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Post by DarkPrinceAlucard on Dec 31, 2016 14:34:22 GMT -6
Hey guys, for those who are fans of my last Future Alucard hack you probably saw one of my videos where I gave a preview of the a SOTN related Alucard hack, this hack will be titled Castlevania Dawn of Symphony, it will serve as a direct sequel to Castlevania Symphony of the night and will feature many returning elements as well as characters from SOTN. The story was really done in a very convincing way and I feel fans will have fun uncovering the many references within the story to SOTN as well as how the events of this game ties into SOTN as a sequel to it. Returning characters from SOTN include Alucard Shaft Richter Belmont Maria Dracula Succubus Special thanks to Jop/Julian for the new Alucard sprites and Caminopreacher for the new story. Here are some images of the hack, I will upload a gameplay video later which will show the hack in action as well as give a glimpse at the new story. Images
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dragonkd
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that guy who writes APART
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Post by dragonkd on Dec 31, 2016 14:49:54 GMT -6
wow. everything seems just a little too relaxed with the story . besides that, will any of your hachs actually include ghameplay balancing?
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Post by DarkPrinceAlucard on Dec 31, 2016 15:14:05 GMT -6
wow. everything seems just a little too relaxed with the story . besides that, will any of your hachs actually include ghameplay balancing? What do you mean by "to relaxed"? Care to elaborate a bit? Also, as far as gameplay balancing goes that would require extensive knowledge of the game code itself, that is some advanced hacking right there that few possess, in fact I have not seen any AOS hacks that changes the core gameplay itself since that would require tools and knowledge that is not just out there on the web, the closest thing I have seen is Tonyjih adding new gameplay modes for separate characters and even with that does not change the core gamplay itself but merely builds on top of it. Long story short do not expect me to be rewriting the gamecode itself to add new gameplay mechanics and difficulty since that is out of my range of expertise sadly, these hacks are a way to bring some replayability to a great game by adding new character,souls,and weapon sprites and story elements. One thing I would love to do is add new music however, I may talk to Tonyjh about that one to see if he is willing to help.
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Enkeria
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Post by Enkeria on Dec 31, 2016 15:14:28 GMT -6
Would like to try it!
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Post by DarkPrinceAlucard on Dec 31, 2016 18:04:19 GMT -6
Thanks Enkeria - UPDATE -Ok here is the gameplay video showing Alucard in action, also shows the first encounter with Dracula and a look at the story firsthand, enjoy.
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Enkeria
Silver in the Dark
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Post by Enkeria on Dec 31, 2016 18:25:12 GMT -6
Noooo the endiing! Oh well, looks finished to me!
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Post by DarkPrinceAlucard on Dec 31, 2016 20:06:13 GMT -6
Noooo the endiing! Oh well, looks finished to me! Yea I know it looks done but sadly there is still much to do lol, I still have some of Alucard sprites to add such as his sliding down sideways and large weapons animations, I also have to finish adding the rest of the sprites for other characters since so far I only have their base sprites replaced and none of their actual moving sprites, then I still have to work on Dracula and Richter's battle sprites and then work on the weapons since for some odd reason AOS has a weird mechanic where the arm is actually attached to the larger weapons with it own palette and look, i have to go through all the weapons and get their palettes and then edit the arms to match Alucard's. Still much to be done lol.
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Post by dragonkd on Dec 31, 2016 21:57:37 GMT -6
relaxed by alucard working with the forces of darkness, but after seeing the demo vid it is certainly possible. I had assumed you knew how to modify values for stats and such, I fel you are overpowered in castlevania games as it is without adding.... alucards greatness into the mix.
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Post by DarkPrinceAlucard on Dec 31, 2016 23:11:49 GMT -6
relaxed by alucard working with the forces of darkness, but after seeing the demo vid it is certainly possible. I had assumed you knew how to modify values for stats and such, I fel you are overpowered in castlevania games as it is without adding.... alucards greatness into the mix. Yea as you can see in the vid its more of a "temporary truce" against a common enemy (the common enemy is revealed later in the game), Dracula still has his hatred for humans and for Richter/Belmont clan so Alucard would never join him fully because of that and Dracula would only work with Alucard because its his son and would still try to kill Richter. And I wish I could edit values to make the game harder but I just do not know how, if you know anywhere or anyone I can learn it from please point me in their direction since I would love to learn if possible, I'm still trying to get the hang of music hacking myself and trying to find someone to teach me that.
