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Post by XombieMike on Mar 12, 2017 14:21:02 GMT -6
Castlevania and Ravenloft fit together. Look at the box art of Simon’s Quest and see how it’s directly taken from the Ravenloft cover: See, Castlevania and Ravenloft belong together. Simon's Quest was obviously inspired at least in the art, but also it's the first Castlevania to feature many RPG aspects. This module aims to combine the best aspects of both games into a 5th edition D&D adventure that Castlevania fans can sink their teeth into. This module will be made specifically to use the strengths of the virtual tabletop software Fantasy Grounds. This software is available to players at $4/month (free demo). I already own a licence that allows me to host games. Fantasy Grounds already has a Curse of Strahd Ravenloft module ready to go. (It cost me $35 though.) This will be modified to fit a Castlevania flavor. This adventure will be set to run on a weekly basis for 4 players and myself. I'm having fun customizing the adventure and making it feel like Castlevania as much as I can. Here is a peek at the table theme. I plan on hand picking a few people to do the first run of this game, and I've got a few people that I've already contacted. If it's really successful, I would be willing to run the adventure for other people after we are done. If you would like to play now or later, please express your interest here. I am only interested in players who can dedicate themselves one night each week, doesn't mind getting Fantasy Grounds, is willing to voice chat on Discord during the game, and who is a big Castlevania fan. Tabletop RPG experience isn't required.
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Post by Astaroth on Mar 12, 2017 18:00:51 GMT -6
sweet
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Post by Scars Unseen on Mar 12, 2017 22:57:07 GMT -6
I remember running a campaign pretty much exactly like this with 2nd Edition AD&D back in the late 90s. It was a lot of fun. I haven't gotten a chance to play 5E yet(though I have the books), and I would have to see what time you're planning on running since I live in Japan, but my interest is certainly there.
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BalancedHydra
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Post by BalancedHydra on Mar 13, 2017 8:38:11 GMT -6
Now I want to play with this in the background.
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purifyweirdshard
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Post by purifyweirdshard on Mar 13, 2017 8:49:46 GMT -6
Castlevanialoft sounds like a 2-bedroom apartment that has classy stairs, secret passages and candle lighting. Maybe the fridge could look like just a wall.
Damn, if one of us gets rich, we have to build something ridiculous like that...
Anyway yeah, this does sound fun. I'd probably buy the software if only just to support people still doing things like this. It's really the backbone of imaginative gaming.
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Sunraiser
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Post by Sunraiser on Mar 13, 2017 15:54:08 GMT -6
You are beyond awesome, dude. Seriously.<3
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Post by redmalkav on Mar 13, 2017 16:17:06 GMT -6
I would be interested in this as well. Very much so. I haven't gamed in truth for several years at this point, (since 3.5 was current and pathfinder was the New big thing,) and my background was more in the World of Darkness and the like, but I do enjoy Ravenloft and Castlevania and would Love to get back into the hobby for this.
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ChucklesTheJester
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Post by ChucklesTheJester on Mar 13, 2017 16:30:43 GMT -6
Oh REALLY? I'm not sure if I would be able to find the time, but I'd definitely be interested.
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Post by Sunraiser on Mar 15, 2017 22:45:49 GMT -6
We need a fourth player! C'mon guys, I know there's more interest out there! Come join us in slaying the night!
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XombieMike
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Post by XombieMike on Mar 17, 2017 7:24:25 GMT -6
I remember running a campaign pretty much exactly like this with 2nd Edition AD&D back in the late 90s. It was a lot of fun. I haven't gotten a chance to play 5E yet(though I have the books), and I would have to see what time you're planning on running since I live in Japan, but my interest is certainly there. It would probably start in there morning your time. Around 8 or 10 am and last anywhere from 2 to 4 hours. I get off work at 5, and would be available after I ate dinner around 6 pm CST. ChucklesTheJester we are planning on one night each week if you could make time. We actually have a harlequin type roguish character that reminds me of you, so even if you can't make time we will be thinking of you.
