Post by blimble on Jun 29, 2018 4:51:18 GMT -6
I figured cause everyone is giving general points like improve lighting, better dialogue sections etc I'd focus on one aspect. Before I do though I'd like to note that in the red moon room the shadows are messed up on a pillar and on Miriam so it looks like she is floating. A good job has been done at improving that stuff and I'm sure you'll be told where and more is wanted. Also cut scene pause, okay really now onto combat.
The combat in general is really good but I'd like to see some aspects expanded upon. The boots and katana having special moves is great, especially cause they are secrets which I'd like to be kept that way. It does however leave every other weapon feeling a bit pointless. Katana has damage, moves and reach which just puts it in a class above everything. I'd be okay with boots having more moves as that could lead to cool no weapon runs, but one equip weapon having so much more seems unfair.
It also doesn't help that there is no weapon swap function so when you choose something you just kind of stick with it for a while.
I don't think every weapon needs to have the same QCF moves, but if each could have some hidden tech it would add something to the game. Doesn't even need to be a move like large swords could have a charge up and knifes could be thrown. Not every weapon needs it but I'd just like each to feel special and useful in a weird maybe unconventional way. Who knows maybe they do and I missed it, which would be fine, but I would like every weapon to have some more about it than reach and arch.
Bullet damage is also too low. For a resource being used they need to do a bit better to be worth it. AP rounds should go through a single enemy at least. It would also be nice to have a way to aim down.
Also Miriam makes a noise too often when you swing, her doing it for special moves is cool but not nearly every normal swing.
The shards are great, I love how you can upgrade them and make them crazy. Please don't nerf them. I'm fine with you eventually getting crazy powers with them and it is nice that each one can become crazy. Being "broken" in fun ways is part of what makes games like this good, I want cool stuff to exploit and change up how I play.
I feel like I should mention the backdash just cause it is important, it works and I like that it is harder to spam.
In general my impression was really good. The idea of what I wanted was captured in that you have a lot of tools and can do weird stuff with it. Exploring was rewarded as was exploiting tricks to go where I shouldn't. If the combat didn't change at all I wouldn't be upset, there is just a little more that could be done to really make it shine. But I agree with what most people will likely feel which is game feels great but could really do with looks to match. Don't rush this cause you could be onto a winner.
The combat in general is really good but I'd like to see some aspects expanded upon. The boots and katana having special moves is great, especially cause they are secrets which I'd like to be kept that way. It does however leave every other weapon feeling a bit pointless. Katana has damage, moves and reach which just puts it in a class above everything. I'd be okay with boots having more moves as that could lead to cool no weapon runs, but one equip weapon having so much more seems unfair.
It also doesn't help that there is no weapon swap function so when you choose something you just kind of stick with it for a while.
I don't think every weapon needs to have the same QCF moves, but if each could have some hidden tech it would add something to the game. Doesn't even need to be a move like large swords could have a charge up and knifes could be thrown. Not every weapon needs it but I'd just like each to feel special and useful in a weird maybe unconventional way. Who knows maybe they do and I missed it, which would be fine, but I would like every weapon to have some more about it than reach and arch.
Bullet damage is also too low. For a resource being used they need to do a bit better to be worth it. AP rounds should go through a single enemy at least. It would also be nice to have a way to aim down.
Also Miriam makes a noise too often when you swing, her doing it for special moves is cool but not nearly every normal swing.
The shards are great, I love how you can upgrade them and make them crazy. Please don't nerf them. I'm fine with you eventually getting crazy powers with them and it is nice that each one can become crazy. Being "broken" in fun ways is part of what makes games like this good, I want cool stuff to exploit and change up how I play.
I feel like I should mention the backdash just cause it is important, it works and I like that it is harder to spam.
In general my impression was really good. The idea of what I wanted was captured in that you have a lot of tools and can do weird stuff with it. Exploring was rewarded as was exploiting tricks to go where I shouldn't. If the combat didn't change at all I wouldn't be upset, there is just a little more that could be done to really make it shine. But I agree with what most people will likely feel which is game feels great but could really do with looks to match. Don't rush this cause you could be onto a winner.