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Post by Nuralit on May 30, 2018 19:38:50 GMT -6
Artificial Difficulty would be if higher levels of difficulty did nothing other than buffing enemy health and turning them into damage sponges. That isn't really the case here. Git Gud and dodge 'em.
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Post by Nezuto on May 30, 2018 19:50:33 GMT -6
I don't believe Zangetsu, sans skillset, can get enough air to jump from the middle of the room.....I shall test that out, tonight and see. Still, simply a matter of
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Post by Busterific on May 30, 2018 22:20:37 GMT -6
I'm sure it's the same one. I've never been hit by it either, but I've seen others get hit by it. (They didn't complain.) You're right. That's kind of cool now that I've seen it. I noted that the fire elemental are also one hit after attempting to use veteran knock-back along with an intentional hit to get around one of them without Alfred.
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Post by Busterific on May 30, 2018 22:24:09 GMT -6
I don't believe Zangetsu, sans skillset, can get enough air to jump from the middle of the room.....I shall test that out, tonight and see. Does Gebel jump higher than Zangetsu? I've done that with Gebel before.
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(yber])ragon10]{
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Post by (yber])ragon10]{ on May 31, 2018 1:38:31 GMT -6
... You can attack the portrait during its OHKO charge to bat it away and cancel the attack.
I still got hit by it enough times in my solo run that I just used the talisman against a wall to combo it to death before it used the insta-kill though.
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Post by lovelydumpling on May 31, 2018 5:10:06 GMT -6
... You can attack the portrait during its OHKO charge to bat it away and cancel the attack. I still got hit by it enough times in my solo run that I just used the talisman against a wall to combo it to death before it used the insta-kill though. Woah I never even tried that one. I just jumped from the middle of the screen every time. I did get hit by it once before I realized it was an instant kill move and tried to hit it. Once I learned it was an instant kill move, it was easy. It's an extremely easy telegraphed attack and I'm not all that great at games to begin with. Anyone who's got the drive to do a challenge run on their first go really should have no problem with such a thing.
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Post by Nezuto on May 31, 2018 6:11:45 GMT -6
I believe Miriam is the only one with a higher jump than the others, didn't notice much of a difference in Gebel/Zangetsu for jumps, only in character size with Gebel being the tallest of the group. So if Gebel can jump just fine from the center of the room, then Zangetsu can, as well.
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Post by purifyweirdshard on May 31, 2018 7:55:57 GMT -6
oh you can just hit it? lol
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Post by XombieMike on May 31, 2018 9:04:14 GMT -6
I jumped it as Zangetsu no problem.
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ZeroSbr
Food Critic
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Post by ZeroSbr on May 31, 2018 9:14:08 GMT -6
Artificial Difficulty would be if higher levels of difficulty did nothing other than buffing enemy health and turning them into damage sponges. That isn't really the case here. Git Gud and dodge 'em. Artificial difficulty can mean a number of diffierent things. One-hit kills definitely qualify.
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Post by ZeroSbr on May 31, 2018 9:35:29 GMT -6
... You can attack the portrait during its OHKO charge to bat it away and cancel the attack. I still got hit by it enough times in my solo run that I just used the talisman against a wall to combo it to death before it used the insta-kill though. Woah I never even tried that one. I just jumped from the middle of the screen every time. I did get hit by it once before I realized it was an instant kill move and tried to hit it. Once I learned it was an instant kill move, it was easy. It's an extremely easy telegraphed attack and I'm not all that great at games to begin with. Anyone who's got the drive to do a challenge run on their first go really should have no problem with such a thing. Yeah, the attack is telegraphed, but it also has good tracking, and the portrait itself is fairly large thus making the hitbox for the move fairly large as well. You can imply that I'm bad at games all you like, that doesn't change the fact that OHKO moves are garbage design.
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Ancient Legion
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Post by Galamoth on May 31, 2018 10:03:41 GMT -6
Woah I never even tried that one. I just jumped from the middle of the screen every time. I did get hit by it once before I realized it was an instant kill move and tried to hit it. Once I learned it was an instant kill move, it was easy. It's an extremely easy telegraphed attack and I'm not all that great at games to begin with. Anyone who's got the drive to do a challenge run on their first go really should have no problem with such a thing. Yeah, the attack is telegraphed, but it also has good tracking, and the portrait itself is fairly large thus making the hitbox for the move fairly large as well. You can imply that I'm bad at games all you like, that doesn't change the fact that OHKO moves are garbage design. It's fine if that's your opinion... but "fact"? Guess you wouldn't have liked playing a game like Bushido Blade.
