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ovenkitty
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Mar 22, 2018 16:23:21 GMT -6
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Post by ovenkitty on Jun 30, 2018 15:22:11 GMT -6
I've notice a few instances where enemy attacks don't register, I have mixed feeling about reporting this . At least once I was able to walk through the Dullahammer attack while it was doing figure 8s with its weapon, and there were a few instances when fighting Zangetsu when his katana phased through me without registering a hit. I'm not sure what may have instigated this, I think I was jumping or moving when it's happened.
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Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
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Aug 30, 2023 17:18:26 GMT -6
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Nezuto
Welcome to my world....
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Jul 8, 2015 12:18:42 GMT -6
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Post by Nezuto on Jun 30, 2018 15:29:03 GMT -6
Yeah, I thought that maybe it was just some invincibility frames or something, but that makes more sense. Noticed it with the barbatos and sabok enemies, as well. Though, with them, it may be more timing based.
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djesiret
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Post by djesiret on Jun 30, 2018 15:39:06 GMT -6
Feels like i'm getting away with murder with this hit detection.
Way too easy to just ignore enemies and spam attacks.
Curse of the Moon made me think before acting. Made me feel almost afraid to mess up.
I think this game needs the same.
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kestral63
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Post by kestral63 on Jun 30, 2018 16:01:27 GMT -6
One I'm wondering about is your Summon Gieremund Shard sometimes not hitting Moco Weeds after it lands and enters its run. Most observable in the hallway re-entering the castle with two Moco Weeds, two Barbatos, and an Axe Armor in the middle. The landing Gieremund will usually nail the first one, but often pass over the last.
Maybe it's intentional, where Gieremund has a bobbing hitbox meant to miss enemies too low to the ground. But I thought that was the point of Cerulean Splash, and the result is a low sweeping attack that doesn't hit low enemies.
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