inherit
Team Mom
1405
0
Oct 30, 2022 22:50:09 GMT -6
294
lovelydumpling
234
Jun 23, 2016 0:19:00 GMT -6
June 2016
lovelydumpling
|
Post by lovelydumpling on Nov 2, 2019 17:16:12 GMT -6
I'd be happy with a consistent 30 but yeah 60 is a bit much. Though it really doesn't *look* like a game the Switch couldn't handle. But with no experience in game development, my opinion on how how hard it *looks* isn't really valid lol
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Nov 2, 2019 22:37:03 GMT -6
I'd be happy with a consistent 30 but yeah 60 is a bit much. Though it really doesn't *look* like a game the Switch couldn't handle. But with no experience in game development, my opinion on how how hard it *looks* isn't really valid lol It's the type of game that could have been made to run at a constant 60 fps with zero load times on Switch if it had been built from the ground up for the platform. This would have affected not just assets, but more likely than not level design as well. This hypothetical version would never, ever, look as good as the current game looks on PC/PS4/Xbox, though. And yes, the Switch, under normal circumstances, could very well handle a version of bloodstained running locked at 30 fps... but the engine was built for another platform, clearly not with a focus on portability, and clearly not by a team with the requisite know-how. Looks like everyone assumed the port would turn out fine... until it didn't...
|
|
inherit
2328
0
May 20, 2022 17:52:44 GMT -6
128
ovenkitty
279
Mar 22, 2018 16:23:21 GMT -6
March 2018
ovenkitty
|
Post by ovenkitty on Nov 2, 2019 22:59:56 GMT -6
Rotn doesn't even run at a stable 60fps of Xbox 1. A stable 30fps is the best you can hope for on Switch.
|
|
Aztec
Loyal Familiar
Posts: 385
inherit
1273
0
May 18, 2020 17:32:00 GMT -6
219
Aztec
385
Apr 28, 2016 1:26:10 GMT -6
April 2016
aztec
|
Post by Aztec on Nov 3, 2019 3:06:34 GMT -6
I'd be happy with a consistent 30 but yeah 60 is a bit much. Though it really doesn't *look* like a game the Switch couldn't handle. But with no experience in game development, my opinion on how how hard it *looks* isn't really valid lol It's the type of game that could have been made to run at a constant 60 fps with zero load times on Switch if it had been built from the ground up for the platform. This would have affected not just assets, but more likely than not level design as well. This hypothetical version would never, ever, look as good as the current game looks on PC/PS4/Xbox, though. And yes, the Switch, under normal circumstances, could very well handle a version of bloodstained running locked at 30 fps... but the engine was built for another platform, clearly not with a focus on portability, and clearly not by a team with the requisite know-how. Looks like everyone assumed the port would turn out fine... until it didn't... No one is disputing the state of the game on Switch shouldn’t have been much better but expecting an Unreal Engine 4 game at 60 FPS with zero load times on Switch? I’m sorry but you clearly know Jack AND shit about game development. That post told me that. Next thing you’ll tell me you also think all that was possible while maintaining native 1080p docked and 720p portable, wouldn’t you?
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Nov 3, 2019 6:13:31 GMT -6
Aztec whoa dude watch the angry attitude a bit... I think from previous posts, we can clearly tell that dareka has quite a bit of experience in the game industry. Furthermore, the engine itself does not matter that much regarding what FPS you're getting out of it, performance-wise. You can totally make a 2d-sprite-based game with UE4 or a low-poly-style game with it. Those would load much faster or at least would be much easier to get to 60FPS on the Switch. It all depends on how you use the engine. Also, I believe that there are already more than enough UE4 games on the Switch that run smoothly to disprove your argument. If Switch performance would have been the focus from the start, they would have made all the assets and the scale of it accordingly and it could have run smoothly. It's not an impossible feat. But the game would have had to be a different thing than it is now. And I'm actually kind of glad that they didn't downscale everything for all platforms just to get it right on one platform.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Nov 3, 2019 9:02:22 GMT -6
It's the type of game that could have been made to run at a constant 60 fps with zero load times on Switch if it had been built from the ground up for the platform. This would have affected not just assets, but more likely than not level design as well. This hypothetical version would never, ever, look as good as the current game looks on PC/PS4/Xbox, though. And yes, the Switch, under normal circumstances, could very well handle a version of bloodstained running locked at 30 fps... but the engine was built for another platform, clearly not with a focus on portability, and clearly not by a team with the requisite know-how. Looks like everyone assumed the port would turn out fine... until it didn't... No one is disputing the state of the game on Switch shouldn’t have been much better but expecting an Unreal Engine 4 game at 60 FPS with zero load times on Switch? I’m sorry but you clearly know Jack AND shit about game development. That post told me that. Next thing you’ll tell me you also think all that was possible while maintaining native 1080p docked and 720p portable, wouldn’t you? This ttone of wanting to start a fight is never necessary. Please don't do that. dareka, as Yan said, is one of our most prominent contributors when it comes to game development issues.
