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Post by Pure Miriam on Nov 1, 2017 9:08:34 GMT -6
Stop the Presses! This thread was created to show what specialized press are talking about, considering the new update. It's good to see any firsthand impressions and also overall internet comments about it. Since it's a lot of links, i'm just going to provide a small sentence from the link itself for each one. Check out the whole news / article at the links. If you find full articles or anything else about it, you can post here or you can create a thread for it too, no problem Here goes: Gematsu: Bloodstained: Ritual of the Night courtyard and Zangetsu battle gameplay "The latest Bloodstained: Ritual of the Night development update includes gameplay of a new courtyard area and battle against a character named Zangestu." Comicbook.com: Bloodstained: Ritual Of The Night Gets Development Update, Peek At New Stages"You can see this new gameplay that’s discussed in this update in the video above. The game is looking really good thus far, though it’s still quite deep in development." Playstationlifestyle.net: Bloodstained: Ritual of the Night Development Update Shows New Gameplay"A brand new developer update for Bloodstained: Ritual of the Night has been released, and it features some exciting new gameplay."
Geek Reply: Koji Igarashi Unveils the Latest Bloodstained: Ritual of the Night Update for Halloween"(...)it was revealed that players will be able to customize the protagonist Miriam’s appearance, as the video demonstrates she can wear different hats." Eurogamer.Net: Here's fresh gameplay of Bloodstained: Ritual of the Night"Drool".
Destructoid: A fresh look at Bloodstained just in time for Halloween"For my part, I'm mostly focused on Miriam's movement, and from that perspective, I like what I'm seeing here."
There may be more to come. That's all folks!
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Post by Brainiac on Nov 1, 2017 20:45:46 GMT -6
Siliconera's article isn't all that different from most of those already listed.
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Post by LeoLeWolferoux on Nov 2, 2017 12:14:41 GMT -6
I figured Zangetsu would be a boss. But I also still feel strongly that he'll be a playable character, too. He kinda reminds me of Scorpion from the popular Mortal Kombat series. Hmm... wish I had a hookshot like that to swing from the ceiling. Would definitely make traveling the hallways of my workplace a lot more interesting. >:3
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Post by ZeroSbr on Nov 2, 2017 13:33:05 GMT -6
It looks good overall, but they still need to go back to the drawing board with the character shader. It still looks terrible, and the characters do not look like they belong in the world they're in.
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Post by gunlord500 on Nov 2, 2017 13:59:23 GMT -6
Stop the Presses! This thread was created to show what specialized press are talking about, considering the new update. It's good to see any firsthand impressions and also overall internet comments about it. Since it's a lot of links, i'm just going to provide a small sentence from the link itself for each one. Check out the whole news / article at the links. If you find full articles or anything else about it, you can post here or you can create a thread for it too, no problem Here goes: Gematsu: Bloodstained: Ritual of the Night courtyard and Zangetsu battle gameplay "The latest Bloodstained: Ritual of the Night development update includes gameplay of a new courtyard area and battle against a character named Zangestu." Comicbook.com: Bloodstained: Ritual Of The Night Gets Development Update, Peek At New Stages"You can see this new gameplay that’s discussed in this update in the video above. The game is looking really good thus far, though it’s still quite deep in development." Playstationlifestyle.net: Bloodstained: Ritual of the Night Development Update Shows New Gameplay"A brand new developer update for Bloodstained: Ritual of the Night has been released, and it features some exciting new gameplay."
Geek Reply: Koji Igarashi Unveils the Latest Bloodstained: Ritual of the Night Update for Halloween"(...)it was revealed that players will be able to customize the protagonist Miriam’s appearance, as the video demonstrates she can wear different hats." Eurogamer.Net: Here's fresh gameplay of Bloodstained: Ritual of the Night"Drool".
Destructoid: A fresh look at Bloodstained just in time for Halloween"For my part, I'm mostly focused on Miriam's movement, and from that perspective, I like what I'm seeing here."
