inherit
Devil Forgemaster
154
0
Jun 15, 2015 0:49:40 GMT -6
122
DragonByDegrees
[TI0]
257
Jun 14, 2015 21:09:54 GMT -6
June 2015
dragonbydegrees
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Post by DragonByDegrees on Jun 18, 2015 21:32:34 GMT -6
I would say please make the familiars Player 2 controllable. While multiplayer is probably going to involve both players playing as Miriam, or one as Miriam and one as Johannes or Gebel (or the mystery character) , I kind of like this idea. I'm picturing another player jumping in, controlling a bat or ghost minion, and swooping into an enemy over and over for negligible damage. "I'm helping! I'm helping!" XD
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inherit
135
0
Jul 3, 2015 15:08:49 GMT -6
4
wishroom
19
Jun 14, 2015 8:54:02 GMT -6
June 2015
wishroom
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Post by wishroom on Jun 19, 2015 9:48:38 GMT -6
You're a true gentleman.
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20
0
Jun 6, 2020 11:05:56 GMT -6
84
iggyg85
191
May 28, 2015 19:30:12 GMT -6
May 2015
iggyg85
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Post by iggyg85 on Jun 19, 2015 12:27:26 GMT -6
I would say please make the familiars Player 2 controllable. While multiplayer is probably going to involve both players playing as Miriam, or one as Miriam and one as Johannes or Gebel (or the mystery character) , I kind of like this idea. I'm picturing another player jumping in, controlling a bat or ghost minion, and swooping into an enemy over and over for negligible damage. "I'm helping! I'm helping!" XD Oh I like that, maybe give it a Tails quality from early Sonic games where player 2 can fly you up to secret areas.
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Bloodleak
inherit
-2021
0
Nov 23, 2024 1:08:04 GMT -6
Bloodleak
0
Nov 23, 2024 1:08:04 GMT -6
January 1970
GUEST
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Post by Bloodleak on Jun 19, 2015 16:31:56 GMT -6
Castlevania: Symphony of the Night is my #1 favorite game of all time, across all genres. I hope Bloodstained: Ritual of the Night takes its place. I have faith that you can make it happen! Prove me right.
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inherit
69
0
Jul 15, 2018 17:59:31 GMT -6
18
comeonfhqwhgads
24
Jun 12, 2015 7:02:50 GMT -6
June 2015
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Post by comeonfhqwhgads on Jun 20, 2015 1:44:15 GMT -6
Thank you, can't wait to play it.
...and also, were you influenced at all by Vampire Hunter D?
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
Posts: 430
inherit
163
0
Jun 19, 2018 7:39:07 GMT -6
327
ChucklesTheJester
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
430
Jun 15, 2015 4:38:11 GMT -6
June 2015
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Post by ChucklesTheJester on Jun 22, 2015 7:40:05 GMT -6
Hmm, alright, might as well do this. Iga, if you were actually reading this, this is what I'd say to you about all of the discussion that goes on in this forum: I wouldn't worry about it too much. With all due respect to everyone involved - all of those ideas are great - most of them probably won't, and even shouldn't actually be used in the game. While an idea might seem, and may in fact be great on its own, a gameplay mechanic never stands on its own and needs to fit in with the rest of the game in a cohesive way that makes for a solid experience as a whole. An idea, no matter how good, shouldn't be used just because of "popular demand" if it would clash with a system that's already designed and in development. Iga knows what kind of game he wants to make, and what kind of thing it takes to make it, with a team of very talented creators, and his signature direction style that already admits and allows for great creative input from the rest of the team. Too much community input could just turn the game into a hot mess at this point. All of this brainstorming of game systems that takes place on this forum is mostly for our own enjoyment and to pass the time, really. The kind of community ideas that have the best chance to actually make it into the game are probably item and weapon designs, since those have no chance of compromising the gameplay experience. And yeah, the second half of the post was less for Iga and more for you guys so you understand my reasons for saying that.
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inherit
Devil Forgemaster
154
0
Jun 15, 2015 0:49:40 GMT -6
122
DragonByDegrees
[TI0]
257
Jun 14, 2015 21:09:54 GMT -6
June 2015
dragonbydegrees
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Post by DragonByDegrees on Jun 22, 2015 11:23:59 GMT -6
Hmm, alright, might as well do this. Iga, if you were actually reading this, this is what I'd say to you about all of the discussion that goes on in this forum: I wouldn't worry about it too much. With all due respect to everyone involved - all of those ideas are great - most of them probably won't, and even shouldn't actually be used in the game. While an idea might seem, and may in fact be great on its own, a gameplay mechanic never stands on its own and needs to fit in with the rest of the game in a cohesive way that makes for a solid experience as a whole. An idea, no matter how good, shouldn't be used just because of "popular demand" if it would clash with a system that's already designed and in development. Iga knows what kind of game he wants to make, and what kind of thing it takes to make it, with a team of very talented creators, and his signature direction style that already admits and allows for great creative input from the rest of the team. Too much community input could just turn the game into a hot mess at this point. All of this brainstorming of game systems that takes place on this forum is mostly for our own enjoyment and to pass the time, really. The kind of community ideas that have the best chance to actually make it into the game are probably item and weapon designs, since those have no chance of compromising the gameplay experience. And yeah, the second half of the post was less for Iga and more for you guys so you understand my reasons for saying that. We should have a weapon that fires homing blasts that do 9,999 DMG.