|
|
Aztec
Loyal Familiar
Posts: 385
inherit
1273
0
May 18, 2020 17:32:00 GMT -6
219
Aztec
385
Apr 28, 2016 1:26:10 GMT -6
April 2016
aztec
|
Post by Aztec on Nov 3, 2019 23:46:16 GMT -6
No one is disputing the state of the game on Switch shouldn’t have been much better but expecting an Unreal Engine 4 game at 60 FPS with zero load times on Switch? I’m sorry but you clearly know Jack AND shit about game development. That post told me that. Next thing you’ll tell me you also think all that was possible while maintaining native 1080p docked and 720p portable, wouldn’t you? This ttone of wanting to start a fight is never necessary. Please don't do that. dareka, as Yan said, is one of our most prominent contributors when it comes to game development issues. Alright I apologize. I stand by my post where I said that a Switch game running on UE4 at 60FPS 1080p/720p docked/undocked has yet to be seen which leads me to believe its impossible to do (unless it’s a game with 16 bit graphics or something maybe).
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Nov 4, 2019 0:34:03 GMT -6
This ttone of wanting to start a fight is never necessary. Please don't do that. dareka, as Yan said, is one of our most prominent contributors when it comes to game development issues. Alright I apologize. I stand by my post where I said that a Switch game running on UE4 at 60FPS 1080p/720p docked/undocked has yet to be seen which leads me to believe its impossible to do (unless it’s a game with 16 bit graphics or something maybe). Apology accepted, but just to be clear on what I said: I said it is the type of game that could be made to run at a consistent 60 fps with zero load times on Switch. I didn't say it could be done using UE4. I didn't say this particular version of the game could be done like this, much less that it could be made to run at 60FPS 1080p/720p docked/undocked in UE4 with the current assets and level design. And I've been saying since the beginning that we'll never see this particular game running at 60 fps on Switch. What I'm saying is that with the right assets and level design, yes, I believe you could get a game like this to run at 60 fps on the Switch. There's the new Yooka-Laylee, for one. The difference? Well, besides the type of levels (further compromises would need to be made, perhaps, with a more sprawling game like bloodstained), the assets, engine and level design were made with the Switch as the target platform. It makes all the difference in the world.
|
|
inherit
3481
0
Jan 15, 2020 13:22:47 GMT -6
31
solidpython2099
19
Jun 29, 2019 3:13:07 GMT -6
June 2019
solidpython2099
|
Post by solidpython2099 on Nov 4, 2019 2:01:55 GMT -6
This ttone of wanting to start a fight is never necessary. Please don't do that. dareka, as Yan said, is one of our most prominent contributors when it comes to game development issues. Alright I apologize. I stand by my post where I said that a Switch game running on UE4 at 60FPS 1080p/720p docked/undocked has yet to be seen which leads me to believe its impossible to do (unless it’s a game with 16 bit graphics or something maybe). Travis Strikes Again is on UE4 and runs at 720p/60fps on the Switch. Dragon Quest 11 is a much better looking game than Bloodstained, its on UE4 and its open world, it runs at 900p at pretty consistent 30fps.
