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Post by simon on Jun 28, 2019 15:03:33 GMT -6
From Kickstarter Comments Section:
DN Mesias A about 2 months ago So even though we only just got the targeted performance for Switch last week (with stuttering in the demo and no video to show it working properly) and a delay announcement yesterday, it's already too late to change platforms? and all those who want to change get is "Bad luck with your choice"? I know it's not PR's fault but come on.
Angel CorluxCollaborator about 2 months ago @dn - Hey there, the stuttering and other issues that have been reported on the Switch version will all be smoothed out by launch, many of them already have. And although we're scheduling an extra week for polish we're working to pull that in and release on the 18th on Switch too.
I don't want you or anyone feeling like they got the short stick by picking the Switch version, trust me, that's not going to be the case at all. Right now it's coming a week after (but may change) but everything else is going to be smooth and satisfying.
And this isn't just PR-speak, I'm the brand manager for the game, my brain isn't even wired for PR style stuff, I'd probably flip my desk if I tried lol.
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Post by solidpython2099 on Jun 29, 2019 3:16:25 GMT -6
From Kickstarter Comments Section: DN Mesias A about 2 months ago So even though we only just got the targeted performance for Switch last week (with stuttering in the demo and no video to show it working properly) and a delay announcement yesterday, it's already too late to change platforms? and all those who want to change get is "Bad luck with your choice"? I know it's not PR's fault but come on. Angel CorluxCollaborator about 2 months ago @dn - Hey there, the stuttering and other issues that have been reported on the Switch version will all be smoothed out by launch, many of them already have. And although we're scheduling an extra week for polish we're working to pull that in and release on the 18th on Switch too. I don't want you or anyone feeling like they got the short stick by picking the Switch version, trust me, that's not going to be the case at all. Right now it's coming a week after (but may change) but everything else is going to be smooth and satisfying. And this isn't just PR-speak, I'm the brand manager for the game, my brain isn't even wired for PR style stuff, I'd probably flip my desk if I tried lol. Oof, this didn't age well.
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Post by solidpython2099 on Jun 29, 2019 3:34:19 GMT -6
Guys. it's nice and all that you're working on updates for a game you're already selling to everyone for the same price as every other version while pretending all this time that such a downgrade wasn't gonna be that big of a deal, but I've noticed that you keep ignoring and not mentioning ANYTHING that has to do with how horrible the game looks or runs. Are you gonna fix this muddy mess or not? This looks like a Nintendo 3DS game blown up on my screen for Christs sake, it looks like Castlevania Mirror of Fate on 3DS but stretched out on my big screen. What happened to the promised "720p30fps it will still look great as the other versions and 720p is the minimum resolution"? The only 720p thing when you're playing this port is the god damn text and menus, the game itself looks like it runs in 480-560p, the only place where the game holds 30fps generally is the first area, did you even test this version?!? You promised "the final build is gonna be better than the one at PAX" no it isn't, it's like you didn't even give the Switch port a second thought. The PC version on MINIMUM settings looks 10 times better than what you brought to the Switch. Curse of the Moon had like what, more than 50% of its sold copies on the Switch and this is how you repay us?!? And now instead of being one of the top selling games on Eshop, you're barely scraping by with your deception. Stop ignoring these issues and I know this is gonna sound harsh, but the game looks like GARBAGE, especially docked. And for the love of god, replace the screenshots on Eshop already, not only is it a slap in the face that you've used footage from other versions to promote your game on Nintendo Directs(because it looks better and runs at 60 in those), everybody knows its the PS4 version screenshots on Eshop, this is embarrassing and a blatant false advertisement.
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Post by meiohades on Jun 29, 2019 6:01:39 GMT -6
I buyed the Switch version and I think that was the worst idea ever. I know you're working hard on it, hang on ! Hope the game will be playable in good conditions soon
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Post by rav4ishing on Jun 29, 2019 9:17:57 GMT -6
These things are always a matter of perspective. I opted to buy the PS4 version and so far it's been a blessing to play with a few bugs but nothing that would deter from the overall experience, so I really can empathize with Switch users on this. However, my opinion is that the way their handling it still isn't so bad to me...it's clear they're really trying and focusing.
The reason for this is I had one real bad experience as a kid in the 90s with a Gameboy. Anyone ever played the original Mortal Kombat on Gameboy? It was a big f*cking joke. It was clear that Midway and whomever they worked with tried to quickly cash in on the hype. It wasn't possible to rent Gameboy games where I lived, so I couldn't try it before I bought it at full price. I was so angry because I couldn't return it and obviously the idea of patching console games didn't exist at the time. So back in present time, it's at least refreshing to see something will be done.
Again, I know this isn't good enough for some of you out there, and that's perfectly fine. Just putting down my own thoughts while it's fresh.
