Yän
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Post by Yän on Sept 9, 2017 19:40:50 GMT -6
What was the thought behind making the protagonist female, and especially the design on her esthetic? What were your goals there in the departure from the traditional strong male esthetic?IGA: There were many thoughts that were going through our mind trying to make this main character (Miriam); She is a very powerful, strong female lead. During this time (making the game) there was a trend of very strong power female characters, and we wanted to do that as well for this game. And the design of (Miriam) – in the game her body slowly crystalizes, and we wanted to be able to show that. In a lot of the games that I have worked on, the female characters don’t expose a lot of skin. The design is based on the gothic style – it doesn’t go towards gothic lolita, but we wanted to have a gothic feel with her design and show the crystal design on her body, so that’s how we designed her. And actually, when we went to design the character, the first plan was to create a male character – and in between processes, we decided to change that and go with a powerful female lead. What’s different from the previous games… From the very beginning, all the male characters that I designed haven’t been very “manly”, or they have their feminine side too. So that part hasn’t really changed much, because if you changed those characters to a female, it wouldn’t change all that much. For story line, if it’s a male character I could make up a reason (for a conflict) like “oh I hate you, I want to destroy you right now”. But a female lead, I wanted to come up with a more complex story for her, and as this is the first time I am creating a female lead, I wanted to make it right. That’s also the part that is challenging. When he mentioned that Miriam was his first female lead, that just completely baffled me. What happened to Charlotte and Shanoa? Are they secretly male? Did he not actually create these characters? What am I missing here?
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Post by Galamoth on Sept 9, 2017 20:08:50 GMT -6
Yän ^It's possible that he may have meant that he didn't design Shanoa. He may have had the idea to base Shanoa's design on his own wife (or so I've heard), but IGA had Ayami Kojima back then to help design characters. This time around, while Yuji Natsume was the one to come up with Miriam's final design, IGA more directly participated in the design of this character than he did for Shanoa.
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Yän
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Post by Yän on Sept 9, 2017 20:44:32 GMT -6
Yän ^It's possible that he may have meant that he didn't design Shanoa. He may have had the idea to base Shanoa's design on his own wife (or so I've heard), but IGA had Ayami Kojima back then to help design characters. This time around, while Yuji Natsume was the one to come up with Miriam's final design, IGA more directly participated in the design of this character than he did for Shanoa. Well, he was talking about story right there though... I don't imagine that the artists have to come up with these characters backstories as much as IGA being the writer has to. It's all around confusing to me. Some future interviewer will have to ask that question, lol.
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Post by Enkeria on Sept 10, 2017 4:52:18 GMT -6
Yän ^It's possible that he may have meant that he didn't design Shanoa. He may have had the idea to base Shanoa's design on his own wife (or so I've heard), but IGA had Ayami Kojima back then to help design characters. This time around, while Yuji Natsume was the one to come up with Miriam's final design, IGA more directly participated in the design of this character than he did for Shanoa. Well, he was talking about story right there though... I don't imagine that the artists have to come up with these characters backstories as much as IGA being the writer has to. It's all around confusing to me. Some future interviewer will have to ask that question, lol. It is possible that Shanoa were a concept pushed by Konami and not IGA. Or that Shanoa were an idea from his co-workers, which IGA feel they should get credit for. It could also mean that Miriam is the first lead in Bloodstained, which she is, and the first female created for it. Journalism sometimes take things as is, straight word by word, and sometimes not. If you guys are wondering too much about this, take into consideration that interviews have a few fuzzy details due to either the translation or the questions that were asked when it comes to these, as I have seen a few interviews with odd questions with no introduction or backstory, pieces that are left out or forgotten to mention by the newscrew, not Bloodstained exclusively, but in general.
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