JeffCross
Shadow of the Night
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Post by JeffCross on Jun 17, 2015 5:11:04 GMT -6
this thread is about nothing in particular....
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Thomas
Ancient Legion
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Post by Thomas on Jun 17, 2015 5:27:05 GMT -6
Feels empty, like a calm nothing...
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 17, 2015 5:31:09 GMT -6
well it supposed to be lol
Well my first questions is have you ever made an MMORPG?
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Post by dumdodoor on Jun 17, 2015 5:34:40 GMT -6
Is this about SCP-0? Cause I cannot recall what that is nor have I even heard of it in the first pl- what? What do you mean?
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 17, 2015 5:45:41 GMT -6
no dumdodoor it's a thread about "nothing" where i can talk to people and "shoot the shit" no deep meaning in it or anything lol
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Thomas
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Post by Thomas on Jun 17, 2015 8:45:16 GMT -6
well it supposed to be lol Well my first questions is have you ever made an MMORPG? I have, thankfully, not worked on an mmo. I have lot of friends who have though. WoW, Wildstar, Eldescrolls online. I've always tried to work with smaller developers because I don't enjoy the corporate "cog in a machine" vibe of big studios.
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 9:13:37 GMT -6
cool I wanted to know cause I wanted to know the atmosphere. so on my other post with my "skills" how likely could I get a game making job... (be honest but leave the brutal part out of it please) I already don't think I can work in the gaming industry.
so to reiterate I can write(kinda, only scrips and scenarios) I can do concept art character moves and mechanics (I have no idea if this is a thing)
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Post by dumdodoor on Jun 17, 2015 9:29:30 GMT -6
no dumdodoor it's a thread about "nothing" where i can talk to people and "shoot the shit" no deep meaning in it or anything lol Good cause there's literally nothing to talk about that silly thing... if there's any.
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jun 17, 2015 11:36:19 GMT -6
Nothingness?
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Thomas
Ancient Legion
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Post by Thomas on Jun 17, 2015 13:32:10 GMT -6
cool I wanted to know cause I wanted to know the atmosphere. so on my other post with my "skills" how likely could I get a game making job... (be honest but leave the brutal part out of it please) I already don't think I can work in the gaming industry. so to reiterate I can write(kinda, only scrips and scenarios) I can do concept art character moves and mechanics (I have no idea if this is a thing) So you've got three different positions listed there. Writing, Art and Design. My first suggestion, if you really want to get into games is to focus your skills. Pick one avenue you are most interested in and pursue that. You want to have very strong skills in one department, you definitely won't be able to do it all. Writing - There's generally 2 areas writers find work in games. Lore and mission/quest design. Either one will most likely require an english or history degree and I would rank these jobs as "rare" because they don't necessarily require and game knowledge, thus there's more potential candidates. Concet Art - Probably the most sought after position in game art. Everyone wants to do it so there's a TON of competition. There is a wide range of potential positions so it's not impossible to get in, but you need some serious talent to excel long term. This is a guy I went to school with who's been successful as a concept artist artofty.deviantart.com/gallery/ That's the level of illustration skill studios are looking for. Game Design - Character abilities, game mechanics, stat tuning, etc. all falls under under the design umbrella. Each studio does it differently, but generally there's quite a few designers needed for any given project. This is definitely the easiest area, besides maybe environment art to get an entry level position for.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
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Aug 2, 2019 16:52:01 GMT -6
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 18:43:28 GMT -6
cool I wanted to know cause I wanted to know the atmosphere. so on my other post with my "skills" how likely could I get a game making job... (be honest but leave the brutal part out of it please) I already don't think I can work in the gaming industry. so to reiterate I can write(kinda, only scrips and scenarios) I can do concept art character moves and mechanics (I have no idea if this is a thing) So you've got three different positions listed there. Writing, Art and Design. My first suggestion, if you really want to get into games is to focus your skills. Pick one avenue you are most interested in and pursue that. You want to have very strong skills in one department, you definitely won't be able to do it all. Writing - There's generally 2 areas writers find work in games. Lore and mission/quest design. Either one will most likely require an english or history degree and I would rank these jobs as "rare" because they don't necessarily require and game knowledge, thus there's more potential candidates. Concet Art - Probably the most sought after position in game art. Everyone wants to do it so there's a TON of competition. There is a wide range of potential positions so it's not impossible to get in, but you need some serious talent to excel long term. This is a guy I went to school with who's been successful as a concept artist artofty.deviantart.com/gallery/ That's the level of illustration skill studios are looking for. Game Design - Character abilities, game mechanics, stat tuning, etc. all falls under under the design umbrella. Each studio does it differently, but generally there's quite a few designers needed for any given project. This is definitely the easiest area, besides maybe environment art to get an entry level position for. so it seems the only one I can feasibly do is Game Design... have you seen my tumbler and the list of moves I came up with and the first one was not even original ( Sonic Slash, Shattering Pane, Scattered Funeral Petals) I actully make games in my head (don't we all?) and that's my favorite part, comming up with Character abilities & game mechanics... but will that need serious programming skills for that?
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Post by Administrator on Jun 17, 2015 20:31:27 GMT -6
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Post by DragonByDegrees on Jun 17, 2015 22:08:05 GMT -6
Nothung kinda sucked. I wouldn't recommend it for any of the three Castlevania games it appeared in.
...wait, you said nothing, not Nothung. My bad.