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Post by ellisant on Jun 30, 2019 11:11:22 GMT -6
However, my opinion is that the way their handling it still isn't so bad to me...it's clear they're really trying and focusing. I don' want to sound negative but where did you get that impression from? Because they posted some news about shifting sources to 'try' to improve something that should not have happend? They said exactly the same stuff before the game launched. Empty words followed by more empty words. Smoke and mirrors everywhere. Less talking and PR stunts and more planning and acknowledging mistakes. Metacritic user score says it all. They only similar experience between switch and other platforms was the price people had to pay for this disappointment. You don't know how badly I want them to prove me wrong but let's just leave the broken dreams on this particular level and not go any further.
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Post by mochime on Jun 30, 2019 20:24:26 GMT -6
Hi, Its been 7 days now from the release date 25/6/2019. Is there any updates for Switch yet? Just getting tired of clicking the "Check for Update" option on my Switch, hoping there's an update from 1.01 to whatever correct version. No updates, no news, team went silent.......thought you shift the resources to priorities the update for Switch? can you like, not give people hope when really there's no hope for the Switch version at all? Stop luring people into buying the Switch version (especially the screenshot used on eShop is PS4/XBOX version).
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LeyendaV
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Post by LeyendaV on Jun 30, 2019 22:12:39 GMT -6
I supported the project with both the $300 Signed Collector's Box tier and the $60 Special Backer Edition Physical Copy tier. Already got the codes from both Steam and GOG from the $300 tier, but my intention was playing it on my Switch since I bought the $60 several months after just to have the game on my console.
For what I heard (since I'm avoiding every single video, review, comment, etc about the game to prevent spoilers), I thought there was only poor textures and resolution, and frames problems. Now I'm genuinely worried by seeing there are also more deep, complex and technical issues. Currently, I'm waiting for my physical Switch copy to arrive, which would be probably by the end of next week (the less). What will I find when I insert the cartridge in my console? Is the current state of the fixing the one posted in the OP or there are improves made yet to be listed?
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Post by ellisant on Jun 30, 2019 23:30:57 GMT -6
What will I find when I insert the cartridge in my console? Is the current state of the fixing the one posted in the OP or there are improves made yet to be listed? You will find despair. The only thing that is lacking right now is opening statement in-game stating:
"Hi and hello! We are thrilled that You (thanks to Our deceptive advertisement) decided to participate in Bloodstained Switch Alfa! Yeah you read that right, it's still in alfa, or maybe even still in pre-production, who knows? We don't know cause We didn't test it at all! Cool, right? The feeling of unknown is the best, right? Ok now the good part. In order to play You have to send us feedback regarding all bugs that you will encounter during your playthrough. It is voluntary but You want to be able to finish the game right? We call it multi-player-bug-reporting-vania. That is a complete new perspective in this genre. Best part? You get it for free! Don't thank Us, thank Yourself! Namaste!"
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Post by pjvv on Jul 1, 2019 1:50:13 GMT -6
Suggestion for Switch version:
Turning off Anti-Aliasing (or make an option to turn it off) On Switch version, AA seems to makes image too blurry therefore worse. Also, I think turning off AA will make some room for performance improvement.
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hai
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Post by hai on Jul 1, 2019 2:19:49 GMT -6
Nintendo should put their team on this port, this game has the potential to sell very well on the Switch if the version was less inferior to the PC version. 60 FPS is a must to preserve gameplay, much more so than resolution and visual effects. It's the kind of game that could be bundled with consoles and increase the sales if payed some time and attention.