There may be more to come. That's all folks!Great post, Pure Miriam! I always try to collate news articles and stuff to send to Angel and Mana and the rest of the team, and this kinda thing makes my job a lot easier. You're the best! In any case, it seems like the news is very positive...most folks are liking the footage! Things are lookin up
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Pure Miriam
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Post by Pure Miriam on Nov 2, 2017 14:29:33 GMT -6
It looks good overall, but they still need to go back to the drawing board with the character shader. It still looks terrible, and the characters do not look like they belong in the world they're in. I'm sorry to disappoint you, but that's not gonna happen. The shaders were selected by the backers themselves back in 2015 and IGA made a point already of never changing what the backers choose themselves (once i did a thread about putting familiars that didn't won the familiar election, at the game, and the dev team said specifically that at the time, if i'm not mistaken). The backers voted a shader for Miriam and characters and another, different shader, for the scenario. That's what the backers selected and that's what IGA is doing. They are not going to change that. Also, that specific problem is something that very few ever brought up, i think. Unfortunately, you will have to accept the game's shaders as they are . Thank you gunlord500 i appreciate it
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gunlord500
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Post by gunlord500 on Nov 2, 2017 14:42:49 GMT -6
Thanks, Pure Miriam. Well, I'm not sure they wouldn't change anything at all...they won't throw out the shaders the backers requested, but I think they'd certainly be willing to tweak things here and there, since as Angel has mentioned the whole game is going to be tuned up before release. Everything we're seeing now is just a "rough draft" (so to speak) to ensure that the game systems like physics, equipment, etc. are working properly. Once that's all set, they're going to go back and spice up the animations, change the enemy placement around, spruce up the graphics, etc. etc. etc. So I think we can hope that the shaders may be tuned up a little too to keep up with all that
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Post by CastleDan on Nov 4, 2017 17:27:16 GMT -6
ZeroSbrThe shader is actually great for the character model, it looks like a high quality 2d model with a cool paint look with the colors.... The problem for me is they didn't go that direction with the backgrounds too so it does stick out but for me it was ....get a really nice looking character model and a more normal environment or a less interesting character with a normal environment. I saw that at least we'd get a cool character model.
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Post by purifyweirdshard on Nov 4, 2017 19:47:27 GMT -6
I want to see Miriam in that lighting more often. Exactly what I was saying in the update thread lol
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Post by CastleDan on Nov 4, 2017 20:47:38 GMT -6
purifyweirdshardI feel like they toned that shader down or something it doesn’t quite have the look it originally had but maybe Im wrong idk
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Post by purifyweirdshard on Nov 4, 2017 21:02:26 GMT -6
I feel the same way. I asked Angel-Corlux about it a while back, I don't recall exactly if he was able to get an answer directly from the team. It seems mostly that it depends on the lighting of the area she's in, since the menu screen image looks pretty just exactly like this. My piece is that...if so, need her to be in bright areas more often. So nice looking. This image alone turned so many people toward the shader choice, character and even the game itself.
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Post by ZeroSbr on Nov 6, 2017 5:25:26 GMT -6
Pure MiriamIf I remember right, I mentioned this during one of the BCBs, and one of the guys said that "IGA is aware". This to me heavily hints that shaders are (or were) still subject to change. If it's not aesthetically pleasing, it's not aesthetically pleasing. Why keep it? The backers were given this poll too early in development to realize just how bad it would look honestly. I see a lot of comments on Bloodstained vids on YT where people who voted for the character shader now regret it. What the devs need to understand is that just because the backers voted for something does not mean they're absolutely right. In general, it's wise to go with what they say, but it's not worth it if the backers make a short-sighted decision like they did with the shaders. CastleDan Yeah, the shader itself is fine, but it just doesn't work with the environment shader. Miriam does not look like she belongs in the gothic world she's in. She looks like she belongs in a cartoon. Same goes for the enemies. The environments themselves look great, and the characters themselves look fine, but that doesn't mean combining them will look good.
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Post by CastleDan on Nov 6, 2017 9:07:45 GMT -6
ZeroSbr We are on the complete opposite ends. I think the character models look great but the environments need work. If the environments were more stylized and popped more things would be better - Kinda like the above. I feel like the character models would match more ( as you can see with the flying star enemies...they fit perfectly ). but for whatever reason they went with a version that isn't stylized so the stylized characters stick out. My argument though is the stylized look is better suited for a series that was 2D for most of it's life rather than an unstylized world. The world needs a bit more brightness and vibrancy. People like the character models for a reason because the original one looked like this - Which looks nowhere near as interesting as the one we ended up with. So yeah, its unfortunate that we got a background and a shader that seem meant for two different things but I rather have a good character shader than not.
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Post by purifyweirdshard on Nov 6, 2017 9:36:42 GMT -6
If I remember right, I mentioned this during one of the BCBs, and one of the guys said that "IGA is aware". This to me heavily hints that shaders are (or were) still subject to change. If it's not aesthetically pleasing, it's not aesthetically pleasing. Why keep it? The backers were given this poll too early in development to realize just how bad it would look honestly. I see a lot of comments on Bloodstained vids on YT where people who voted for the character shader now regret it. What the devs need to understand is that just because the backers voted for something does not mean they're absolutely right. In general, it's wise to go with what they say, but it's not worth it if the backers make a short-sighted decision like they did with the shaders. "IGA is aware" means to me that he's aware a certain amount of people don't like the shader. The backers were given the poll option to choose this thing exactly when they needed to, because the game itself had to be designed with that shader in mind. I don't see a lot of those comments, I don't know if I've even seen...5 total anywhere, and I read a lot of comments. That feedback is important to all of us, but to say it's anything near a majority isn't right. The amount of people that would vote/favor that same shader most likely hasn't changed to a significant percent. On the contrary, users here like Redogan have come around to and like it better now. The thing about the backers voting on this shader choice is that the shader was already pre-approved by Iga himself. He was going to be fine with going ahead with either of them, it wasn't a user-submitted community poll, it was choosing chicken or beef on a menu at the restaurant that the chef has already prepared. We chose chicken Inevitably some people still have beef and would cry fowl, but I hope some can at least look past cutsie anime Miriam and enjoy the darker looking characters. Otherwise, did you see my response to krystal about this kind of thing? I think it's relevant: bloodstainedfanforums.com/post/49802Color and vibrancy of the characters is certainly a legacy trait.
