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Post by ovenkitty on Dec 29, 2018 17:15:32 GMT -6
They're still moving assets around, and finishing designs. They'd still have a lot of testing to do once they're done that. I'm thinking at least 6 months, maybe longer.
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Galamoth
Ancient Legion
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Post by Galamoth on Dec 29, 2018 17:24:28 GMT -6
ovenkitty That's what I'm thinking. At least 6 months to go, so long as it's within 2019.
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Post by Mr. Welldone on Jan 21, 2019 10:57:36 GMT -6
I have to admit that I think the closing of Artplay in China may have clipped the wings on this project (a return on investment needed ASAP). We'll have to see.
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Galamoth
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Post by Galamoth on Jan 21, 2019 14:30:31 GMT -6
Mr. Welldone At the very least, there's a high chance that this month's update will elaborate more on what's happened.
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Post by Mr. Welldone on Jan 21, 2019 14:51:55 GMT -6
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Post by purifyweirdshard on Jan 21, 2019 14:58:24 GMT -6
I don't think there's a high chance to talk about that ArtPay China stuff because I've heard very little about it anywhere. As far as I know, it's only speculative that they even closed? I'm thinking the large majority of the money comes from their publisher regardless, and has for some time. Carrying development all the way into 2019 and plus a new team being added doesn't sound like something AP could handle on their own. Their China branch may very well have shut down I guess, but perhaps only because they didn't have a product and to to have assets focus on Bloodstained.
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Post by Galamoth on Jan 21, 2019 15:45:33 GMT -6
I don't think there's a high chance to talk about that ArtPay China stuff because I've heard very little about it anywhere. As far as I know, it's only speculative that they even closed? I'm thinking the large majority of the money comes from their publisher regardless, and has for some time. Carrying development all the way into 2019 and plus a new team being added doesn't sound like something AP could handle on their own. Their China branch may very well have shut down I guess, but perhaps only because they didn't have a product and to to have assets focus on Bloodstained. This much is true. I don't think ArtPlay's China branch had a stake in this project.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jan 21, 2019 16:25:20 GMT -6
Do not expect any news about Artplay China. This has little to do with the game itself, which is the main focus on these updates. There would rather be, if there are investigating good journalists out there, able to ask about it during an event in the future to get more insights about it among the right people.
Next update won't either have a releasedate, even though we are drawn closer to it. I suspect any "real meaty news" in March/April.
Focus this time around will be Linux / Mac if needed (yes), and something from the game. Perhaps something about one of the modes. If any luck, they can gather some Q&A again and let IGA answer those he feel he has an answer to..
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Post by clivethebarker on Jan 22, 2019 1:37:34 GMT -6
Funny that there's never anything substantial to updates even though the clock is really ticking now. It'll be 10 months out(their stated maximum window) and still no release date, videos, anything. It's almost like they don't know what the hell they're doing and are stalling for time.
I'd like to preempt the obligatory tinfoil hat responses by saying I'd love to be wrong, but they just finished screwing over two more platforms without any hint of trouble going on, and they have yet to give any technical reasons why it wasn't working and had to be cancelled.
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Post by Galamoth on Jan 22, 2019 9:39:44 GMT -6
Funny that there's never anything substantial to updates even though the clock is really ticking now. It'll be 10 months out(their stated maximum window) and still no release date, videos, anything. While the exact release-date has yet to be specified, it's been consistently stated since August to still be "2019". We have the timeframe at least, and they've since stated that they're still committed to it, and it looks like the Mac/Linux drop changes nothing about it. Like I said in a previous thread, I'm not going to attempt at changing your view, but your perspective on what counts as substantial in these updates is certainly different.
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Post by Mr. Welldone on Jan 22, 2019 9:53:29 GMT -6
clivethebarker, it was a business decision and a wise one for the reasons you state. A platform with its days numbered, and another with an intensely limited demographic (who, as you and I know, are more than capable of running Windows programs on it if they understand Linux capabilities). Simply saying 'screwing over two platforms' doesn't begin to cover the context that those platforms are 'weak'. These decisions freed up development time and resources to focus on release. I suppose this is also less 'enraging' to me because Monster Hunter World has been the most impressive game I've ever seen for abundant levels of fan service. As I observe that community, I find it intriguing that there is a rather loud minority that nearly mirrors the sentiments we see here. No, I am no exaggerating in the least. While I tend to raise an eyebrow at fans of a game who call those that complain 'entitled', there is a ghost of something to it. People turn to games as an escape, but also tend to carry the impetus of the need for escape into it: from what I see it looks to be a disappointment with current life circumstances. The most common complaint of all game communities I see is that there simply is not enough of the game. It's always lacking and wanting no matter how immense it is. This may indeed by a troubling and sad reflection of the state of the common gamer's psyche regarding things outside the game itself.
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Post by giwagiwa on Jan 22, 2019 12:16:03 GMT -6
clivethebarker , it was a business decision and a wise one for the reasons you state. A platform with its days numbered, and another with an intensely limited demographic (who, as you and I know, are more than capable of running Windows programs on it if they understand Linux capabilities). Simply saying 'screwing over two platforms' doesn't begin to cover the context that those platforms are 'weak'.
