XombieMike
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Post by XombieMike on Feb 23, 2017 22:42:06 GMT -6
Is this a legit poll, or is this just me wanting to talk more about the comic K. Azune made? I just want to talk about this comic more. Seriously though, seeing Miriam kick down a wall even though she had her sword made me think that's the way it should always be. Her primary default attack is a kick. It's bad ass. It makes sense. Finding secrets in walls is classic, and this is making it better. Right??? Vote! That wall kick was all Azune and none of me. All I gave was the dialogue and a couple of suggestions. When I wrote this, the Gieremund monster wasn't announced yet. It was a last minute thing to change the demon from just a "dog headed demon" to Gieremund. The tongue line was already in there. Isn't that weird? I think it's cool. I had no prior knowledge that enemy was about to be announced. So the idea was to focus on how the curse gets worse as Miriam defeats her enemies. Although killing them makes her more powerful it also robs her of her humanity. She gets the shards and new powers, but these demons leave a mark on her skin and her soul. The last frame is similar to the one above it on purpose, to highlight the difference that she has a new shard, and it's glowing. A nice detail is that it's the same color as the demon's glowing eyes, and unlike the first frame the shard is now glowing. Of course you wouldn't notice that shard in particular in the first frame, but now you can. The mark on her soul is that even if she's gained some power from killing this demon, she's also gained it's taste for bones. This disturbs her, and she knows she is turning into something scary with each victory over her foes. This has indeed left her bitter, and perhaps Gieremund was right about her bitter bones.
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Post by mathuser on Feb 24, 2017 12:55:17 GMT -6
No don't care option in the poll.
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XombieMike
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Post by XombieMike on Feb 24, 2017 13:08:42 GMT -6
No don't care option in the poll. Well that's the option to just not vote.
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Busterific
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Post by Busterific on Feb 24, 2017 15:10:37 GMT -6
The idea of her kicking the wall rather than using a sword, whip, or gun would make sense to me to avoid dulling the blade, etc. On the other hand if I had a big hammer of some sort I'd likely use that rather than kicking a wall to open it up. I'm wondering if that can't be kicking in place of specific weapon types rather than always kicking.
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Post by XombieMike on Feb 24, 2017 15:26:05 GMT -6
I think it would be possible, and yeah a hammer would even be cooler, honestly. They just have to code:
Did the player attack a hidden thing? If they have a hammer weapon do that animation. Otherwise do a kick animation.
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Post by Busterific on Feb 24, 2017 17:06:58 GMT -6
That would be cool, but I could see several edge cases where the logic may get a little more fuzzy and need additional tweaking. They'd probably also have to take into consideration weapon reach were a long range weapon would hit the wall when kicking would not as well as what to do if an enemy is between the player and the wall and you're hitting both the enemy and the wall. In some of these instances they may end up finding a secret in the wall while not intentionally looking for one which I've done on occasion.
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Lestaroth
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Post by Lestaroth on Feb 24, 2017 18:52:11 GMT -6
Miriam knows her martial arts moves! Yes, kicking is pretty refreshing compared to the usual slash or crush walls until they crumble. It is a nice idea, I would have tried it if I had the demo. At least Miriam didn't learn from one ultra-famous Hylian the ability of using bombs... Oh wait, never say never. !! No... no way!! (attached pics, no cheating, no editing pictures)
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XombieMike
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Post by XombieMike on Feb 24, 2017 20:42:23 GMT -6
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Lestaroth
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Post by Lestaroth on Feb 24, 2017 20:51:09 GMT -6
XombieMike and do trust me, it did happen right when I finally got the right words for a reply on this thread. Let's just say... what are the chances for a wall crack to appear on this page, at that moment and at that precise spot, on a unique visit? ...Once in a lifetime. Let's treasure it for all eternity. (Btw, do you have a log on where and when wall cracks ever happened? That could further prove my claims.)
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XombieMike
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Post by XombieMike on Feb 24, 2017 21:12:36 GMT -6
Oh, I believe you. No need to verify.