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Post by CastleDan on Nov 6, 2017 9:55:37 GMT -6
purifyweirdshard Did we ever find out why they didn't use the character shader on the environments as well? I think it would have been a cool look for the whole game. I think had that been done I probably wouldn't be having the issues i've been having wiht the environments.
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Post by ZeroSbr on Nov 6, 2017 11:30:14 GMT -6
purifyweirdshard I agree that CV games are not usually all dark and gritty, but none of the CV games have characters that don't look like they belong in the world they're traversing. That's my main issue. Also, the black outline itself is annoying. Black outlines on characters worked in 2D games, but it just looks ugly in 3D games. You'll notice that none of the 3D CV games feature characters with black outlines. Lament of Innocence, Curse of Darkness...they both look great.
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Post by CastleDan on Nov 6, 2017 11:57:03 GMT -6
ZeroSbrEven though the tag wasn't for me but wouldn't you say the issue is more the backgrounds though? I mean the character shader DOES look good. It might not fit but it's the best thing visually. If anything they should be trying to get the environments more to the tone of the characters and less the characters to the environment. You play to the strengths not the weaknesses. I'm not disagreeing that they look different from each other. It was the first confusing thing about it. When they first showed the improved character shader I was like..... " YES, WE ARE GONNA GET A VERY 2D LOOKING GAME " and then when we first saw the picture of Miriam in the this location I was a bit confused because the background didn't seem to aim for the style the character shader had.....BUT at the time that location was brighter and more vibrant than what we've been seeing lately so it still worked for me with Miriam zoomed out. However, now yeah it's slightly more of a issue to me because the environments thus far have been gritty, dark, and lack vibrant color which Miriam and many of the enemies DO have. I just think we see it differently, you want the character to look more like the environment, I want the environment to look more like the characters.
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Post by Redogan on Nov 6, 2017 13:06:23 GMT -6
purifyweirdshard Thanks for the tag. (I probably would have missed this part of the discussion otherwise.) Yeah, I've accepted and moved on from the shaders. I'm more interested in sound effects, music, and environments at this point--and to some degree, the animations (weapon attack, enemies, etc).
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Post by purifyweirdshard on Nov 6, 2017 13:58:34 GMT -6
CastleDan They never told us why exactly, but the cel shading was never a choice for the backgrounds, just a difference in lighting. I agree that it might have looked amazing, but I don't know - that style might have been hard to use 2.5 ideas with. Everything would have had to be individually carefully shaded like the character models to not look weird when they move, how I understand it. Also you're basically telling ZeroSbr "it DOES look good though" while he's clearly stating he doesn't think it does. I don't think you're getting anywhere with that ;p ZeroSbr I get what you mean, every other CV game's graphical style is uniform between background/character. That's mostly because we don't have much to draw direct comparisons to though, LoI and CoD were fully 3D games in the PS2 era, they had no occasion to apply this kind of thing. The only thing we can draw a direct comparison to for Bloodstained is Dracula X Chronicles, and with that Richter definitely fits right into the background, actually blending a bit too much with it sometimes. Guy should have probably stood out a bit more on the PSP screen. The tricky balance they're trying to address and satisfy here is the 2D fanbase, which is a huge thing. Cel shaded Miriam captures the attention of people that might otherwise be more sore about the 2.5/3D choices they're using, giving it a flavor they're used to and can feel like it's more PS1/GBA/DS era with a drawn look. That's what it's about more than being anime or cartoony - looking 2D, and a word I saw thrown around a lot during the shader vote was "painterly". Backer/fans aren't quite ready to commit to a completely realistic 3D-looking sidescrolling Iga game. Doing this, they're smartly satisfying the most people, though still some are far enough into that camp that they'll still say "should have been 2D". Couldn't go all the way like that for various reasons, but they can do this with the character shader, and it won a lot of people over. I'm not diminishing your issue with it because it makes sense (it doesn't match the background), but I thought some insight as to why it is how it is might help. If nothing else, we know she'll be pretty customizable, so there may be ways to cover or darken the model to fit the atmosphere closer. Sorry if this is overly long or doesn't make sense, I haven't slept much lol
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Post by akuwa on Nov 6, 2017 15:37:37 GMT -6
in general I can agree with a lot of the constructive criticisms brought up on this forum as there is a lot of very smart fans here who can be very informed with exactly what it is they don't like, but I just don't get this whole argument over the Anime looking characters in a realistic environment thing. You guys are destroying all my hopes and dreams of using that virtual date with Hatsune Miku through the Hololens, some of us want anime and reality to be mixed
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