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Post by ZeroSbr on May 31, 2018 10:07:22 GMT -6
No, I probably wouldn't have liked playing Bushido Blade. Look, there's a good reason not many games give their enemies OHKO moves anymore. Devs realized it's bad design. Also, your example game is a completely different genre than this one, making it a false equivalent.
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Post by purifyweirdshard on May 31, 2018 10:07:23 GMT -6
hah, instant kills are fairly common in fighting games, but are incredibly impractical to land/use, and if they can be combo'd into, you would have died to some other use of a resource anyway most likely.
Similar to in this case - if you can merely just swat the painting away with an attack, it's not really a threat.
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Ancient Legion
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Post by Galamoth on May 31, 2018 10:14:18 GMT -6
No, I probably wouldn't have liked playing Bushido Blade. Look, there's a good reason not many games give their enemies OHKO moves anymore. Devs realized it's bad design. Also, your example game is a completely different genre than this one, making it a false equivalent. So? Numerous recent Super Mario games still have your character die in one hit if they don't get a Mushroom or other power-ups. I can also name another game where you can instantly die to various attacks; that was released just last year. Super Bomberman R. Every single enemy in that game can kill you in one hit, no matter what.
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Post by ZeroSbr on May 31, 2018 10:17:22 GMT -6
And for the record, I did eventually clear Stage 5. However, my opinion on that mini-boss hasn't changed, and I think I'll let this game lie until I come back to it at a later date. The actual boss was pretty good; it reminded me a lot of Storm Eagle from Mega Man X.
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Post by ZeroSbr on May 31, 2018 10:20:47 GMT -6
No, I probably wouldn't have liked playing Bushido Blade. Look, there's a good reason not many games give their enemies OHKO moves anymore. Devs realized it's bad design. Also, your example game is a completely different genre than this one, making it a false equivalent. So? Numerous recent Super Mario games still have your character die in one hit if they don't get a Mushroom or other power-ups. I can also name another game where you can instantly die to various attacks; that was released just last year. Super Bomberman R. Every single enemy in that game can kill you in one hit, no matter what. Bomberman is a different genre, so once again you've given me a false equivalent. As for Mario, you can at least prevent yourself from dying in one hit by getting a power up, which aren't all that hard to obtain, so that's not a good example either. purifyweirdshard Yeah, if you know that the enemy is vulnerable to knockbacks even when it's charging you, it becomes less of a threat. Problem is, I'm so used to games where trying to attack enemies while they're charging at you is a bad idea, so I didn't try that. I figured I'd stand more of a chance by just avoiding and then attacking.
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Post by purifyweirdshard on May 31, 2018 10:24:06 GMT -6
Yeah I didn't try or know that either because my thinking was the same. Eventually I would have figured it out though.
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Post by ZeroSbr on May 31, 2018 10:28:29 GMT -6
I'm sure I would've too, but OHKO moves from enemies in games like this really turn me off. I tried again when I learned that they could get knocked back, and then it was easy. Still doesn't make OHKO moves a good idea. If it just did tons of damage (half your max hp) I'd be okay with that. The point of a health bar is to provide the player with mistake allowance. If you get killed in one hit every time, you might as well not have a health bar for that fight. That's stupid.
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Post by neff on May 31, 2018 10:41:41 GMT -6
I don't believe Zangetsu, sans skillset, can get enough air to jump from the middle of the room.....I shall test that out, tonight and see. Still, simply a matter of Apart from atacking the painting with anything during its charge, Zangetsu can also go to the opposite corner, where the door is, and duck. I remember doing that and found just enough space around that area. At any rate, I don't find it unfair, its literally the one enemy that does this, it is a trick that is telegraphed and easily thwarted, and you are not pressed for lives in the game. I wouldn't want a thousand paintings just as lethal, but these are just fine.
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