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Post by XombieMike on May 11, 2016 19:32:30 GMT -6
That's a fantastic idea, Mike. I think you could draw a bigger audience than usual with that, too. We haven't had someone on yet that's directly involved in the making of games, either. Well, we have had two producers on. I'm pretty sure they qualify.
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Canopus
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Post by Canopus on May 11, 2016 22:00:43 GMT -6
Salt and Sanctuary. It's like Igavania's SotN meets Dark Souls. Leveling is certainly a thing in that. I also suggest an odd ball...
El Shaddai: Ascension of the Metatron (not really any leveling here and few igafania scenes, but worth a glance for the mythos).
Igavania-like games (some aspects, but not all):
Shantae Shovel Knight Guacamelee!
[reserved for more suggestions]
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LuckPercentSRL
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Post by LuckPercentSRL on May 12, 2016 20:58:58 GMT -6
It's weird... The video looks very promising, but a lot of folks I've asked about the game have had very mixed feelings about the game. I went ahead and got it, so we'll see. Funny though, one of the negative comments I remember reading on Steam for it was that it only took the guy 9 hours to beat the game. To me that's a pretty lame excuse not to like a game. If it only took him 0.5-1.5 hours, ok I'd give him that that's a bit short. But 9 hours? Come on. This isn't Final Fantasy after all. I haven't played Axiom Verge, but I'm a Tom Happ fan because of this game and watching LuckPercentSRL speed run it. The music is good too. Tom made some appearances during the Bloodstained Kickstarter to lend his support. In fact if you go to the comments section of the latest update you can see that Tom still follows the project. I would love to talk to Tom about Bloodstained and Axiom Verge on a Bloodstained Community Broadcast, but would you all be interested in an episode like that? I also have some interest in Dan Adleman's involvement with Axiom Verge and the project he is currently working with. Oh totally Mike! I would love to hear a podcast with Verge's own Tom Hap. The dude is a joy to hear as he's very open to talk about either the game itself or other projects around. He'd make a great member on the podcast. Maybe you could do a duo with him and Dan at the same time? Maybe spice things up a notch? Its up to you. And if anyone is looking to play Axiom. I'd highly recommend it. If you loved the Metroid series and wanted your fix since Nintendo won't give us a decent one for the time being then pick up the game. Its a gem to play (considering I speedrun the game).
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Post by allooutrick on May 16, 2016 21:34:18 GMT -6
For readability's sake I'll present an ordered list.
Aquaria (PC) more metroid than vania. You play as a young, water breathing humanoid that utilizes a force called the verse, by singing, to alter herself and the world around her. The majority of the game is set beneath the ocean and the story centralizes on searching for a sense of belonging while unearthing a mystery.
Scurge: Hive (DS / GBA) The protagonist, Jenosa, has been tasked with hunting an alien parasite of mythical capabilities. It's a constant battle against time and the environment as the parasite infects everything, including Jenosa. It can best be summarized as a metroidvania lite set in a sci-fi horror theme.
You Have to Win the Game (PC) A charming little title that can take less than a few hours to beat. It's a retro looking platformer with character upgrades some puzzles. There are additional game modes that change the layout of the world as well. There's no RPG elements or even gear to swap out so the vania is quite lacking.
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Ryngar Acia
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Post by Ryngar Acia on May 17, 2016 11:51:45 GMT -6
I remember a playing DSiWare game called "Soul of Darkness", that definitely seemed to be Igavania inspired. It was pretty short, but still fun while it lasted.
You could also use the DSi/3DS camera to take mug shots of yourself and/or friends, and use them to replace the faces of the games three main characters. :p
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purifyweirdshard
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Post by purifyweirdshard on May 18, 2016 7:49:31 GMT -6
^ lol, I've played that game. It's clearly trying to copy Castlevania, but it wasn't terrible.
Anyway, it has come up several times in the past how Dark Souls/Bloodborne could be considered a modern 3D Castlevania game/Metroidvania. Looking back on my previous points, I think I would have to agree on the basis that they DO have both parts that I was commenting on earlier, specifically a game like Dark Souls 1:
Completely interconnected world with shortcuts that open up with exploration/acquisition of items Emphasis on item collection and management, to the point that even the story itself is told largely through them Powers/abilities also acquired through things found, drops and equipment Similar UI resource bars, setting, enemies
I used to see people say this and kind of write it off as a surface level comparison until I thought about it more. I think that this probably subconsciously led me to enjoy these games more.
