jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
Posts: 719
inherit
Master of the Candle Skeleton
41
0
Sept 8, 2017 20:55:25 GMT -6
484
jim
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
719
Jun 8, 2015 19:13:22 GMT -6
June 2015
jim
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Post by jim on Jul 7, 2015 6:36:50 GMT -6
I so want this to be an in-game enemy in Bloodstained: 8gif Yeah? Well I want this to be an in game enemy:
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Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
0
Sept 25, 2023 14:37:47 GMT -6
694
Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
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Post by Ciel on Jul 7, 2015 12:40:09 GMT -6
I so want this to be an in-game enemy in Bloodstained: 8gif Yeah? Well I want this to be an in game enemy: He would throw candles at us? Sure, lol.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
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Post by Arcueid Brunestud on Jul 7, 2015 12:50:18 GMT -6
Yeah? Well I want this to be an in game enemy: He would throw candles at us? Sure, lol. Kill him, and you might get the ability to throw candles too!
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
Posts: 719
inherit
Master of the Candle Skeleton
41
0
Sept 8, 2017 20:55:25 GMT -6
484
jim
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
719
Jun 8, 2015 19:13:22 GMT -6
June 2015
jim
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Post by jim on Jul 7, 2015 13:27:40 GMT -6
He would throw candles at us? Sure, lol. Kill him, and you might get the ability to throw candles too! Kill him and the candles might not respawn for the rest of the game!
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
Posts: 719
inherit
Master of the Candle Skeleton
41
0
Sept 8, 2017 20:55:25 GMT -6
484
jim
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
719
Jun 8, 2015 19:13:22 GMT -6
June 2015
jim
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Post by jim on Jul 7, 2015 13:43:09 GMT -6
Yeah? Well I want this to be an in game enemy: He would throw candles at us? Sure, lol. No he would run away if you got too close. But he would only replace the broken candles and ignore Miriam otherwise. I always figured that it'd be based on the rooms you'd been through and how long ago you were there. Something along the lines of the candle skeleton only appears in the room you've most recently left if you re-enter the room within say a duration of between 5 to 45 seconds, maybe set randomly or based on the size of the previous room. i.e. Lets say you had three sequential/linear rooms room 1, 2, and 3. (I know, real creative ) If you start off in Room 1 and proceed to Room 2, then if you re-enter Room 1 with in 5 to 45 seconds the candles you destroyed will still be gone but the skeleton will be there starting from the opposite side of the room progressing across (preset paths) spawning the new candles as needed. If you get too close (basically with in striking distance) the skeleton throws his stack of (unlit) candles in the air and runs away. I would say the candles should NOT cause damage. If you, however, do not re-enter the room within 5-45 seconds the candles are all instantaneously respawned. If you at any time proceed on to Room 3 from Room 2 (regardless of the time it takes to do that) the candles in Room 1 instantly respawn and now the timer starts for Room 2. Oh! And the candle skeleton would also never appear in dead-end rooms.
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inherit
1
0
1
Oct 22, 2015 19:56:49 GMT -6
364
Administrator
495
May 27, 2015 20:44:29 GMT -6
May 2015
admin
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Post by Administrator on Jul 7, 2015 14:20:22 GMT -6
jim has Candle Skeleton figured out! I'd like to see it in game too, and from the way IGA talked in the Devs Play with Double Fine, I expect it to be included.
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Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
0
Sept 25, 2023 14:37:47 GMT -6
694
Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
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Post by Ciel on Jul 7, 2015 21:27:52 GMT -6
He would throw candles at us? Sure, lol. No he would run away if you got too close. But he would only replace the broken candles and ignore Miriam otherwise. I always figured that it'd be based on the rooms you'd been through and how long ago you were there. Something along the lines of the candle skeleton only appears in the room you've most recently left if you re-enter the room within say a duration of between 5 to 45 seconds, maybe set randomly or based on the size of the previous room. i.e. Lets say you had three sequential/linear rooms room 1, 2, and 3. (I know, real creative ) If you start off in Room 1 and proceed to Room 2, then if you re-enter Room 1 with in 5 to 45 seconds the candles you destroyed will still be gone but the skeleton will be there starting from the opposite side of the room progressing across (preset paths) spawning the new candles as needed. If you get too close (basically with in striking distance) the skeleton throws his stack of (unlit) candles in the air and runs away. I would say the candles should NOT cause damage. If you, however, do not re-enter the room within 5-45 seconds the candles are all instantaneously respawned. If you at any time proceed on to Room 3 from Room 2 (regardless of the time it takes to do that) the candles in Room 1 instantly respawn and now the timer starts for Room 2. Oh! And the candle skeleton would also never appear in dead-end rooms. That is actually a good idea
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inherit
149
0
Jan 27, 2021 21:33:54 GMT -6
133
Philly "F'n" Belmont
[TI2] Go within or go without
218
Jun 14, 2015 16:55:33 GMT -6
June 2015
phillybelmont
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Post by Philly "F'n" Belmont on Jul 7, 2015 21:38:13 GMT -6
I would be completely satisfied if Bloodstained does not have any skeleton enemies at all...as long as Mr. Waxing Bone is on the candle job!!
