McDerp
Ancient Legion
[TI0]Thinking three steps behind.
Posts: 199
inherit
63
0
Feb 27, 2017 5:24:51 GMT -6
53
McDerp
[TI0]Thinking three steps behind.
199
Jun 11, 2015 17:48:48 GMT -6
June 2015
mcderp
|
Post by McDerp on Jul 6, 2015 19:05:40 GMT -6
I'm used to spending 20 hours on a single playthrough of games so my 'issue' is ... well, me.
|
|
thrashinuva
Master Alchemist
[TI2] I'm interested in this.
Posts: 627
inherit
16
0
Aug 1, 2019 12:46:32 GMT -6
411
thrashinuva
[TI2] I'm interested in this.
627
May 28, 2015 15:13:26 GMT -6
May 2015
thrashinuva
|
Post by thrashinuva on Jul 6, 2015 23:19:43 GMT -6
Well even so, the 8 hours they stated only counts towards the main content of the game. While... we may only be getting that at this rate, what they had envisioned with stretch goals in mind would have been a bit more, factoring in extra content such as side quests.
Also it's not like I'm defending short games, I just find Red Ash to be in a unique position. I want people to support it due to the implications involved behind the game. I loved games like Metal Gear Rising (about 5 hours long) and MGS5 Ground Zeroes (like an hour long, only factoring in the story mission), but it's not like I loved them for how short they were or anything. I very much enjoy long winded games such as Star Ocean 3 and Persona 4, both of which I spent about 80 hours on, in the first playthrough alone.
|
|
inherit
183
0
Nov 26, 2015 2:03:54 GMT -6
32
florianbingart
HANAMICHI ON STAGE
38
Jun 23, 2015 1:14:29 GMT -6
June 2015
florianbingart
|
Post by florianbingart on Jul 7, 2015 6:39:28 GMT -6
The scope of the game will expand with the money pledged, as will likely be ports of the games itself. I guess we all Forget that Bloodstained had a publisher on board, since the conception of the Kickstarter and currently it seems not to be the case with RED ASH.
For comparision; here are the Stretch Goal for Mighty No. 9. Please consider here, that PS3 / Xbox360 won't be an opion, but was for Mighty No. 9, since the new consoles, just got out at the time of the Kickstarter. Mighty No. 9 started with 6 (!) stages + a Boss stage ... so basically two Mighty No. would have been missing, if the campaign didn't take off.
|
|
McDerp
Ancient Legion
[TI0]Thinking three steps behind.
Posts: 199
inherit
63
0
Feb 27, 2017 5:24:51 GMT -6
53
McDerp
[TI0]Thinking three steps behind.
199
Jun 11, 2015 17:48:48 GMT -6
June 2015
mcderp
|
Post by McDerp on Jul 8, 2015 19:01:38 GMT -6
$1m console stretch goal has been announced.
|
|
inherit
2
0
Jun 29, 2019 6:30:21 GMT -6
50
WhisperingId
[TI2]
124
May 27, 2015 21:30:58 GMT -6
May 2015
whisperingid
|
Post by WhisperingId on Jul 8, 2015 19:15:14 GMT -6
I'm counting on everyone else to help boost this campaign
|
|
bloodstainedmiriam
Ancient Legion
[TI0]Hear me, Dracula! I am the morning sun coming to vanquish this horrible night!
Posts: 318
inherit
47
0
Mar 13, 2018 17:48:04 GMT -6
257
bloodstainedmiriam
[TI0]Hear me, Dracula! I am the morning sun coming to vanquish this horrible night!
318
Jun 9, 2015 17:08:29 GMT -6
June 2015
bloodstainedmiriam
|
Post by bloodstainedmiriam on Jul 8, 2015 19:25:40 GMT -6
$1m console stretch goal has been announced. and now I'm going to try and fund this as soon as I'm able
|
|
inherit
208
0
1
Apr 23, 2022 13:01:48 GMT -6
124
jboogieg
172
Jun 28, 2015 0:21:17 GMT -6
June 2015
jboogieg
|
Post by jboogieg on Jul 9, 2015 1:25:20 GMT -6
$1m console stretch goal has been announced. Yeah, but what console that'll be is going to be voted on.
|
|
McDerp
Ancient Legion
[TI0]Thinking three steps behind.
Posts: 199
inherit
63
0
Feb 27, 2017 5:24:51 GMT -6
53
McDerp
[TI0]Thinking three steps behind.