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
Posts: 430
inherit
163
0
Jun 19, 2018 7:39:07 GMT -6
327
ChucklesTheJester
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
430
Jun 15, 2015 4:38:11 GMT -6
June 2015
chucklesthejester
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Post by ChucklesTheJester on Jun 22, 2015 12:44:41 GMT -6
We should have a weapon that fires homing blasts that do 9,999 DMG. That'd be funny if I didn't use the word "design" to mean "what it looks like" in that sentence. It's still pretty funny.
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
Posts: 624
inherit
Great Old One
58
0
Apr 8, 2021 18:19:41 GMT -6
791
Cale
The world is indeed comic, but the joke is on mankind.
624
Jun 11, 2015 3:45:35 GMT -6
June 2015
cale
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Post by Cale on Jun 22, 2015 21:15:12 GMT -6
Thank you for your contribution to gaming history.
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inherit
186
0
Feb 13, 2018 0:13:51 GMT -6
5
neuroflare
12
Jun 24, 2015 3:32:56 GMT -6
June 2015
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Post by neuroflare on Jun 24, 2015 3:44:59 GMT -6
You rock. SotN is at the top of my recommend-games-to-people list. 2d platformers tend to stand the test of time, and its depth is phenomenal. I can't wait for bloodstained (or my beta copy). Take your time to make it perfect, don't see a deadline, see a possible goal.
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inherit
187
0
Jun 26, 2015 2:32:40 GMT -6
1
bismarckappa3
1
Jun 24, 2015 7:19:44 GMT -6
June 2015
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Post by bismarckappa3 on Jun 24, 2015 8:05:29 GMT -6
Love your hat! Also please make the mighty Bismarck Kappa III as a playable boss
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Oct 31, 2024 22:11:53 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
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Post by gunlord500 on Jun 24, 2015 13:38:45 GMT -6
Thanks Iga <3
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
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Post by Galamoth on Jun 24, 2015 13:52:56 GMT -6
I have faith that you, IGA-sama, will surpass expectations and make a much better "Castlevania"-esque game than all past ones.
I can't wait to see just how big the in-game castle is going to be.
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inherit
65
0
Oct 14, 2019 21:44:04 GMT -6
14
samuraifoochs
25
Jun 11, 2015 18:33:12 GMT -6
June 2015
samuraifoochs
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Post by samuraifoochs on Jun 24, 2015 15:22:53 GMT -6
This is the most excited I have been for a game since I was literally a child (I am now 28 years old). Thank you, IGA, for bringing back that childlike exuberance for video games that I have been missing for so long. Work hard, work well, work quickly, but be happy and healthy and know that we all support you!
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Navaden
inherit
-2616
0
Nov 23, 2024 1:08:04 GMT -6
Navaden
0
Nov 23, 2024 1:08:04 GMT -6
January 1970
GUEST
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Post by Navaden on Jun 24, 2015 16:39:19 GMT -6
Are you going to be playable in Boss Revenge mode for those who get the collectors edition?
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
Posts: 430
inherit
163
0
Jun 19, 2018 7:39:07 GMT -6
327
ChucklesTheJester
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
430
Jun 15, 2015 4:38:11 GMT -6
June 2015
chucklesthejester
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Post by ChucklesTheJester on Jun 25, 2015 8:02:14 GMT -6
Are you going to be playable in Boss Revenge mode for those who get the collectors edition? That is actually an EXTREMELY good question.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
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Post by Galamoth on Jun 25, 2015 13:02:54 GMT -6
Are you going to be playable in Boss Revenge mode for those who get the collectors edition? That is actually an EXTREMELY good question. Will we, the Army of the Night, be playable as a "Legion/Granfaloon"-esque Boss?
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inherit
198
0
Mar 26, 2016 12:59:43 GMT -6
4
Montgomery Bewley
5
Jun 25, 2015 13:15:27 GMT -6
June 2015
montgomerybewley
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Post by Montgomery Bewley on Jun 26, 2015 13:21:44 GMT -6
As others have stated.... a big THANK YOU. You have given us many great games and memories, can't wait for you to create more.
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Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
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Post by Motoko on Jun 30, 2015 15:32:36 GMT -6
Thank you so much for all your efforts while being a total goofball :3
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inherit
Worm Demon
219
0
Mar 12, 2021 6:12:17 GMT -6
175
spideryfingers
194
Jun 30, 2015 16:27:05 GMT -6
June 2015
spideryfingers
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Post by spideryfingers on Jul 1, 2015 4:21:32 GMT -6
There's a saying that goes "When love and skill go together, expect a masterpiece" ... I think that quote perfectly sums up Iga & SotN. Let's hope Bloodstained is another masterpiece
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