|
|
Aztec
Loyal Familiar
Posts: 385
inherit
1273
0
May 18, 2020 17:32:00 GMT -6
219
Aztec
385
Apr 28, 2016 1:26:10 GMT -6
April 2016
aztec
|
Post by Aztec on Nov 4, 2019 12:49:10 GMT -6
Alright I apologize. I stand by my post where I said that a Switch game running on UE4 at 60FPS 1080p/720p docked/undocked has yet to be seen which leads me to believe its impossible to do (unless it’s a game with 16 bit graphics or something maybe). Travis Strikes Again is on UE4 and runs at 720p/60fps on the Switch. Dragon Quest 11 is a much better looking game than Bloodstained, its on UE4 and its open world, it runs at 900p at pretty consistent 30fps. I don’t know why you’re bringing up DQ11. That’s a 900p game running at 30fps and btw it’s NOT open world. It has mid size areas sectioned off into individual zones. Breath of the Wild it is not, more like Ocarina of Time. Travis’ graphics are far simpler than anything on Bloodstained plus it has the advantage of not having to also run on 3 other platforms but you’re right. Travis does run at 60fps. And so does Yoshi’s Wooly World except with a big hit to resolution. It runs at something like 500~p in portable mode. The Switch is capable of running UE4 games but it struggles to do so at max resolution/FPS.
|
|
inherit
3638
0
Nov 4, 2019 15:50:38 GMT -6
3
booghost
3
Jul 23, 2019 15:45:13 GMT -6
July 2019
booghost
|
Post by booghost on Nov 4, 2019 15:11:03 GMT -6
Initially, I was ecstatic to finally be able to play this again. I downloaded the update and started it up. I'm immediately stuck on the initial logo screen. ...Fine. After a few minutes it finally goes through. I load up my file by the save point next to the Tower of the Twin Dragons and walk into the tower area. The framerate is a solid 15fps with no change at all. You have got to be kidding me. Okay, whatever. I go to farm the creatures around the area for their shards. Okay, input latency has definitely been improved. I get knocked back and stuck into the gears, twice, and take 80 damage from each one. I'm stuck and can't get out. I had to restart. Right, I go back into it and notice my familar gets jammed up and jutters around enemies, completely unable to attack. Wow. Alright. Stay calm. I progress forward into the tower and go to a bookcase. I read the book and my game immediately crashes.
That's it. I'm done. I'm not bothering with this game anymore. $100 wasted. I refuse to buy it on another system because that's more money I have to invest into the same game. For months, I've been patient. Enough is enough. I'm just getting rid of this headache of a game and moving on to other titles.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Nov 4, 2019 15:52:38 GMT -6
Initially, I was ecstatic to finally be able to play this again. I downloaded the update and started it up. I'm immediately stuck on the initial logo screen. ...Fine. After a few minutes it finally goes through. I load up my file by the save point next to the Tower of the Twin Dragons and walk into the tower area. The framerate is a solid 15fps with no change at all. You have got to be kidding me. Okay, whatever. I go to farm the creatures around the area for their shards. Okay, input latency has definitely been improved. I get knocked back and stuck into the gears, twice, and take 80 damage from each one. I'm stuck and can't get out. I had to restart. Right, I go back into it and notice my familar gets jammed up and jutters around enemies, completely unable to attack. Wow. Alright. Stay calm. I progress forward into the tower and go to a bookcase. I read the book and my game immediately crashes. That's it. I'm done. I'm not bothering with this game anymore. $100 wasted. I refuse to buy it on another system because that's more money I have to invest into the same game. For months, I've been patient. Enough is enough. I'm just getting rid of this headache of a game and moving on to other titles. I'm so sorry man, that's rough. I did just see 505 say in the discord that the Tower of Twin Dragons is one of the specific areas they're working on for the next update. I don't know if that's too little, too late for you or not, but I thought you should know since I saw it.
|
|
inherit
3412
0
Jan 16, 2020 15:01:14 GMT -6
5
jmodlin210
10
Jun 26, 2019 19:02:55 GMT -6
June 2019
jmodlin210
|
Post by jmodlin210 on Nov 4, 2019 18:11:23 GMT -6
i want the rain effects for the ship added for the switch version of bloodstained: ritual of the night. when is the DLC going to be released? I want Tower of Twin Dragons and desert fixed for the Switch version, graphics, loading times, optimization and everything all fixed in 1.04 for switch version.
|
|
yulan
New Blood
Posts: 71
inherit
3645
0
Apr 23, 2021 16:51:57 GMT -6
12
yulan
71
Jul 27, 2019 0:44:50 GMT -6
July 2019
yulan
|
Post by yulan on Nov 5, 2019 2:37:24 GMT -6
I'm stuck and can't get out. I had to restart. Waystone , should be working without the need of restart
|
|
inherit
3761
0
Feb 21, 2020 16:18:29 GMT -6
1
niemamordy
3
Nov 5, 2019 6:05:58 GMT -6
November 2019
niemamordy
|
Post by niemamordy on Nov 5, 2019 6:15:45 GMT -6
I like this switch update, as the load times really are shorter, and I like it. However, I still get a game crash when I interact with bookcases. It does not happen each time, but as often as it used to before the patch.
