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Post by nekurors on Oct 1, 2015 14:58:50 GMT -6
The options are either too long (real) or too short (14m), i believe it should be at least 60m and max 3h for ingame 24h. Real-time should be absolutely discarded, it brings a lot of problems and decrease the enjoyment of different climate conditions because it takes too long to time to goes by.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Jan 4, 2022 11:47:39 GMT -6
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Astaroth
What a wonderful night to have a curse...
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Jun 10, 2015 20:22:05 GMT -6
June 2015
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Post by Astaroth on Oct 2, 2015 9:37:39 GMT -6
...i'd also like to see day/night transitions... and i'd really like to see this play an active role in the castle. for example, secret rooms unlock depending on how the sun casts the stain glass into the room. This would need to be tied to actual hints, mind you, i don't want this to just be random "stand in every room for 8 hours and hope you find one with a secret". maybe the hint for the room is discovered in a book in one of the many libraries. Whisperingid said a while back this about having the daylight at a certain hour shine through stained glass windows and unlock a secret. I think that's a pretty rad idea. That is really cool, i can see ways this could be done too if a daycycle isnt present, like a time altering ability that normally freezes enemies can be used in some places to affect the environment and open secret areas, quick puzzles like this could be a way to make 'subweapons' (or whatever they become) more useful too, kinda like the stopwatch in SotN had a second use >P
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
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Shadow of the Night
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Aug 2, 2019 16:52:01 GMT -6
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JeffCross
[TI0] Die monster!!!!!!
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Post by JeffCross on Oct 2, 2015 23:40:32 GMT -6
Whisperingid said a while back this about having the daylight at a certain hour shine through stained glass windows and unlock a secret. I think that's a pretty rad idea. That is really cool, i can see ways this could be done too if a daycycle isnt present, like a time altering ability that normally freezes enemies can be used in some places to affect the environment and open secret areas, quick puzzles like this could be a way to make 'subweapons' (or whatever they become) more useful too, kinda like the stopwatch in SotN had a second use >P cool like link's ocarina... to make it night, day, storm or sunny (... or was that wind waker???) but yeah I can see this happening... but I do think a should day cycle and weather cycle should be present... at first you have no control over the day, night and weather... then with the right spells, you can take control of it. with the sun shine it may make it safer to travel through certain places... or it can dry up some areas with the rain it can flood areas... sometimes you'll want that, and there will be times you wont in the day you are more likely bump into a certain rare monster or in other areas you might need the moon for a puzzle... I think this could be awesome
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Kaius
Loyal Familiar
[TI2]My heart is blood, my blood is glass, my soul is frozen.
Posts: 235
inherit
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Sept 10, 2016 6:55:13 GMT -6
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Kaius
[TI2]My heart is blood, my blood is glass, my soul is frozen.
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Jul 12, 2015 13:32:13 GMT -6
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Post by Kaius on Oct 30, 2015 10:35:21 GMT -6
Well, 24 hours eternal night really tells "something is going wrong" and I like this idea a lot ! Anyway, no matter how it would be setup, I am definitly up for a clock system !
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Ancient Legion
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Aug 19, 2023 8:35:43 GMT -6
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Jun 24, 2015 13:36:33 GMT -6
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Post by Galamoth on Oct 30, 2015 17:01:16 GMT -6
Well, 24 hours eternal night really tells "something is going wrong" and I like this idea a lot ! Anyway, no matter how it would be setup, I am definitly up for a clock system ! I guess it's time for me to finally change my vote. I do like the idea of eternal night around the Castle.
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