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wiggychiggy
The Purulent One
Ancient Legion
We bones, lying here, for yours we wait
Posts: 136
inherit
The Purulent One
85
0
Jun 20, 2019 20:49:11 GMT -6
117
wiggychiggy
We bones, lying here, for yours we wait
136
Jun 12, 2015 21:23:09 GMT -6
June 2015
wiggychiggy
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Post by wiggychiggy on Jul 7, 2015 21:43:25 GMT -6
Yes, I think we all want to see the candle skeleton on the job now! Get the coders for Bloodstained working on this, stat!
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
Posts: 719
inherit
Master of the Candle Skeleton
41
0
Sept 8, 2017 20:55:25 GMT -6
484
jim
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
719
Jun 8, 2015 19:13:22 GMT -6
June 2015
jim
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Post by jim on Jul 8, 2015 7:27:41 GMT -6
Kill him, and you might get the ability to throw candles too! Kill him and the candles might not respawn for the rest of the game! I must say the more I think about it the more I like this idea. Except that I would make one change to my statement above. Not only would the candle skeleton run away if you got too close, if he took any damage he would also immediately run away as well. On easy/normal difficulty if you manage to kill the candle skeleton the skeleton will eventually respawn. It should happen maybe after 10-15 minutes and/or after exploring X number of rooms as in room transistions not necessarily NEW rooms. For the room transitions maybe somewhere in the range of 15 to 20. During that time all of the candles you destroy stay gone until the candle skeleton respawns. After he respawns all the candles in rooms that are not adjacent to the room you are in are instantly respawned and the timer previously described starts for both adjacent rooms and then follows the normal rules. If you are playing in hard or nightmare mode, if you kill the Candle skeleton he is gone for the rest of that game and does NOT respawn. And NEITHER DO ANY OF THE CANDLES YOU DESTROY!!! XD
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
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Post by Galamoth on Jul 8, 2015 8:09:28 GMT -6
Kill him and the candles might not respawn for the rest of the game! I must say the more I think about it the more I like this idea. Except that I would make one change to my statement above. Not only would the candle skeleton run away if you got too close, if he took any damage he would also immediately run away as well. On easy/normal difficulty if you manage to kill the candle skeleton the skeleton will eventually respawn. It should happen maybe after 10-15 minutes and/or after exploring X number of rooms as in room transistions not necessarily NEW rooms. For the room transitions maybe somewhere in the range of 15 to 20. During that time all of the candles you destroy stay gone until the candle skeleton respawns. After he respawns all the candles in rooms that are not adjacent to the room you are in are instantly respawned and the timer previously described starts for both adjacent rooms and then follows the normal rules. If you are playing in hard or nightmare mode, if you kill the Candle skeleton he is gone for the rest of that game and does NOT respawn. And NEITHER DO ANY OF THE CANDLES YOU DESTROY!!! XD This should be one of the Cheats for the game. Especially the permanent destruction of candles. I'd actually miss that candle skeleton if it was gone for the rest of the game. I guess I just won't kill it on Hard or Nightmare.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
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Post by Astaroth on Jul 11, 2015 10:14:26 GMT -6
why am i only seeing the standard smileys? nvm, they got seperated into new smileys
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Leon
All-Seeing Eye of Truth
Ancient Legion
Bringer of (Un)Life
Posts: 478
inherit
All-Seeing Eye of Truth
207
0
1
Feb 19, 2017 15:25:00 GMT -6
296
Leon
Bringer of (Un)Life
478
Jun 27, 2015 23:24:13 GMT -6
June 2015
leon
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Post by Leon on Jul 11, 2015 10:16:08 GMT -6
What happens when you post " " without quotation marks?
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
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Post by Galamoth on Jul 11, 2015 15:52:03 GMT -6
What happens when you post " " without quotation marks? A toast happens!