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Post by TripMX on Jul 1, 2019 5:23:23 GMT -6
Hi, Its been 7 days now from the release date 25/6/2019. Is there any updates for Switch yet? Just getting tired of clicking the "Check for Update" option on my Switch, hoping there's an update from 1.01 to whatever correct version. No updates, no news, team went silent.......thought you shift the resources to priorities the update for Switch? can you like, not give people hope when really there's no hope for the Switch version at all? Stop luring people into buying the Switch version (especially the screenshot used on eShop is PS4/XBOX version). Given the scope of what needs to be done, you shouldn't expect any significant updates for weeks. The dev team needs time to pinpoint, replicate, test, and fix various issues, not to mention, they have also stated that they're trying new techniques with the game engine. These things take time, so please continue to be patient. They very well may need 6 more months to get the Switch version running optimally. That being said, that eShop screenshot is quite an embarrassment and should be changed as soon as possible. Suggestion for Switch version: Turning off Anti-Aliasing (or make an option to turn it off) On Switch version, AA seems to makes image too blurry therefore worse. Also, I think turning off AA will make some room for performance improvement. This is quite an interesting suggestion! Nintendo should put their team on this port, this game has the potential to sell very well on the Switch if the version was less inferior to the PC version. 60 FPS is a must to preserve gameplay, much more so than resolution and visual effects. It's the kind of game that could be bundled with consoles and increase the sales if payed some time and attention. Ironically, the Nintendo Switch version happened to sell better in its first week than PS4 and XBox One did in theirs. It would be nice if Nintendo could step in, but that's highly unlikely. The devs COULD however also inquire with Nintendo for advice and tips. As for a 60fps upgrade, this is also unlikely considering how the game engine runs the game on Switch; also, don't undermine resolution and visual effects....Iga showcased the graphical overhaul this game has gone through, and to just dismiss it all in favor of 60fps (likely have to drop resolution and textures even more [dynamic 540p TV mode; dynamic 480p Handheld mode; AA disabled]) would leave the game looking downright unrecognizable, at which point it may as well be called Mudstained: Ritual of Sacrifices. The devs are trying to balance visuals, performance, and stability. The Switch version will likely never see a 60fps solution without tremendous drops in visual fidelity UNLESS the fabled "Switch Pro" hardware upgrade proves capable otherwise and a compatible patch is released for that console iteration alone. The only other final option would be to go back to the drawing board and rebuild the game from scratch specifically tailored for Switch, which is completely out of the question...that'd be so much money wasted. If a sequel is ever conceived, then I'd wager that a Switch version would be considered in the planning process and developed in tandem with other versions, which would result in a much more optimized game.
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Post by darksaber on Jul 1, 2019 7:35:37 GMT -6
Given the scope of what needs to be done, you shouldn't expect any significant updates for weeks. The dev team needs time to pinpoint, replicate, test, and fix various issues, not to mention, they have also stated that they're trying new techniques with the game engine. These things take time, so please continue to be patient. They very well may need 6 more months to get the Switch version running optimally. That being said, that eShop screenshot is quite an embarrassment and should be changed as soon as possible.Ironically, the Nintendo Switch version happened to sell better in its first week than PS4 and XBox One did in theirs. It would be nice if Nintendo could step in, but that's highly unlikely. The devs COULD however also inquire with Nintendo for advice and tips. As for a 60fps upgrade, this is also unlikely considering how the game engine runs the game on Switch; also, don't undermine resolution and visual effects....Iga showcased the graphical overhaul this game has gone through, and to just dismiss it all in favor of 60fps (likely have to drop resolution and textures even more [dynamic 540p TV mode; dynamic 480p Handheld mode; AA disabled]) would leave the game looking downright unrecognizable, at which point it may as well be called Mudstained: Ritual of Sacrifices. The devs are trying to balance visuals, performance, and stability. The Switch version will likely never see a 60fps solution without tremendous drops in visual fidelity UNLESS the fabled "Switch Pro" hardware upgrade proves capable otherwise and a compatible patch is released for that console iteration alone. The only other final option would be to go back to the drawing board and rebuild the game from scratch specifically tailored for Switch, which is completely out of the question...that'd be so much money wasted. If a sequel is ever conceived, then I'd wager that a Switch version would be considered in the planning process and developed in tandem with other versions, which would result in a much more optimized game. Point A - is exactly why I would be very appreciative if the devs would offer codes for an alternate platform. The game was not released in a stable state on the switch. I know some people have worked their way to the end of the game, but it is in spite of the crashes, loading times, input lag, etc. The game cannot be experienced as it was designed and intended to be. The Bloodstained team does need to take the time necessary to optimize this game to the fullest extent possible on the switch hardware. I want to see the game version I backed working as intended on this platform. I just don't want to wait another 3 to 6 months to play it, and I'm assuming that is about how long it's going to take to do it justice.
Point B - I know there are people in both camps, but I really don't see 60fps as a necessity with this game. I'd much rather have a stable 30fps, quality input response, and some of the visual effects, textures, etc. restored than what we have now running at 60fps.
Also, where are the download codes for the soundtrack and the digital guide? The guide is MIA altogether, but the soundtrack is already available to consumers. Is there a reason the backers are still waiting?
*edited to delete extra spaces and typos
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Post by bradd80 on Jul 1, 2019 10:24:50 GMT -6
This is a disaster. The Switch version is the best selling version. And its the worst version that they spent the least amount of time and resources on developing and did a lazy bad sloppy port. And the impression on how awful the switch version is is going to be the actual legacy of the game and what IGA is going to have hung around his legacy after all his talks about quality.
They new for months there was issues. From the statements on the kick-starter updates and the Pax Showing of the game where they issues were pointed out to the 505 rep and they promised to have them worked out by the time the game comes out. They clearly did not actually assign the teams properly and thought they could just do GOOD ENOUGH on the switch port.
The did the laziest job on the most popular console with the most hype on it. This was a total misapplication of development time and money. How did 505 and ArtPlay not read the room on this.