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Post by DragonByDegrees on Jun 17, 2015 22:10:52 GMT -6
So you've got three different positions listed there. Writing, Art and Design. My first suggestion, if you really want to get into games is to focus your skills. Pick one avenue you are most interested in and pursue that. You want to have very strong skills in one department, you definitely won't be able to do it all. Writing - There's generally 2 areas writers find work in games. Lore and mission/quest design. Either one will most likely require an english or history degree and I would rank these jobs as "rare" because they don't necessarily require and game knowledge, thus there's more potential candidates. Concet Art - Probably the most sought after position in game art. Everyone wants to do it so there's a TON of competition. There is a wide range of potential positions so it's not impossible to get in, but you need some serious talent to excel long term. This is a guy I went to school with who's been successful as a concept artist artofty.deviantart.com/gallery/ That's the level of illustration skill studios are looking for. Game Design - Character abilities, game mechanics, stat tuning, etc. all falls under under the design umbrella. Each studio does it differently, but generally there's quite a few designers needed for any given project. This is definitely the easiest area, besides maybe environment art to get an entry level position for. so it seems the only one I can feasibly do is Game Design... have you seen my tumbler and the list of moves I came up with and the first one was not even original ( Sonic Slash, Shattering Pane, Scattered Funeral Petals) I actully make games in my head (don't we all?) and that's my favorite part, comming up with Character abilities & game mechanics... but will that need serious programming skills for that? I really like Scattered Funeral Petals. It would make for a great evasion move, and I could see myself using it, reversing direction, and then using it again over and over while laughing.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
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May 12, 2022 10:35:19 GMT -6
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[TI0] Real Time VFX all day long!
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Post by Thomas on Jun 18, 2015 15:41:20 GMT -6
So you've got three different positions listed there. Writing, Art and Design. My first suggestion, if you really want to get into games is to focus your skills. Pick one avenue you are most interested in and pursue that. You want to have very strong skills in one department, you definitely won't be able to do it all. Writing - There's generally 2 areas writers find work in games. Lore and mission/quest design. Either one will most likely require an english or history degree and I would rank these jobs as "rare" because they don't necessarily require and game knowledge, thus there's more potential candidates. Concet Art - Probably the most sought after position in game art. Everyone wants to do it so there's a TON of competition. There is a wide range of potential positions so it's not impossible to get in, but you need some serious talent to excel long term. This is a guy I went to school with who's been successful as a concept artist artofty.deviantart.com/gallery/ That's the level of illustration skill studios are looking for. Game Design - Character abilities, game mechanics, stat tuning, etc. all falls under under the design umbrella. Each studio does it differently, but generally there's quite a few designers needed for any given project. This is definitely the easiest area, besides maybe environment art to get an entry level position for. so it seems the only one I can feasibly do is Game Design... have you seen my tumbler and the list of moves I came up with and the first one was not even original ( Sonic Slash, Shattering Pane, Scattered Funeral Petals) I actully make games in my head (don't we all?) and that's my favorite part, comming up with Character abilities & game mechanics... but will that need serious programming skills for that? Design is not programming, so you won't need to know code. Having experience and knowledge of scripting is a huge plus, but not required... design positions vary greatly from studio to studio. It sounds like you are looking for a "game design" position where you get to come up with abilities and moment to moment gameplay elements, but not necessarily implement them. If you're serious about it then you need to be practicing. Get something like Unity and start learning the in's and outs. Part of being a designer is understanding limitations of not only the platform you're working on, but the scope of the project and how it affects other departments. Anyone can sit down and think up crazy awesome over the top spells and abilities, but what's important is knowing how those things actually get made and keeping your designs feasible within the constraints of a project.
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H
Watermelon Overlord
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Post by H on Jun 18, 2015 15:54:30 GMT -6
In relation to something: Shovel Knight is actually a pretty fun game. Wonder how he'll appear Bloodstained. In relation to nothing:
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 18, 2015 16:21:28 GMT -6
so it seems the only one I can feasibly do is Game Design... have you seen my tumbler and the list of moves I came up with and the first one was not even original ( Sonic Slash, Shattering Pane, Scattered Funeral Petals) I actully make games in my head (don't we all?) and that's my favorite part, comming up with Character abilities & game mechanics... but will that need serious programming skills for that? Design is not programming, so you won't need to know code. Having experience and knowledge of scripting is a huge plus, but not required... design positions vary greatly from studio to studio. It sounds like you are looking for a "game design" position where you get to come up with abilities and moment to moment gameplay elements, but not necessarily implement them. If you're serious about it then you need to be practicing. Get something like Unity and start learning the in's and outs. Part of being a designer is understanding limitations of not only the platform you're working on, but the scope of the project and how it affects other departments. Anyone can sit down and think up crazy awesome over the top spells and abilities, but what's important is knowing how those things actually get made and keeping your designs feasible within the constraints of a project. I know I might sound like a noob, but I ask about things when I don't know, what is Unity?
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Arcueid Brunestud
True Ancestor
Ancient Legion
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jun 18, 2015 16:34:26 GMT -6
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
Shadow of the Night
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0
Aug 2, 2019 16:52:01 GMT -6
711
JeffCross
[TI0] Die monster!!!!!!
1,365
Jun 9, 2015 16:58:57 GMT -6
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Post by JeffCross on Jun 18, 2015 16:42:22 GMT -6
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