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XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
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Post by XombieMike on Jul 11, 2015 16:01:13 GMT -6
I really wish I new how to control the naming of those things. It should be winepng. hmm.. ok, did it work without screwing up all the previous ones??? Well, the good news is that I figured out how to rename it. The bad news is that it breaks all the previous images.
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SML
Summoner of the Undead Army
Loyal Familiar
"Omnia-Om-Nom-Omni-Omnia Vanitas!!#@$"
Posts: 265
inherit
Summoner of the Undead Army
8
0
Aug 21, 2017 19:02:47 GMT -6
131
SML
"Omnia-Om-Nom-Omni-Omnia Vanitas!!#@$"
265
May 28, 2015 9:58:53 GMT -6
May 2015
raymond
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Post by SML on Jul 11, 2015 17:25:13 GMT -6
Is a wine glass? I couldn't tell. You could make the " " image the same as " ". Obviously there would be two wine glasses on the smiley menu, but that's the only way to not break the previous images as far as I know.
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XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
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Post by XombieMike on Jul 11, 2015 17:32:54 GMT -6
The bad thing about these smileys is that in mobile they don't show up. They just get the text. The text should say something that is related to the image. If we have two of the same image, people will continue to use both. If one is much better than the other we can eventually phase the old one out. I would rather fix this now than have it happen on down the road. Of course... we could just live with gold ol' and it's sequential brethren if it's that bothersome. Maybe there are some other options too. Like having the same image for both, but text on one of them or something. I'm open to suggestions.
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inherit
Devil Forgemaster
154
0
Jun 15, 2015 0:49:40 GMT -6
122
DragonByDegrees
[TI0]
257
Jun 14, 2015 21:09:54 GMT -6
June 2015
dragonbydegrees
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Post by DragonByDegrees on Jul 11, 2015 17:47:00 GMT -6
Kill him and the candles might not respawn for the rest of the game! I must say the more I think about it the more I like this idea. Except that I would make one change to my statement above. Not only would the candle skeleton run away if you got too close, if he took any damage he would also immediately run away as well. On easy/normal difficulty if you manage to kill the candle skeleton the skeleton will eventually respawn. It should happen maybe after 10-15 minutes and/or after exploring X number of rooms as in room transistions not necessarily NEW rooms. For the room transitions maybe somewhere in the range of 15 to 20. During that time all of the candles you destroy stay gone until the candle skeleton respawns. After he respawns all the candles in rooms that are not adjacent to the room you are in are instantly respawned and the timer previously described starts for both adjacent rooms and then follows the normal rules. If you are playing in hard or nightmare mode, if you kill the Candle skeleton he is gone for the rest of that game and does NOT respawn. And NEITHER DO ANY OF THE CANDLES YOU DESTROY!!! XD I see the cons for killing it, but what are the pros? What should players get or potentially get for slaying the candle skeleton?
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
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Post by Arcueid Brunestud on Jul 11, 2015 17:58:48 GMT -6
I must say the more I think about it the more I like this idea. Except that I would make one change to my statement above. Not only would the candle skeleton run away if you got too close, if he took any damage he would also immediately run away as well. On easy/normal difficulty if you manage to kill the candle skeleton the skeleton will eventually respawn. It should happen maybe after 10-15 minutes and/or after exploring X number of rooms as in room transistions not necessarily NEW rooms. For the room transitions maybe somewhere in the range of 15 to 20. During that time all of the candles you destroy stay gone until the candle skeleton respawns. After he respawns all the candles in rooms that are not adjacent to the room you are in are instantly respawned and the timer previously described starts for both adjacent rooms and then follows the normal rules. If you are playing in hard or nightmare mode, if you kill the Candle skeleton he is gone for the rest of that game and does NOT respawn. And NEITHER DO ANY OF THE CANDLES YOU DESTROY!!! XD I see the cons for killing it, but what are the pros? What should players get or potentially get for slaying the candle skeleton? My idea was to potentially gain the ability to create candles of your own.
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inherit
Devil Forgemaster
154
0
Jun 15, 2015 0:49:40 GMT -6
122
DragonByDegrees
[TI0]
257
Jun 14, 2015 21:09:54 GMT -6
June 2015
dragonbydegrees
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Post by DragonByDegrees on Jul 11, 2015 18:00:36 GMT -6
I see the cons for killing it, but what are the pros? What should players get or potentially get for slaying the candle skeleton? My idea was to potentially gain the ability to create candles of your own. That would be neat. What would you have the thrown candles do?
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