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Post by Busterific on Mar 17, 2017 13:48:05 GMT -6
This sounds like a lot of fun, but sadly my schedule wouldn't allow something weekly like this. The time zone would likely cause issues even if the meetings ended up being less frequent.
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XombieMike
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Post by XombieMike on Mar 18, 2017 19:45:31 GMT -6
Well, We have our 4th party member for this go around. Thank you for your interest, other people who wanted to play! I will probably be running the game again in the future for new people.
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Post by Sunraiser on Mar 22, 2017 22:52:47 GMT -6
Best initial run EVER! No party wipes! Well balanced team! <3
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Post by redmalkav on Mar 29, 2017 18:10:52 GMT -6
((I don't know if this is where we are supposed to put Background Posts or Not, but I finally got a couple of hours to quickly write mine, so I'm putting it here and can put elsewhere later if required.)) The Song of Jack Motley In a small corner of the Holy Roman Empire to a family of minor nobles, Johann Böse was born as the youngest brother in his generation. He grew healthy and strong as any young man in his strata could, nourished adequately and given the finest education that could be found. In the halls of his ancestral home, no door was barred to him, no part of the grounds that he was not allowed to traverse in the few precious hours he found freedom from his tutors, the studies of a noble child, and the attendance of court his parents insisted he accompany. Yet, by and large, he always felt himself drawn back to the library, delving ever further into the corners of the world from the pages of his books. Through them, the young man was immersed in subjects from mathematics and histories, to geographies and tales of old, terrifying monsters, the heroes who conquered them, and the magics that flowed like rivers through the landscapes of the dark and mysterious world. It was in those stories of old in which he immersed himself the most, committing them to memory and making a study of them as he grew older, dedicating more attention to the deeds and the accomplishments of the characters, both mystical and mundane, until the stories themselves became little more than shadow plays, the characters reduced to little more than bit players in the tales of their grand accomplishments. His imagination blossomed, filled to the brim at first with notions of those spectacular figures, back-lit by the history of their myth and gifting the world with their wonders. Over time, with the shift in his focus, it was no longer the imagined faces from the past that bore the fruit of those accomplishment, but his own face, now nearly full-grown, that sallied forth into the world, hailed with praise, and his actions made into myths of their own. The years had passed, and the boy so taken with myth had grown now into a young man, with responsibilities and obligations all his own, attendance at the Herzog’s court chief among them. Although his parcel of land had been chosen from his parents holdings, and his title prepared for his ascension to manhood, his imagination never left him, and he had begun to find refuge from the mundane in the written word. Though his quill birthed none of the stories that saw him a hero of legend, it had still won him great acclaim before he left the home of his forefathers, and he had gained a reputation at court as quite the poet. The Herzog himself called upon Johann to read his poetry before the assembled noblemen, a reading that, although met with a lukewarm reception from the courtiers, the Herzog enjoyed immensely, and before the family had departed, offered the young man a position in court, an offer that Johann jumped at, happy to be out of the home of his parents, and with access to a whole new library, filled with books. When he arrived, he found waiting in his new quarters the uniform of his new position, the Mask and motley of the Fool. A surprise to Johann, but not one that he found unwelcome. After all, it was a position of some respect, and it offered him a great deal of time to peruse the library, in order to better compose his poems and stories. He had no need of more stories of course, having memorized hundreds of deeds around which stories could be told, and though he had been retained as a poet, it was for his stories that he earned acclaim. The traditional role and skills of the Fool, as the acrobatic entertainer, the tumbler, and the master of legerdemain came with time and practice, his early failed attempts rolled into self-effacing humour that entertained more than the tricks themselves would have. The court was his stage, and the library his domain, and it was ultimately the latter that brought him near complete control of the former. In one of his sojourns into the distant realms of mystical theory and academia presented by the multi-tiered demesnes of the library, he overheard the rumblings of a plot to overthrow the Herzog, and take his lands for themselves. Johann found himself