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Post by purifyweirdshard on Jan 15, 2019 18:51:24 GMT -6
hehe there are NO DOUBT some crazy details, there has to be, but this is a pretty clean solution to me where the only bad thing about less legitimate claims ends up meaning that people that actually want something will be getting rewards. It would at least need to be limited on timing, applying for it, and executing the purchases.
And well, Fangamer programming the whole thing to work to begin with. I'd love to see at least 80% of those affected in for the idea, but idk, it doesn't erase the matter of principle which can't be objectively scaled in my mind
Quoth the Judd however, it is better than nothing. Mightily
edit2: to the 9th degree
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Post by Scars Unseen on Jan 15, 2019 18:54:02 GMT -6
yeah that's why I think it would only work well if handled within Fangamer's system like I mentioned earlier, so that the money in their existing backer database moves between the people there. Say they put up x number of tiers of alleged Mac/Linux backers for "sale" on a site. People make a mad rush in, pay them off, and the backers who listed them for sale get that money back from Fangamer. That's how I'm picturing it right now, unless I'm missing something edit: XombieMike sorry not right now, I'm still at work lol. Hopefully leaving soon tho Yeah, this is pretty much what I was thinking of. It would require the cooperation of both 505 Games and Fangamer to work, but it would be a way to make things right while trivializing the risk of people other than Linux and Mac users getting refunds. If a few people who shouldn't have slip through, it's no loss to the project itself. As for the possibility of people rejecting the idea because they want the money to come directly from RotN's funds... well if that's the case, my sympathy evaporates completely. I can support wanting to get one's money back for a game you'll no longer be able to play. But rejecting a potential offer of a refund because it doesn't hurt the developer enough? Yeah, anyone thinking that can shove right off.
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Post by XombieMike on Jan 15, 2019 19:00:23 GMT -6
Ok, I've emailed Fangamer Steve with the following: We will see if he responds.
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Post by absorbnix on Jan 15, 2019 19:34:33 GMT -6
I have no objection on principle but I'm skeptical that Artplay/505, who have been unwilling to work with us in any capacity, will get involved. They don't care either way. They have their money and further effort is a turn off for them.
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Post by XombieMike on Jan 15, 2019 19:41:17 GMT -6
Your message is unhelpful and your attitude is still poor. Please try and refrain from being so uselessly negative. We all know how you feel right now, dude.
The only thing I can see as hurdles to this is deciding on which backer's tier was resold. If 17 people backed at the $30 level, how are we sure who to mail a check to if only 10 of those get purchased? I doubt it would be a problem, as I think they would all sell. The other hurdle is mailing checks, but that doesn't sound too hard. The logistics of the site will be the tough part.
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Post by illasera on Jan 15, 2019 19:49:14 GMT -6
The "untold" bit illasera put in is smarmy, but accurate. 505 Games has neither confirmed or denied that they can't tell Linux backers from Windows backers, but the evidence is in the choice that was never given. Fangamer has also declined to let me know if they could validate claims. It's a mess. We have people who deserve a refund, but it's simply impossible. The only real positive outcome I can see to work towards at this point is to show 505 Games they need to put effort into getting those platforms either unofficially or officially supported post launch. Don't expect them to comment on that though, because at this point, making promises to these good folks means nothing and would absolutely be used against them in the future should it prove impossible.
THIS is with respect to STEAM and only STEAM as a factor :
505-games/fangamers bundled everything together (PC/Mac/Linux) because THEY ARE BUNDLED together on steam. And you can get multiple copies depending on the currently logged in operating system to steam.
If user "A" will login to steam with Windows , He will download a windows version. if the same user (still "A") will login to steam again with Mac OS , He will download a Mac OS copy.
As long as no external DRM is involved, he can have as many copies on many machines as he wants as long as he is signing from his / her account,
From ALL platforms the product is supported on. So, If this product supported MacOS and Linux distros, I could have had copies on steam bounded to my account for ALL platforms.