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Post by dot on Jul 1, 2019 12:15:22 GMT -6
I am so saddened and disappointed to see how this Switch version turned out as I was, and still am, really hyped and curious about playing this game and it seems to be actually really good... Not on Switch though.
I am relieved (but also really sceptical) to read that you're allegedly going to go and fix this version of the game... how and to what extent is really beyond me at this point, seeing how much of an unplayable mess it unfortunately is, both graphically (textures are UGLY, resolution is kind of sad and the aliasing is massive) and mechanically above all, people shouldn't lose hours of their progress because of frequent crashes. This console can run games like Mario Odyssey and Breath of the Wild with little to no problem, so it's really uncanny to see how this game's port turned out to be.
It shouldn't have been released at this state to begin with, the game carts are probably going to be useless by the time the Switch eshop dies (which is going to happen a lot of years in the future, but still inevitable), and who bought this game has no reason to play it like this, as it's just gonna ruin their experience with the game and their perception of it. I have a copy of the game which I preordered from amazon, I was really keen on playing it on my Switch in portable mode, but as of now it is still sealed so I can return it if I don't see any satisfying updates on patch progress.
I also have a quick question for you: You really didn't just start fixing the game, did you? QA clearly must have know about the game's issues, both about framerate, resolution, textures, crashes and whatnot, so it's really suspicious that you came out about all this just now... I mean, not that much actually, you obviously still wanted to sell this unfinished version of the game to oblivious customers that were going to preorder on eshop, as you can't cancel preorders there, but you really didn't start fixing it just now, yea? If so, it's going to be a long time until we see some satisfying progress, and that's not good PR, and I'm going to probably just return this game to amazon, still sealed, and switch (no pun intended) to the Steam version of the game.
I wish you all the best, and hope I can see this game shine on Nintendo's console too.
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ArthVader
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Post by ArthVader on Jul 1, 2019 15:05:19 GMT -6
This video from Digital Foundry provides a detailed analysis of the Nintendo Switch version, and discussion of realistic improvements we might see in the future. Hopefully the input lag and loading times in some areas can be fixed, and I know this is wishful thinking but I would be so happy if some of the textures in the game became less blurry. I look forward to seeing future updates soon. It would be nice if we could get a weekly status update via the forums from the team so that we don't lose hope in our investment of the product. I am still loving the game on the Nintendo Switch but it is severely lacking in comparison to the other versions in quality, and this difference in quality was not clearly advertised, which is a shame.
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Post by cactusjuice on Jul 1, 2019 16:19:58 GMT -6
I would've taken a rom hack of <choose your least favorite Castlevania game> over this. It certainly wouldn't have cost me $100, 5 years of waiting, and shown up a week late, broken. This game on Switch doesn't even meet one corner of the good-fast-cheap triangle.
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Post by bradd80 on Jul 1, 2019 16:50:04 GMT -6
So the best selling version is the switch version according to some sales charts.
I think I can guess as to why they PANICKED to rush the whole team to working on patching the SWITCH version. When they started getting the sales numbers in and SWITCH was the best selling, they had to have realized they had a real major problem incoming with the amount of people that would see how bad the switch version was. Now they are starting up way later then they should have to address the elephant in the room of the bad switch port. They should have been working on fixing it months ago. Not fixing it after it already came out. I now feel that there was no effort put inot the switch version. We had the Kickstarter update saying that they would have the switch version working and looking great by launch, and the PAX rep assuring the people playing the demo that the final game was going to be way better. We now know they did not actually put in the extra effort needed to make the switch version good. They really needed to offer complementary codes to another version to the switch backers at this point. It will be months before they have the switch version playable. As it is now I backed and got a worthless switch cart version. And had to shell out and additional 40 bucks for a playable PS4 game. At this stage I should have my name in the backer credits because they put out such a poor version I had to get a different version to have a playable game. Any joy I could have had about this project and game now is forever tainted by how lazily they handled the switch version. We also kind of need to have more of an update and statement about the situation at least weekly. I would also like a statement from IGA himself at this point. Has he been informed about the backlash at all? Does he care that his rep has taken a beating.
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Post by 4blackout on Jul 1, 2019 16:50:22 GMT -6
Getting weekly updates on the progress is almost a necessity at this point. It would be great to get just a little bit of confirmation that it's progressing instead of total radio silence. Since it's such a pressing issue I think regular updates to make sure we won't lose our faith in the product and the brand are important. Even I, who didn't care much about all the bad press surrounding the game, am starting to lose my patience now that I've experienced the game crashing on me first hand more than once.
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Post by crustythrusty on Jul 1, 2019 20:52:55 GMT -6
Is there a way I could get a copy for GoG in the time before the switch version is optimized? I am a backer
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