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Jun 6, 2019 14:31:33 GMT -6
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gigaganon
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Jun 28, 2018 11:20:11 GMT -6
June 2018
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Post by gigaganon on Jun 28, 2018 11:58:51 GMT -6
- When you walk on a path where the camera moves, like the bridge before the castle, if you try to use the RT shard attack, the perpective is wrong, miriam will shoot the projectile at the screen, it looks really bad!
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2606
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Nov 23, 2024 7:14:33 GMT -6
Deleted
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Nov 23, 2024 7:14:33 GMT -6
January 1970
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Post by Deleted on Jun 28, 2018 13:28:10 GMT -6
Regarding this section of the game, I recorded 2 clips to show what I think it's a perspective bug of some sort, that's why I decided to use this topic and not to open another one.
In this clip, you can see that the fireball passes in front of the second last statue, while at the end of the bridge leading to the castle there seems to be an invisible wall.
In this second clip you can see that when you fire the fireball while standing next to the statue, the fireball hits this invisible wall, while firing from beneath the fireball acts normally
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
Posts: 85
inherit
Connoisseur of Wall Meat
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Jan 13, 2020 7:04:37 GMT -6
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Viftech
[TI0] What am I suppose to write here anyway?
85
Jan 21, 2016 18:57:24 GMT -6
January 2016
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Post by Viftech on Jun 28, 2018 14:24:43 GMT -6
Got a similar enough perspective glitch on the galleon. The arrows hover infront of the mast instead of directly hitting it or flying past, so when you walk away it hovers.
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crafty
Toad Summoner
New Blood
Posts: 20
inherit
Toad Summoner
2783
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Jun 20, 2019 19:24:25 GMT -6
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crafty
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Jul 2, 2018 9:36:10 GMT -6
July 2018
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Post by crafty on Jul 3, 2018 18:11:18 GMT -6
I was testing a few theories i had about how some of the bugs i and others have seen and found that there is a pathing issue with the scrolling sections in particular. References: imgur.com/EOoHxNb, imgur.com/bFIWFWI and imgur.com/rn2K1lyIn this scene, i noticed one path for the frog would become a different path when near or within the scrolling trigger for the bridge. Whats going on is that the path for the frog is set in a linear line instead of a curved line. Some of the shards (I.E. Raging gale in particular.) Has a noticable issue when used within the scrolling triggers. So instead of going in a curve like the player does, Some of the shards only have a linear line to go forward in. Hope this isn't to long but it is quite a issue that i feel needs to be addressed.
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inherit
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Jun 23, 2019 23:00:17 GMT -6
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revient
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Aug 14, 2017 20:27:20 GMT -6
August 2017
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Post by revient on Jul 4, 2018 15:32:43 GMT -6
Reproducible: On the pathway? ( I think) does not seem to significant since there's no enemies.
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