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Post by Galamoth on Feb 25, 2017 14:03:02 GMT -6
It doesn't matter to me if Miriam can attack a breakable wall with any weapon she has equipped. I'm still going to use Shoe/Boot weapons to kick those walls down. (Especially if you get to " Fuhajin" with a special input)
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Post by allooutrick on Mar 7, 2017 20:40:13 GMT -6
From a gameplay perspective that can work rather well for the player. Granted the range limitation can be a downfall. Instead of having to look for a que from each wall and a sound effect, the player can recognize Miriam performed a specific animation. It'll be easier to recognize when a breakable wall is found. That's a nice comic too.
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Astaroth
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Post by Astaroth on Mar 8, 2017 0:58:21 GMT -6
from a player standpoint, that sounds neat, from a dev standpoint, i could see it being difficult to implement, would mean each breakable item would need an extra box that forces an animation while youre within it, and would that wall be breakable without said animation or when youre outside that box? how would it handle floor and ceiling breakables? it would be a cool easter egg to be sure, but i foresee the easiest method of checking for secret rooms being either a peeping eye style power or spamming a roomwide bomb and checking for new holes
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Lestaroth
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Post by Lestaroth on Mar 8, 2017 3:51:20 GMT -6
Oh, you made me think of a fun idea there, Astaroth.
Imagine there is a rather visible weak floor (that obviously is a unique passageway to a secret room or a minor shortcut. The only way to get through there would be to equip some heavy metallic ironwear (also doubling as strong armor) and walking on it/doing some little hop on it... maybe a downwards jump with a mace or boots could do it but... would it be fine?
Other ways would be denied, it's not like you should usually be able to crack walls with a whip or light spear normally... but yes, in CV games they gave in no matter what.
...There are also mechanics that seemingly have always been underused in videogames (or at least not much found in the games I played), such as wind coming from a part of a seemingly normal room without a window, smells, indented shapes that indicate a strong monster/boss nearby, etc.
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Post by Astaroth on Mar 15, 2017 22:44:51 GMT -6
having odd visual and sound cues like you mentioned would be extra nice, it is extra work but that extra layer of immersion that serves as clues to those paying attention to the world around miriam is something i could totally see being done by igas team, hell sotn had bugs whizzing by on trees that even i didnt know were there till iga pointed them out
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Post by Lestaroth on Mar 15, 2017 23:07:53 GMT -6
having odd visual and sound cues like you mentioned would be extra nice, it is extra work but that extra layer of immersion that serves as clues to those paying attention to the world around miriam is something i could totally see being done by igas team, hell sotn had bugs whizzing by on trees that even i didnt know were there till iga pointed them out A new IP (esp' when it's about an indie game) constitutes a chance to really implement fresh ideas, which will make it fully legitimate and separate from the series it was birthed from, if you catch my reference. I guess I've become really predictable on this. Little details in a game are also very welcome, they constitute anecdotes that will be relayed to other fans, game specialists, reviewers and casual gamers. It also proves the devs really want to make it fully lively, even when it comes to parts they could have totally skipped for convenience. It's like in a pl atformer or MMO. Imagine a river. Adding little fish, coral and algae will only give more life to it, making it more "real". I love such touches because I like to "stop and smell the flowers". Why be in a rush?
As for jokes and easter eggs, not to say completely strange tactics to beat bosses (Hey Ganondorf, want to go fishing?) are always fine in my book as long as they're not distasteful.
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Enkeria
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Post by Enkeria on Mar 16, 2017 6:26:44 GMT -6
Have IGA recieved our request?
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Post by spideryfingers on Mar 19, 2017 4:46:53 GMT -6
Logically speaking, you can't really have Miriam kicking down any wall. I mean, what kind of weak castle would that be? Kicking in a weak wall with cracks in would be fine. A wall more dense and harder would surely require some heavy metal objects/weapons ... or ... something similar to Liu Kang's flying kick
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Galamoth
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Post by Galamoth on Mar 19, 2017 6:43:35 GMT -6
Logically speaking, you can't really have Miriam kicking down any wall. I mean, what kind of weak castle would that be? Kicking in a weak wall with cracks in would be fine. A wall more dense and harder would surely require some heavy metal objects/weapons ... or ... something similar to Liu Kang's flying kick There's always Special Attacks, yes. Even with the shoe/boot weapons.
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Post by Enkeria on Mar 19, 2017 7:03:31 GMT -6
Walls with secrets are easy to kick. We aren't talking about any pillars or foundations needed to keep the magical dark castle from our deepest nightmares above the (hellfire) ground.
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