|
|
inherit
3094
0
Sept 20, 2021 10:29:17 GMT -6
152
browren
132
Dec 29, 2018 7:29:41 GMT -6
December 2018
browren
|
Post by browren on Nov 5, 2019 12:55:43 GMT -6
Anybody else remember back when Question told us all that they just absolutely had to drop Linux support with no refunds because "middleware" so they could focus on the Switch version? I for one am glad to see that the entire 0 man-hours they saved by not having to fix nonexistent bugs were poured directly into improving the Switch framerate, and this is the result. Switch players, YOU'RE WELCOME! Sorry you had to wait 4 months for this MASSIVE boost, but at least you have a native version
|
|
Aztec
Loyal Familiar
Posts: 385
inherit
1273
0
May 18, 2020 17:32:00 GMT -6
219
Aztec
385
Apr 28, 2016 1:26:10 GMT -6
April 2016
aztec
|
Post by Aztec on Nov 5, 2019 15:25:48 GMT -6
Anybody else remember back when Question told us all that they just absolutely had to drop Linux support with no refunds because "middleware" so they could focus on the Switch version? I for one am glad to see that the entire 0 man-hours they saved by not having to fix nonexistent bugs were poured directly into improving the Switch framerate, and this is the result. Switch players, YOU'RE WELCOME! Sorry you had to wait 4 months for this MASSIVE boost, but at least you have a native version Remember when this game was supposed to come to the non-UE4 supported WiiU and Vita? Can you even begin to imagine how big the shitshow would’ve been trying to run this game on consoles from 2011-12 that could barely support Unreal 3? Consider that the Switch does natively support UE4 and look how big a headache that one is. Thank goodness they decided to drop those two ports when they did because whoo boy, they sidestepped a landmine.
|
|
inherit
3094
0
Sept 20, 2021 10:29:17 GMT -6
152
browren
132
Dec 29, 2018 7:29:41 GMT -6
December 2018
browren
|
Post by browren on Nov 5, 2019 20:03:39 GMT -6
Thank goodness they decided to drop those two ports when they did because whoo boy, they sidestepped a landmine. I know, right? The Switch can barely handle it with modern-ish hardware and full support - the poor ol' Vita would cry.
|
|
inherit
2838
0
Aug 11, 2021 14:51:18 GMT -6
78
rav4ishing
179
Jul 13, 2018 11:54:26 GMT -6
July 2018
rav4ishing
|
Post by rav4ishing on Nov 6, 2019 0:12:09 GMT -6
Initially, I was ecstatic to finally be able to play this again. I downloaded the update and started it up. I'm immediately stuck on the initial logo screen. ...Fine. After a few minutes it finally goes through. I load up my file by the save point next to the Tower of the Twin Dragons and walk into the tower area. The framerate is a solid 15fps with no change at all. You have got to be kidding me. Okay, whatever. I go to farm the creatures around the area for their shards. Okay, input latency has definitely been improved. I get knocked back and stuck into the gears, twice, and take 80 damage from each one. I'm stuck and can't get out. I had to restart. Right, I go back into it and notice my familar gets jammed up and jutters around enemies, completely unable to attack. Wow. Alright. Stay calm. I progress forward into the tower and go to a bookcase. I read the book and my game immediately crashes. That's it. I'm done. I'm not bothering with this game anymore. $100 wasted. I refuse to buy it on another system because that's more money I have to invest into the same game. For months, I've been patient. Enough is enough. I'm just getting rid of this headache of a game and moving on to other titles. Wouldn't it be easier to just put the game aside and turn your attention to something else for a few months? Don't think about playing the game otherwise it'll agonize you. You already paid for it; there's no reason to be done with it. With this most recent patch, it seems that they're very set on making the Switch version better.
|
|
inherit
2838
0
Aug 11, 2021 14:51:18 GMT -6
78
rav4ishing
179
Jul 13, 2018 11:54:26 GMT -6
July 2018
rav4ishing
|
Post by rav4ishing on Nov 6, 2019 0:14:56 GMT -6
So I'm wondering...what really happened? It seems like they made the game with UE4 for PC, and hoped that UE4 would just automatically port it over to the other systems?
|
|