perplexed now, knowing well that he could not very well let that happen, for his loyalty was to the man who had given him his position, but these men were trusted courtiers, and he had never been the best of fighters. For a long moment, he planned, watching the conspirators at their game from his position in the gallery above, until at last one of them produced a map, and a promise for lands once the new Herzog was in power. He seized the opportunity and pounced from above, dropping upon the pair and attempting to seize the proof of their treachery. He was summarily beaten down by the two men. Before the final blow was dealt, however, the wiser of the pair bade his compatriot to stay his blade. After all, he reasoned, was not the Fool the very person they could best use now? A spy, close to the Herzog and yet so insignificant as to be nearly unnoticed. Someone few would pay any close attention to. Someone whose loyalty, he was certain, could be bought with coin and with kind words. After all, surely a new Herzog would look more favorably upon someone who had helped them rise up against such an uncaring dictator. As this disaffected nobleman spoke, it was clear that his words were not lost upon the jester. For a long moment, there was silence, and an utter stillness, before finally the man in the motley spoke. “I'll do it,” he assented, nodding his head with guilt clear in his eyes, but resolve clear in his motions, “...But I want a promise. With all the pretty little pictures. Like he got.” After some deliberation, the nobleman agreed, and scrawled out a hasty promise upon parchment for the jester. For indeed, he thought, who would trust the words of a Fool? Johann went straight to the Herzog, presenting the promise and insisting the matter was no jest. The Herzog, though at first so disbelieving of his jester’s tale that he considered having the man put to death for so disparaging a courtier, conceded that the words, written in the traitor’s own hand, now held before him were worth at least checking into. The traitors were found, their effects searched, and their damning evidence collected. The rabble rouser was imprisoned, and the conspiracy was rousted before it ever truly began. Still, the ruler could be certain that there had been others, aiding and conspiring against him. And while that, in and of itself, was part and parcel of Power, never before had there been so concerted an attempt at uprising within his lands. However, from the ordeal, some good could be taken of it. Namely, that his young fool was intelligent, resourceful, and trustworthy. All valuable commodities to a man of power. Johann was thanked heartily for his service, and asked simply to keep his eyes and ears open for any further rumblings of treachery in the court. To his great surprise, the Fool found that, once his eyes and ears were open to intrigue, the court Abounded with it. At first, it was just a matter of watching and listening the goings on around him, using his personable and easy going nature to disarm and assuage any feathers he happened to ruffle as he went. But watching became informing, if something were particularly interesting, and informing gave way to organizing and orchestrating, as the Fool gradually turned the castle’s serving staff into a, largely-unwitting, but incredibly capable network of informants, and then, the man who was no longer so young, expanded that network into the surrounding countryside. It was surprising how easy this life had come to him, how quickly he had taken to the role of impromptu spymaster, and, perhaps most shockingly, how indispensable the Herzog considered him now. He was still and ever the consummate fool in court, his richly coloured motley and extreme personality a well and long-crafted affectation, a trademark of sorts. A cover, so that if and When he found it necessary to go among the public, he could discard Mask, Motley, and even personality, that no one might connect this most unassuming, unobtrusive and soft-spoken of men with the Herzog’s Extroverted Jester. He had taken become confidante and indirect bodyguard both, and no man could have been said to be more Crucial to the safety of the Herzog. And no man crushed more absolutely when he was found murdered in his bedchambers. Rent limb from limb and mutilated nearly beyond recognition, and no one, even his unofficial Spymaster knew what had happened. He had been helped to bed by his serfs, bidden goodnight to them, and when they had gone to help him to dress, there was only his gory remains. What followed was of no concern to Johann, the vagaries of politics and succession of no interest to him as the Jester sought to uncover what had befallen the lord he had failed so utterly. With each passing day spent in intense investigation, however, the trail of information grew colder and colder. He was a man possessed, consumed by his failure, more than his desire to find it. Voracious, he devoured every piece of lore he could find, every little tidbit from his ad-hoc spy network that Might have yielded a clue. Even his dismissal from Court carried no weight in his mind next to his crusade for what happened to his Lord. After months and months of