Microsoft is evil; the sooner we move to our open source overlords, the better.
A decision to release on Linux is always a moral decision, not a financial one. Of course it won't make much money. But the more developers support what Microsoft and Apple has become, the more they're digging their grave into a walled garden of rules and restrictions. The Windows Store is one of the most anti-consumer decisions Microsoft has ever made.
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Post by Mr. Welldone on Jan 22, 2019 12:41:00 GMT -6
Never seen a business run on morals. Seems they run on money.
Or, as those in my industry often say:
"Wish in one hand and shit in the other. Which one fills up first?"
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purifyweirdshard
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Post by purifyweirdshard on Jan 22, 2019 12:53:41 GMT -6
Your point on gamers as a whole is very similar to my own thoughts in the "why not excited" thread, Mr. Welldone. I think we're on the same wavelength there.
What I think giwagiwa is saying there is specifically that deciding to release on Linux would not be a financially smart decision, but it doesn't mean that necessarily a lack of morality is the reason they aren't. The reasons to -not- release can still very well be technical problems or other issues, but the decision -to- release it is less financial and more "moral". I think GOG is about the same way.
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Post by Brainiac on Jan 22, 2019 14:32:21 GMT -6
I think GOG is about the same way. Honestly, I would indeed be FAR more concerned if the GOG version was pulled completely.
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Post by Mr. Welldone on Jan 22, 2019 15:10:26 GMT -6
What I think giwagiwa is saying there is specifically that deciding to release on Linux would not be a financially smart decision, but it doesn't mean that necessarily a lack of morality is the reason they aren't. Didn't mean to imply it was amoral and it's actually my fault for not clarifying that. Business and morality are odd things. Folks often imagine the head of businesses without context as cigar-puffing bald guys in suits who are out of touch with the folks at the 'bottom'.
While there are those types, and I've met them and watched them go (they actually don't last unless they're already at the top), business is in many cases survival. Not just for the boss-man or woman, but for the boss-man or woman who gives a crap about the people who work for him or her. Success means those people with their families keep a job and can get raises. Lack of success means those people don't get to keep the job or don't get raises.
There is morality in business. It just isn't as PR friendly as most would like.
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Post by clivethebarker on Jan 22, 2019 15:14:51 GMT -6
clivethebarker , it was a business decision and a wise one for the reasons you state. A platform with its days numbered, and another with an intensely limited demographic (who, as you and I know, are more than capable of running Windows programs on it if they understand Linux capabilities). Simply saying 'screwing over two platforms' doesn't begin to cover the context that those platforms are 'weak'. These decisions freed up development time and resources to focus on release. I suppose this is also less 'enraging' to me because Monster Hunter World has been the most impressive game I've ever seen for abundant levels of fan service. As I observe that community, I find it intriguing that there is a rather loud minority that nearly mirrors the sentiments we see here. No, I am no exaggerating in the least. While I tend to raise an eyebrow at fans of a game who call those that complain 'entitled', there is a ghost of something to it. People turn to games as an escape, but also tend to carry the impetus of the need for escape into it: from what I see it looks to be a disappointment with current life circumstances. The most common complaint of all game communities I see is that there simply is not enough of the game. It's always lacking and wanting no matter how immense it is. This may indeed by a troubling and sad reflection of the state of the common gamer's psyche regarding things outside the game itself.
All this is irrelevent. They didn't offer refunds, and I backed Linux. So they can make all the business reasons they want, doesn't change the fact they took money and said one thing, and spent it and told me another, far beyond the point I could do anything about it. This proves to me they are untrustworthy at best. It's 30USD to me, but I don't give a damn about the amount. I care about the principal. Banks don't care why you didn't pay your mortgage, only that you didn't. In most business settings, this behavior on 505's part would have actionable consequences. As it stands, I can only do my part to expose their malfaesence.
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Post by purifyweirdshard on Jan 22, 2019 15:31:44 GMT -6
What I think giwagiwa is saying there is specifically that deciding to release on Linux would not be a financially smart decision, but it doesn't mean that necessarily a lack of morality is the reason they aren't. Didn't mean to imply it was amoral and it's actually my fault for not clarifying that. Oh I didn't think you were, just wanted to state what I thought his intention in saying that was, because I at first myself took him to mean that Bloodstained not arriving on that platform was purely an amoral choice. Sorry.
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Post by Mr. Welldone on Jan 22, 2019 15:56:16 GMT -6
I suppose if you find it worth your time. I forecast disappointment in your future and at least some amount of wasted energy
As a guy who's been accused of unfairness for myriad reasons, sometimes it's simply not in my power to be fair. Them's the breaks. Life is risk and it goes on. 30 bucks? I've wasted more on less.
I do think you're making a crusade from a complaint, though. I don't judge, but suggest moving on.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jan 22, 2019 16:04:16 GMT -6
Brainiac Do not say such a thing. GoG is the only way I wanna play.
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