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Post by Cale on Jan 15, 2019 20:23:45 GMT -6
gunlord500 As a PS4 backer I would rather lose my chance at the game than have fellow fans go without. Honestly, this is a community. If we don't stand up for the minority then we aren't doing our job as fans. My friend, what the heck? People are making arguments here about suing because the team isn't able to fulfill their Kickstarter platform. You are willing to extend that to every single backer and scrap the game completely? I'm all for giving the community an organized voice and standing up for the minority, but not at the cost of the whole project. Understandable. But yes, I am willing to risk the game as a whole to make things fair for people who earnestly feel cheated. This is just a difference of opinions between you and I. I don't expect many people to agree with me. The longer this project takes the more practices I see that I don't like. I understand that some incidents are unavoidable, but I am very, very tired of giving the benefit of the doubt, along with not holding people accountable. Shifting of development teams and the argument "This was promised by the previous guys, not us." is taking it's toll. No one else finds this discouraging that there is very little accountability? I love this genre, the game, the creator, and this community. I want this to succeed. But at some point you need to ask if it should. Does this game deserve to be released with corners cut? I am all for delays. But that is not the problem that has me concerned. Hindsight is 20/20, but there seems to be a lot of things that could have been predicted. The biggest problem is all of this conjecture. We won't be able to look behind the scenes, and we won't know what can be confirmed or denied. I get that it seems selfish, risking other peoples game for the minority. I just can't stand letting people fight by themselves. I can only speak for myself, but yes, again I am psychotic enough to be willing to pursue equal results for others.
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Post by absorbnix on Jan 15, 2019 20:26:28 GMT -6
Your message is unhelpful and your attitude is still poor. Please try and refrain from being so uselessly negative. We all know how you feel right now, dude. What are you talking about? That was me being pleasant, you caught me on a good day.
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purifyweirdshard
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Post by purifyweirdshard on Jan 15, 2019 20:34:29 GMT -6
I don't think we need checks. The money can go back just as however the Wii U/Vita money did with refunds, which I'm imagining was some kind of electronic transfer, probably PayPal. It also wouldn't necessarily have to stay Steam, someone's Steam/GOG Mac copy could turn into someone else's Switch game.
However, as I walked in the door tonight, something else hit me that I hadn't considered. This would look bad on the project/IGA to the outside, likely: "Wow you wouldn't give those people refunds so you're having your backers do it for you?" etc
I mean the actual result of it is much more positive than that, but things aren't discussed positively online. But...still, I think if the logistical and electronic transfer of pledges/funds issues can be worked out, it could be a thing. If it's kept just within the backer pool, that's no lost retail sales to worry about. You ideally only end up with more satisfied people, and people who are already satisfied getting more of what they want.
More on the point of not enough completely new people wanting in, though - let me share some numbers on that. In Curse of the Moon's first 12 days of being released, it had 100,000 unique downloads, not counting backer codes. It has a 10/10 rating on Steam (actual amount just over 95%). If even only 1 percent of those people want to get Ritual of the Night, that's still more than Linux/Mac backers who want refunds...and my wager is that way, way more people than that want the game, especially the now otherwise discontinued backer version they may not have known about before.
And this is only talking about CotM's first 12 days. To date, who knows what that number is. Add to that the mass of people represented on social media who can't wait to hear about the release date lol.
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Post by XombieMike on Jan 15, 2019 22:10:19 GMT -6
My friend, what the heck? People are making arguments here about suing because the team isn't able to fulfill their Kickstarter platform. You are willing to extend that to every single backer and scrap the game completely? I'm all for giving the community an organized voice and standing up for the minority, but not at the cost of the whole project. Understandable. But yes, I am willing to risk the game as a whole to make things fair for people who earnestly feel cheated. This is just a difference of opinions between you and I. I don't expect many people to agree with me. The longer this project takes the more practices I see that I don't like. I understand that some incidents are unavoidable, but I am very, very tired of giving the benefit of the doubt, along with not holding people accountable. Shifting of development teams and the argument "This was promised by the previous guys, not us." is taking it's toll. No one else finds this discouraging that there is very little accountability? I love this genre, the game, the creator, and this community. I want this to succeed. But at some point you need to ask if it should. Does this game deserve to be released with corners cut? I am all for delays. But that is not the problem that has me concerned. Hindsight is 20/20, but there seems to be a lot of things that could have been predicted. The biggest problem is all of this conjecture. We won't be able to look behind the scenes, and we won't know what can be confirmed or denied. I get that it seems selfish, risking other peoples game for the minority. I just can't stand letting people fight by themselves. I can only speak for myself, but yes, again I am psychotic enough to be willing to pursue equal results for others. You know... you have come to this point without even knowing the stuff behind the scenes I do. Dammit, Cale. Guys, I don't know if I can try and (self proclaim) lead this community any more. It's not just about THIS current mess. It's about everything backers have been through since the Kickstarter closed. Steve from Fangamer got back with me. Here is what they replied, This tells me two things. 1. There are logistical reasons selling backer tiers through Fangamer's site won't work. No one should expect any more explanation than that. It was a good idea, and I like that the community was able to produce such a great suggestion. Thanks, Scars Unseen2. Fangamer's hands sound tied. Cale said, "the argument "This was promised by the previous guys, not us." is taking it's toll. No one else finds this discouraging that there is very little accountability?" Yeah, man. I do find it discouraging. I also find it discouraging that they won't just come out an say they can't discern Linux backers apart from other Steam backers. I also find that although I like Question, I find it disappointing that backers are the ones here trying to reason with rightfully dissatisfied backers more than he or his company on these forums.