searching, all the information he found could be narrowed down to It had happened upon the night of the Full Moon, and a single scullery maid had seen a scarred serf she did not recognize, fleeing through the kitchen in the harried and raucous confusion of the next morning’s discovery. It was more than he’d manage to overturn from the beginning, and he found his feet moving almost of their own accord, leaving behind the life he’d built in an attempt to follow the scarred man, his mind consumed with a burning thirst that could only be slaked with the blood of his quarry. He took with him very little, including his mask and his motley, as well as what little money he cared to find. For several years he traveled, searching for any odd bit of lore or information on a man that may long have been dead. In this time, whenever he found his coffers running low, he took work in his former field, both as an entertainer and,when he covered his face with the blackened mask that had been his badge of office, and his body in his former motley, as a spy. He gave a name only when he had to, and never that of his birth, lest he bring shame to his former family, instead, merely shortening his name, and telling any he met only that “They call me Jack.” Many were his travels, few were his battles, so effective was he at his job, and a trail of contacts lay scattered in his wake. Former employers, temporary allies, and a smattering of old friends, including a particular family whose dark reputation for dealing with denizens of the night he had come across. Many times, he found himself in the home of the Belmonts, aiding them with information that would assist their own quests in exchange for food and shelter, and the rare piece of information, (the odd sighting here or there, the occasional tale of foul deeds done in the light of the full moon,) on the scarred man. And so his tale had finally begun, the stories of a man named Jack, who could tell such tales that could carry one away to another time and place, of a masked spectre who could find information on any man or beast save for one. The story of the Mad Harlequin. The tale of the Ragged Jester. The Song of Jack Motley.
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purifyweirdshard
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Post by purifyweirdshard on Apr 4, 2017 22:19:39 GMT -6
Dungeon CrashesSo while jogging last night (well...a few nights ago now, since I started typing this up like Monday or something), some really cool ideas came to me. If we can edit in new things into the Fantasy Grounds campaign we're doing, I'm thinking that these Castlevania feats could occupy spell/feat spots in place of one of those standard abilities, each of them being a 1x a day thing, and each too with a certain drawback or condition to consider. They could get more powerful depending on the level of slot that they've taken/the character's overall level. I'd be fine with just the primary crash for each character if we do it (if multiple is too much). All damage and range values are just basic examples to give an idea, Mike would know best there. Or...two per character in general, choosing one at level 3 (combined between classes), another at level 5, and at level 8, a final set unlocks. Alexandra - Sunraiser Ancestral Heart of Fire (primary/default) The burning passion of the Belmont family to vanquish the horrible night manifests as a burning effect on the whip of the user for 15 minutes. Adds 1d6 fire damage to attacks during this period. Conditions: If Elias is within 15 feet of flame attack, he will suffer detrimental effects of varying degrees, depending At higher levels: Longer durations, 1d8 at level 5, two hours and 2d8 at level 8, etc (Mike deciding these values of course) Mike should also play a version of Heart of Fire during this sometimes ;p Blade Rush (also as seen in the above video) Bladed secondary weapon in hand, Alexandra rushes forward 15 feet in distance, completely invincible during and passing through enemies as she travels. This doubles as a mobility option to cover extra ground as well as an attack, and is an option to traverse terrain or dangerous conditions due to its invincible property. Deals damage equal to the weapon's plus an extra 1d6. Conditions: Requires a bladed weapon, the requisite distance and ends her turn (i.e. cannot Blade Rush and then move, but can move and then use the attack) At higher levels: Ability to chain x2 at level 5 with double attack and 30 ft distance, as well as terrain destruction of thin walls and breakable objects, lastly ability to chain x3 at level 8 with (strength check pending) ability to destroy thick walls and obstacles Level 8 only, ? (I have ideas, but you get the idea for now, may also be plot dependent) EliasSoul of Frost (primary) tcrf.net/images/b/b6/Castlevania_III_Sypha_JP.pngThe earliest form of what would generations later be known as Freezing Crystal or Blue Splash, holy magical energy and the chilling and secretive past Elias holds in his heart coalesce into crystalline orbs of frost that spread in all directions around him - establishing a duality of fire and ice between him and Alexandra. The projectiles spread in a 20 ft radius around him. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 3d6 cold damage and its speed is reduced by 10 feet until the start of the next turn. On a successful save, it takes half as much damage. A creature killed by this spell becomes a frozen statue until it thaws. (If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free. - taken from Freezing Sphere: www.5esrd.com/spellcasting/all-spells/f/freezing-sphere/ ) Conditions: Due to the relatively wild, unbridled nature of this emotional attack, it will also strike friends if they are nearby. If Elias has been threatened or merely feels so by burning or a dragon-like attack, he may respond with this regardless of the situation as a desperate, nigh uncontrollable outburst of defense. A higher levels: 5ft radius and 1d6 increase at each character level, further decrease in movement, and level 8 delays turn order Holy Symbol Elias attacks with his holy symbol as if a throwing weapon, streaking elegantly through the air with a sparkling blue trail, dealing 1d8 radiant damage to everything in its path, which then stops at 20 feet, and deals another 1d8 radiant as it returns as if a magical boomerang. If Elias has movement available before he throws, he may move out of the way of the returning projectile to have it hit enemies behind him for one roll as well - retrieving it after the battle. Conditions: Exhausts his Holy Symbol, so it cannot be used as a spellcasting focus for the rest of the day. At higher levels: Slight range increases, and at level 5, ability to throw twice in one day, and at level 8 deals 4d6 radiant damage Level 8 only: Grand Cross, Holy Storm Jack Motley - redmalkav Nightwalker Lore (primary) Having read to the point of obsession many tales of adventure, both the good and certainly the dark, Jack is able to combine his magical prowess and uncanny ability to act out vicarious feats to reproduce effects, spirits and illusions feared in the legends of Wallachia. The lore actions: Fool's HellfireJack is able to fully teleport up to 30 feet to any location in his sight so long as footing exists to it, invincible and unhindered as he travels. This can be used after his movement option. Upon reappearing, he has an option to cast a single 1d6 fireball toward a creature of his choosing. Conditions: As above, the lower the level, the more restriction on how/to where he can move, and the detriment relating to Elias still stands At higher levels: Grows exponentially in efficacy, adding one fireball at level 4, a total of 3 at level 5, and at that level footing does not have to exist to teleport to a standing location, and 15 foot elevation is accessible. At level 8, an option to fire two large molten fireballs that pierce and persist through enemies, dealing 3d8 damage is available, and there is no height or distance restriction so long as he can clearly see the location Phasing BackstabNot quite a teleport, not entirely a trick on the senses either, Jack's skill enables him to in a flash appear behind an enemy and deliver a guaranteed sneak attack strike so long as they are within a 15 ft distance. Conditions: Only those mentioned, and must be using a melee weapon. At higher levels: Range increases, and at level 5 grants an additional non-sneak attack followed by phasing back to his original location, and at level 8 grants two guaranteed sneak attacks before returning Level 8 only: ? Mr. JeevesHouse Dănești Skilled in quickness and feats of acrobatics as it was as a talented thief, Jeeves developed his repertoire further by training with acrobatic hunters of the Dănești clan, though he finds their extreme feats of dexterity a bit taxing. Wall ClimbOnce a day, Jeeves is able to effectively, though with effort, climb walls for a full hour. The makeup and material of the structure is not particularly important, as he has been taught the skill by masters and practiced it to a great level of proficiency already. Conditions: At earlier levels, can only use this as a movement option, and is a sitting duck for ranged attacks, though melee creatures will not be able to reach him. Jeeves regularly experiences profound fatigue following these actions, halving his movement range for the hour after. At higher levels: Ability to attack (one handed ranged weapon) from wall at level 5, and limited traversal of ceilings (1 minute) with no attack available. At level 8, able to traverse both walls and ceilings without restriction during the time limit Silver DaggerA special silver dagger borrowed (hopefully) from the Dănești family, which deals 1d8 piercing damage (plus a dexterity bonus) with a thrown range of 60 feet, and adds an extra 1d6 radiant damage to werebeasts. Conditions: Must be retrieved (must, because it's not his) and straight line of sight only. At higher levels: At level 5, the dagger deals 2d6 and continues a piercing trail after its target. At level 8, it is a guaranteed critical hit against any creature of the night if it hits. Level 8 only: Thousand Edge (dagger item crash) ______ And that's what I've got so far. I'm also thinking about Dual Crashes (i.e. two characters can use their turns at the same time to do something powerful).