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LeoLeWolferoux
Wielder of Emptiness
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Post by LeoLeWolferoux on Jan 1, 2017 5:05:22 GMT -6
Soma Cruz VS Alucard...? :3
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Silver in the Dark
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Post by Enkeria on Jan 1, 2017 7:48:52 GMT -6
Soma Cruz VS Alucard...? :3 Alucard + Dracula + Belmont VS Miriam
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Ancient Legion
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jan 1, 2017 11:02:46 GMT -6
This hack is intended as a sequel, eh?
I wonder how it will fit between SotN and the "Nocturne of Recollection" radio-drama? (Featuring Lyudmil, Alucard's former servant, who helps him fight against Magnus, an incubus servant of Dracula.)
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Post by dragonkd on Jan 1, 2017 15:33:57 GMT -6
im not part of it, but the Zelda community has been hacking forever. basically, you find values in the ram of what you want to change, and then trace it back to where it is in the rom. change the value in the rom, and viola
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LeoLeWolferoux
Wielder of Emptiness
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Post by LeoLeWolferoux on Jan 3, 2017 0:03:02 GMT -6
im not part of it, but the Zelda community has been hacking forever. basically, you find values in the ram of what you want to change, and then trace it back to where it is in the rom. change the value in the rom, and viola Yup, sounds about right. there are some pretty crazy ones out there.
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Lestaroth
Wall Mac Hunter
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Jan 28, 2017 13:59:35 GMT -6
DarkPrinceAlucard Looks like a fun hack. Is Death in the cast? I don't see a Castlevania game without him. Then again, maybe he got annoyed enough he ambitioned to be the final boss and succeeded.
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Post by DarkPrinceAlucard on Jan 28, 2017 14:48:18 GMT -6
DarkPrinceAlucard Looks like a fun hack. Is Death in the cast? I don't see a Castlevania game without him. Then again, maybe he got annoyed enough he ambitioned to be the final boss and succeeded. Thanks, yea I was not able to add him to the cast sorry lol, I wanted to but there is only a short list of replaceable characters and he did not make the cut lol, I may add him to the cast of one of my future hack releases since I always disliked that he had no speaking role within the Sorrow series of games. Ok here is a new gameplay video showcasing the changes made to the running and double jump, it also shows a bit more of the new story as well as shaft's new shop design, A heads up that I plan on having new item layouts as well as new difficulty to make the game standout even more and this will be thanks to caminopreacher who will assist me, enjoy the video.
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Wall Mac Hunter
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Jan 28, 2017 15:09:13 GMT -6
Nice! I saw no running action, though. Shaft as the merchant... That is quite amusing. *Approved*
That said, if you keep the enemies lineup as is, Death will end being an enemy (boss) still.
Keep up the good work! It's really promising so far.
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Post by DarkPrinceAlucard on Mar 20, 2017 15:47:59 GMT -6
UPDATEOk I'm here to let everyone know I'm finally done! This will be the official hack release, some details about the hack are that there has been a lot of changes made to the hack to try to make this as much of a new experience for fans who have played Aria of Sorrow as possible. 1,New fanmade story that serves as a sequel to Symphony of the Night 2,New enemy stats increase to make the game harder (this plays into the narrative of the story) 3.New Item layouts throughout the castle 4.Returning characters from SOTN such as Richter,Alucard,Maria, Shaft, Succubus, and Dracula 5.Fan favorite music has been added to the game such as Bloody Tears, Wicked Child, Dracula's Castle,Nocturne,and many more 6.Palette changes to the UI and Shaft's shop 7.New weapons such as Dark Pain, Stellar Sword, and Laser Blade 8.New item stats and attributes for some weapons In addition to the changes above I have also kept all the items and changes from my previous hacks. Special thanks to caminopreacher for the big help with the story, enemy stat, and item hacking and to Julian/Jop for providing the Alucard sprites. ImagesVideoDownloadwww.mediafire.com/file/8ti5ckndkuna3fx/CastlevaniaDawnofSymphonyRELEASE.rar
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Mar 20, 2017 16:27:28 GMT -6
"Dawn of Symphony". I like it.
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Post by DarkPrinceAlucard on Mar 25, 2017 11:27:33 GMT -6
UPDATE
new updates have been made to the hack such as,
1.Changes to the whip knuckle, mach punch, cestus and poison fist animations.
2.Changes to the Dark Pain weapon and Hrunting weapons.
and
3.Changes to the enemy stats.
Here is the new download link, enjoy.
Download www.mediafire.com/file/1c3311u19o3c7t4/CVDawnOfSymphonyV1.1.rar
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