good chunk of time on that fan art I mentioned. Getting close to the coloring phase. As I was composing it, Gebel and Gremory decided to join Miriam and Goofball...and then a Valefar reference snuck itself in when I wasn't looking.
Jun 29, 2020 0:18:03 GMT -6
RichterB: Question: When I'm done with this thing, do I just post it in the fan art section of the forum, or is there someplace I'm supposed to put it to be considered for a future Kickstarter email? (assuming that is still a thing with dev updates.)
Jun 29, 2020 0:40:22 GMT -6
purifyweirdshard: You can post it in the fanart section here. To be considered for an update is something separate, post it to a social media outlet with the #igavania tag
Jun 29, 2020 2:38:56 GMT -6
purifyweirdshard: Also, yes, that was a significant part of the appeal to me for Castlevania as well. I've been hoping to see some of it in Bloodstained. That was what my hope in Dominique was all about.
Jun 29, 2020 2:40:19 GMT -6
RichterB: purifyweirdshard, Thanks for the info. And sorry about Dominique. But there's always Pure Miriam, I guess? I think maybe the Castlevania animated series sort of misses that thematic beat a little bit. I mean, Sypha's no longer related to the Church at all.
Jun 29, 2020 8:36:45 GMT -6