199
Jun 11, 2015 17:48:48 GMT -6
June 2015
mcderp
|
Post by McDerp on Jul 9, 2015 1:37:56 GMT -6
$1m console stretch goal has been announced. Yeah, but what console that'll be is going to be voted on. If it's only one for the KS (hoping the other home consoles get ports as retail releases), PS4 will win in a landslide.
|
|
inherit
208
0
1
Apr 23, 2022 13:01:48 GMT -6
124
jboogieg
172
Jun 28, 2015 0:21:17 GMT -6
June 2015
jboogieg
|
Post by jboogieg on Jul 9, 2015 2:12:48 GMT -6
Yeah, but what console that'll be is going to be voted on. If it's only one for the KS (hoping the other home consoles get ports as retail releases), PS4 will win in a landslide. Perhaps, but I never like to assume. Also looks like the final vote won't be until *after* the campaign is over and done with the after finish surveys.
|
|
Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
54
0
May 12, 2022 10:35:19 GMT -6
326
Thomas
[TI0] Real Time VFX all day long!
370
Jun 10, 2015 16:14:19 GMT -6
June 2015
thorwath
|
Post by Thomas on Jul 11, 2015 10:24:18 GMT -6
So I have to admit, I've been wholly unimpressed with this campaign and see little reason to back at this point. I pulled my pledge for now and hope they can change my mind by the end of it.
I like the setting and characters, but the fact they're not even attempting to make the game they really want is a real turn off.
|
|
inherit
201
0
Oct 28, 2020 7:17:09 GMT -6
218
qaantar
350
Jun 25, 2015 17:04:33 GMT -6
June 2015
qaantar
|
Post by qaantar on Jul 11, 2015 11:23:37 GMT -6
Unfortunately, I have to agree about the campaign so far. I'm keeping my pledges for both the game and the anime in, but at this rate, they'll be both lucky to hit their minimum funding goal.... And I say that with much sadness.
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Jul 12, 2015 10:46:46 GMT -6
keiji decided to split up the game into parts because of the type of game this is going to be, this is a very art intensive, cinematic game with a story arc like an anime, set in an open world. thats expensive on a grand scale, so hes splitting it up into game one in a series, with the sequel arcs already planned out. this has several benefits, hes not going to the fans and asking you to foot all or part of the bill of the entire project (which could easily be in the 10s of millions) at once, so it has a much better chance of getting funded. second, once its made this gives him assets and codebase to use in the creation of the other parts, which will bring the production cost way down and allow him to increase the scope and epic of the games. third, this gives him something to pitch to publishers to get in on future funding, it will show that he has the assets already made, a fan base that he can show wants this type of game, and its successful enough to get a suit to sign off on funding, which im betting in the long run the first game will see a port to any consoles it wasnt on before. i have to give him props, this was well thought out and probably one of the best ways to make good of a bad situation
|
|
inherit
345
0
Mar 17, 2019 8:54:40 GMT -6
7
NoxCastleKeeper
6
Jul 13, 2015 10:13:04 GMT -6
July 2015
noxcastlekeeper
|
Post by NoxCastleKeeper on Jul 13, 2015 11:46:46 GMT -6
I was all hyped when Mighty No. 9 was announced, but this time I think they took quite a risk. First of all they didn't show us a playable prototype, which is a must in game dev if you want to make a presentation of your game, to a publisher for example. So we can see only a concept of the world, characters and mood of the game, but it's still an idea and it may turn out to be unplayable when released. Secondly making the other campaign (for anime) at the same time is like making yourself a competition. And finally I don't think Legends is as well known as a classic Mega Man, so it's harder to imagine how a final game may look like. I wish all the best to sir Inafune, but I think he rushed things a bit too much maybe this time.
|
|
inherit
2
0
Jun 29, 2019 6:30:21 GMT -6
50
WhisperingId
[TI2]
124
May 27, 2015 21:30:58 GMT -6
May 2015
whisperingid
|
Post by WhisperingId on Jul 13, 2015 18:59:38 GMT -6
So I have to admit, I've been wholly unimpressed with this campaign and see little reason to back at this point. I pulled my pledge for now and hope they can change my mind by the end of it. I like the setting and characters, but the fact they're not even attempting to make the game they really want is a real turn off. Thanks Hype, you've killed it for me. i'm seriously considering pulling my pledge now...
|
|
inherit
2
0
Jun 29, 2019 6:30:21 GMT -6
50
WhisperingId
[TI2]
124
May 27, 2015 21:30:58 GMT -6
May 2015
whisperingid
|
Post by WhisperingId on Jul 13, 2015 19:12:39 GMT -6
keiji decided to split up the game into parts ... third, this gives him something to pitch to publishers to get in on future funding, it will show that he has the assets already made, a fan base that he can show wants this type of game, and its successful enough to get a suit to sign off on funding, which im betting in the long run the first game will see a port to any consoles it wasnt on before. i have to give him props, this was well thought out and probably one of the best ways to make good of a bad situation So... not to argue with you, but i respectfully disagree... Keiji already had a "showing of support" with MN9. This is obviously a different franchise, but the idea is the same: old school franchise that's popular with a lot of people that major publishers don't seem to agree with but, if done right, could allow them to literally rake in cash. He proved to them (the publishers) that MN9 was popular enough to get funded, the fact that he couldn't sell this is troubling, considering the roots of the game. Trying to take this to them later is questionable, at best, since sequels hardly ever get the same amount of interest as the initial game. The publishers taking it over later is actually bad for us, IMO, because that means _we_ funded the engine. I'd prefer to see a publisher take that risk upfront and the crowdfunders back the sequels given the already developed engine to explore more story (assuming a publisher wouldn't fund it).