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Post by Cale on Jan 15, 2019 22:22:57 GMT -6
XombieMike I do not envy your position. But I do respect you for taking the lead and doing a great job trying to find solutions for everyone. Thank you for all your hard work and investment. I hope you stay positive, and not shoulder peoples expectations. Love this community and I hope something works out for everyone involved.
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Post by ssokolow on Jan 15, 2019 22:58:56 GMT -6
For me, the one sticking point with that idea is that, back when I still had faith in the project, I redeemed my CotM key on my "bridge Humble purchases into GOG Connect" Steam account as a "proof of right to play" with the intent to consider pirating a non-Steam-locked copy once I got my GOG Linux copy of the main game. My profile clearly shows that I've never actually played it, but I imagine it'll be more difficult to ask Valve to transfer the game to a new account or un-redeem the key than for the publisher to just summarily revoke the key on refunding me. (I know it can be done because indie developers have done it accidentally or purposefully without so much as a "by your leave" for games I redeemed years ago. It's one of the reasons I never use Steam for anything beyond feeding Humble keys to GOG Connect or serving as a backup proof of purchase for games I originally bought in places like Desura or ShinyLoot so I can poke the developer/publisher for a replacement gift key for somewhere like Itch.io or Humble.)
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Post by absorbnix on Jan 16, 2019 3:24:53 GMT -6
For me, the one sticking point with that idea is that, back when I still had faith in the project, I redeemed my CotM key on my "bridge Humble purchases into GOG Connect" Steam account as ... That's not really a sticking point. They can very easily issue a new key to the purchaser of your backer reward in acknowledgment that they are in fact at fault for not living up to their promise. What is a sticking point is that they will consider your transfer of your backer reward as a lost sale from the person purchasing it. So this will go no where. I still believe that looking into a class action or a series of justice/small claims actions is the correct answer here, and I think more of you should contact me on riot/matrix to discuss this (or at least read what is being discussed) in our own IRC like chat room. You don't have to download anything it's a web app. absorbnix:matrix.org
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Post by ssokolow on Jan 16, 2019 3:41:17 GMT -6
For me, the one sticking point with that idea is that, back when I still had faith in the project, I redeemed my CotM key on my "bridge Humble purchases into GOG Connect" Steam account as ... That's not really a sticking point. They can very easily issue a new key to the purchaser of your backer reward in acknowledgment that they are in fact at fault for not living up to their promise. What is a sticking point is that they will consider your transfer of your backer reward as a lost sale from the person purchasing it. So this will go no where. I still believe that looking into a class action or a series of justice/small claims actions is the correct answer here, and I think more of you should contact me on riot/matrix to discuss this (or at least read what is being discussed) in our own IRC like chat room. You don't have to download anything it's a web app. absorbnix:matrix.org
In that case, I'll try to find time to create an account and join within the next couple of days. I've got a bit of a backlog of things that have been on my TODO list longer to clear out before I can block out the time for that, plus any backlog-reading and introductions which follow.
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Post by DSLevantine on Jan 16, 2019 3:58:10 GMT -6
This is another bad decision after adding DRM to COTM. A few days ago, I heard EA refused to refund a gamer and now I see artplay/505 also refused to refund the mac/linux user. So artplay/505 is on par with EA now?
The community is watching, please show some respect to the gamers who supported you.
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Post by illasera on Jan 16, 2019 6:04:49 GMT -6
What are you talking about? I don't see any DRM for COTM.
This tells me two things. 1. There are logistical reasons selling backer tiers through Fangamer's site won't work. No one should expect any more explanation than that. It was a good idea, and I like that the community was able to produce such a great suggestion. Thanks, Scars Unseen 2. Fangamer's hands sound tied.