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Post by XombieMike on Apr 5, 2017 8:01:57 GMT -6
Wow, that is a lot of content right there. Anything is possible. Balance is important to the system. The best way to approach custom abilities is to look at what class features, feats and spells are available to a character at a level and customize it to fit the style you want.
Alexandra just reached level 3 and picked Weapon Master as the martial focus. This grants a selection of combat maneuvers that affect things such as movement, knocking down foes or adding damage. These would be perfect for restyling in a way that doesn't change the outcome of combat but feels more Castlevania.
This is also encouraged for any spell. The way spells look and sound can be completely up to the player, so long as the dice roll the same way and the effects have the same outcome.
You will find items throughout the game that will fit Castlevania, so those will add some of the style as well.
Let's look at sacred flame. I believe cantrips can be cast all day long without worrying about them running out. This is a fire spell, but for you it would make more sense to be an ice spell. It does radiant damage anyway, so why not just say it's multiple orbs of frost that deal the same amount of radiant damage and requires the same dex save? I'm more than fine with changing this stuff. In fact, I encourage it.
Now let's look at Flame Strike. A 5th level spell you could change.
Once again we can take a fire spell which is something that doesn't fit your character and make it more like a holy cross. This is a ranged attack that does radiant damage and fire damage. Let's just change it from fire to slashing damage and keep the radiant damage. Instead of it being a cylinder make it a 30 foot line. It can deal half the damage there and half on the way back.
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Post by purifyweirdshard on Apr 5, 2017 9:26:14 GMT -6
Hm, well I'd be fine too with just using one each of these for the characters. Just gave multiple ideas for what the other players might like/the thought that it may be attacks and/or mobility stuff.
I hadn't considered renaming/adjusting the existing cantrips/spells. Sacred Flame is a single target ranged attack, more or less, but I see what you mean. The thing about that is though, this is kind of playing into how I'm imagining the characters as counterparts to the CV3 cast: Alexandra: The Belmont Elias: Sypha/church hunter Jack: Alucard Jeeves: Grant Dănești
It almost matches up perfectly, and if I get that ice thing, I'll have Sypha's full set of "fire", ice and "lightning" attacks - the last of which being Guiding Bolt. Jack isn't a dhampir obviously, but the way his background works and character type makes sense for how some of the moves can be implemented. Going with SotN Alucard-y stuff instead though since there's more to choose from than just bat form, which would be definitely stretching it lol.
We'll see what the others think about it, I suppose? Just the primary ones were my main ideas.
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XombieMike
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Post by XombieMike on Apr 5, 2017 9:33:01 GMT -6
I kept adding on to my post. I hope you saw the flame strike mod.
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BalancedHydra
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Post by BalancedHydra on Apr 5, 2017 9:43:17 GMT -6
Okay. I have a few questions about this campaign
1) Does this take place during the Akumajo world and timeline or Its own world with it's similarities and inspiration? 2) What about non-human player characters? (Elves, dwarves, so on...) 3) As a potential player, Is there anything I have/can do?
I do have more questions but those are situational ones and can be changds or eliminated depending on the answers of the above.
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purifyweirdshard
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Post by purifyweirdshard on Apr 5, 2017 9:50:41 GMT -6
Yeah I did, that's a cool idea...I hear you on balance btw and that's a good reason to try to stick to existing abilities so we don't screw things up...or the opposite and end up with something that's not even worthwhile. More liberty is more fun, though.
Hm...yeah, theoretically some of this could be worked in by just altering some types of damage or minor changes. It will be fun to look through that and Castlevania-ize 5th edition attacks lol. Anybody else already consider how we kind of match up to the CV3 team?
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