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Jul 13, 2015 19:53:03 GMT -6
keiji decided to split up the game into parts ... third, this gives him something to pitch to publishers to get in on future funding, it will show that he has the assets already made, a fan base that he can show wants this type of game, and its successful enough to get a suit to sign off on funding, which im betting in the long run the first game will see a port to any consoles it wasnt on before. i have to give him props, this was well thought out and probably one of the best ways to make good of a bad situation So... not to argue with you, but i respectfully disagree... Keiji already had a "showing of support" with MN9. This is obviously a different franchise, but the idea is the same: old school franchise that's popular with a lot of people that major publishers don't seem to agree with but, if done right, could allow them to literally rake in cash. He proved to them (the publishers) that MN9 was popular enough to get funded, the fact that he couldn't sell this is troubling, considering the roots of the game. Trying to take this to them later is questionable, at best, since sequels hardly ever get the same amount of interest as the initial game. The publishers taking it over later is actually bad for us, IMO, because that means _we_ funded the engine. I'd prefer to see a publisher take that risk upfront and the crowdfunders back the sequels given the already developed engine to explore more story (assuming a publisher wouldn't fund it). its cool, I can see your point, and yes i would love for publishers to get their collective heads out of their money lined asses and take risks for the good of growing their scope instead of slapping a new number on the next CoD or Madden or GT and updating some flavor text, i just dont see it happening until the industry is forced to change somehow, and even then the trend seems to be more mobile based unless theres some massive 'retro games' revolution and that becomes the next big thing and not microtransactions, 30 second crack hits and DOA beach solitaire (will say this though, squeenix releasing their old rpgs on mobile is genius and we need way more of this to accomplish that revolution >P) i dont know if he pitched this to publishers already and they turned it down, or if he went to the fans first, or even the reasons exactly why he chose to do it this way beyond whats stated on the ks page, they may have turned him down or told him to come back in a year when he had longterm sales figures for MN9, but whats done is done and im hoping we get the chance for those sequels to occur cause i wanna see the whole story ^_^
|
|
Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
54
0
May 12, 2022 10:35:19 GMT -6
326
Thomas
[TI0] Real Time VFX all day long!
370
Jun 10, 2015 16:14:19 GMT -6
June 2015
thorwath
|
Post by Thomas on Jul 13, 2015 20:00:00 GMT -6
So I have to admit, I've been wholly unimpressed with this campaign and see little reason to back at this point. I pulled my pledge for now and hope they can change my mind by the end of it. I like the setting and characters, but the fact they're not even attempting to make the game they really want is a real turn off. Thanks Hype, you've killed it for me. i'm seriously considering pulling my pledge now... LOL. Sorry man. I had to be honest. Though I do support the idea of the project, I don't want to fund A. A half baked version. B. An attempt to create a franchise before first proving a product. Iga proved that you can make a game whose scope is beyond Kickstarters funding ability, yet still remain humble and run a record breaking campaign. I'll gladly buy Red Ash when it hits retail.
|
|
JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
inherit
Most Bizarre Adventurer
3
0
Mar 3, 2020 19:00:29 GMT -6
342
JoJo
[TI1] I'm Fabulous!!
693
May 28, 2015 8:45:14 GMT -6
May 2015
maximusz09
|
Post by JoJo on Jul 17, 2015 7:20:40 GMT -6
Who in the forum have back both the game and the animation?
|
|
Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
|
Post by Arcueid Brunestud on Jul 17, 2015 13:18:22 GMT -6
Who in the forum have back both the game and the animation? *Raises hand*
|
|
inherit
201
0
Oct 28, 2020 7:17:09 GMT -6
218
qaantar
350
Jun 25, 2015 17:04:33 GMT -6
June 2015
qaantar
|
Post by qaantar on Jul 17, 2015 14:14:26 GMT -6
I backed both as well.
The next few months will be interesting -- both Red Ash campaigns have basically been flops. I say that because at this point, both are barely going to meet their minimum goal. While meeting the goal technically constitutes "success," it's clear that they both had high hopes for much greater interest, and that the minimum goals are going to result in products that are only small versions of what they really wanted to do.
Meanwhile, the Shenmue 3 campaigned fared better than Red Ash, and certainly the amount of money it raised was quite large -- but it's still coming in at perhaps 60% of its final stretch goal of $11M.
So, we can probably guess that there are other KS campaigns in the works for various future video games. What I wonder is how these results are going to affect how those campaigns go (I'm sure we could talk a lot about the problems of timing, campaign management, engagement with the community, etc, etc). Ben Judd has alluded to a future campaign. I'm sure there are others. It's going to be very interesting!
|
|