This is business one-on-one, This is how it goes on monday morning meeting,
I was there multiple times when it happened :
Salesman : "I told my consumers i am to give them this product at a sales price to get them to buy X" CEO : "Tell them you talked to the CEO and he won't let you do it" (But we actually did allow people to cancel the deal before the product was shipped).
This is the job of your supervisor, to be a "Fall-back / behind-the scenes" guy you can use an excuse, As a matter of fact, They will encourage that usage.
As far as Artplay / 505-games won't allow it, That is why you need to apply pressure , And that is why i got legal involved. The problem is , I have no legal dept address at 505-games to give my contact to send an email that was crafted to, I guess if Question won't respond soon we will email it to fangamers customer support and they will just redirect it.
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Post by browren on Jan 16, 2019 8:20:37 GMT -6
What are you talking about? I don't see any DRM for COTM.
Regarding DRM on CotM, Steam is required for it to run on PC, as far as I know. Back when CotM was being offered, I asked for a GOG version, and was rebuffed there. I said I didn't mind Steam as long as there was a Linux version. This is the response I got: I find it pretty ironic that Inti was so worried about people stealing from them that they demanded DRM - and let's be honest, Steam is DRM, just done reasonably well - and now here we are, our money spent on other peoples' platforms, leaving us to rely on emulation that may or may not work. There is no honor among thieves.
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Post by Scars Unseen on Jan 16, 2019 8:37:24 GMT -6
browren Small correction: Steam itself isn't DRM. There are DRM-free games on the platform that, once installed, can be played even if you uninstalled Steam altogether afterward. You could zip the installation directory and create your own installer afterward if you were so inclined. What CotM uses is the optional DRM in Steamworks, which is why they did not offer the game on GOG. I'm not sure why they bothered really, as Steamworks is so easily bypassed that it might as well not exist. Either way, Inti isn't connected to 505 Games at all, and CotM is self-published by Inti, so the relevance to this situation is pretty much nil.
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Post by illasera on Jan 16, 2019 9:04:45 GMT -6
Regarding DRM on CotM, Steam is required for it to run on PC, as far as I know. Back when CotM was being offered, I asked for a GOG version, and was rebuffed there. I said I didn't mind Steam as long as there was a Linux version. This is the response I got: I find it pretty ironic that Inti was so worried about people stealing from them that they demanded DRM - and let's be honest, Steam is DRM, just done reasonably well - and now here we are, our money spent on other peoples' platforms, leaving us to rely on emulation that may or may not work. There is no honor among thieves.
It seems like i have missed that part, It should have been a bigger story, Consider that it is bundled to bloodstained kickstarter campaign. (Published and developed by inti creates, but IT CAN cause confusion since they decided to BUNDLE it with the campaign rewards)
From what i can tell , running tools like dependency walker and other BASIC tools, seems like its only depended on steam.
I can take a "Closer look", and report via an alt account if CoTM is doing anything that it shouldn't do
(Playing with the registry, sending data, Sending rooted data (As Capcom did with street fighter 5) but that's not the case since there was no UAC permission involved installing the product, Writing any streams (Files) where it shouldn't) The whole 9 yards..
But everyday it seems more and more apparent , So many "Shady practices" and "Accidents" around one product. So let's name what we have so far :
- No GoG support for CoTM that was bundled in a campaign to a DRM free product. - Dropped platforms as such : Linux / Mac / PS vita
- No refunds offered for dropped platforms. - Communication with the publisher is ALMOST non-existing - No release date after 5 years. - Unanswered speculations as to DRM as the reason for dropped PC platforms.
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purifyweirdshard
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Post by purifyweirdshard on Jan 16, 2019 9:15:04 GMT -6
- No GoG support for CoTM that was bundled in a campaign to a DRM free product. - Dropped platforms as such : Linux / Mac / PS vita
- No refunds offered for dropped platforms. - Communication with the publisher is ALMOST non-existing - No release date after 5 years. - Unanswered speculations as to DRM as the reason for dropped PC platforms. Most of these aren't accurate. - No GoG support for CoTM that was bundled in a campaign to a DRM free product. - Dropped platforms as such : Linux / Mac / PS vita / Wii U (succeeded by Switch)- No refunds offered for Mac/Linux. - This is a subjective observation. You can talk to them every day. - No release date after 3.5 years. - Unanswered speculations as to DRM as the reason for dropped PC platforms. Someone corrected me earlier for not capitalizing the "O" in GOG but I'll spare you that one.
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