In case you're curious, here are some differences looking at other Souls games, the ones that to me seem less 'vania overall, but still have elements of it:
Demon's Souls: - More level-based, but still interconnected within levels - The most hub/town based, which sometimes is a 'vania thing, but not usually to that extent + MP bar
Dark Souls 2: - Not as interconnected, more strung linearly exploration-wise, but teleports available to every area immediately = Various convenience/ease of use touches compared to earlier games
Bloodborne: - Less emphasis on equipment, magic and attack variety, more of a faster action game than an RPG - Less variance in playstyles because of this + Closest in setting/time period overall, as well as enemies = Also very much like Demon's Souls in being interconnected, but also strongly hub and level-based, however, unlike Demon's, the areas are all accessible between each other in some way without use of the hub
Dark Souls 3: - Demon's/Bloodborne style hub, but with Dark 2's method of traversing levels (can teleport to all areas) + Less emphasis on being undead/hollow (your character more often looks like a human)
Those are pretty much my thoughts. If you haven't played any of them, I would just recommend starting anywhere along the line with whichever one sounds good to you, since they're mostly not all that related. If you go for Dark Souls 2, get Scholar of the First Sin.
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Astaroth
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Post by Astaroth on May 19, 2016 11:03:46 GMT -6
yeah other than the fact souls is 3d its extremely in the vania side of the metroidvania genre
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Post by Overlord on May 29, 2016 15:11:21 GMT -6
They actually have a Ninja Turtles game that is as close as any other game that tends to get mentioned. It's called Danger of the Ooze. You get upgrades to open doors, double jump, climbing, experience to level up some abilities. The combat is a little stiff, and the game is pretty short (there's a one hour speedrun trophy/achievement), but other than that it's pretty good.
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Post by Overlord on May 29, 2016 15:14:52 GMT -6
Something that bothers me about all of the above games: there is no -vania in them at all. I've posted this elsewhere already most likely, but I'm really glad IGA differentiated "Igavania" from "Metroidvania" because pretty much every game described as the latter is all of the Metroid with none of the Castlevania. This is what an Igarashi Castlevania game is: an exploration side-scrolling RPG game defined by collection of something - in SotN it was weapons, in Sorrow weapons also but mostly monster soul powers, and a differently balanced mix for PoR and OoE as well. They are also less linear than an average Metroid style game, where progress is more strictly limited by acquiring the next attack/movement option. They are also populated with many destructible objects that drop resources, a huge variety of enemies and an emphasis on fast gameplay and the countless options provided from the aforementioned collection of weapons/souls/spells etc. All of these other games are this: Metroid progression with combo attacks, skill trees/points and either a single or 2-3 weapons. A lot of time there's a guard or invincible dodge. What I mean by Metroid progression is like how very early, your area of operations is very restricted until you get the ball form, and then you have to use the ball form bombs/bomb jump, and then immediately after you need the missile to open a door, and then you need power shot to open more doors, etc etc. This is almost exactly the same in a game like Strider (slide, charged Cipher and so on). Castlevania games are more free and open, to the point that oftentimes you can even use unconventional means outside of obvious mobility upgrades to get around, as with using transformation jump height boosts as Alucard to reach higher spots. Progression is less often separated by one-solution walls/doors. So, what I'm basically saying here is...I see a lot, like...a LOT nowadays, the "Metroidvania" term thrown around, and I used to get excited about hearing about a new one...but it usually didn't last long because they're all essentially just all the Metroid with none of the Castle(Iga)vania. Not that there's anything inherently wrong with that, I've played and liked Guacamelee, Valdis Story, Rogue Legacy, Strider, and so on...but they're all Metroid/skill tree action games. I know exactly what you're saying. I was quite happy when I started to see the term "Metroidvania" being used so often, but after playing most of these games, I saw they were mostly "Metroid" and not much "vania". Most of these games are good, but I still feel like I haven't played what I want since 2008.
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Post by maddemon64 on May 31, 2016 8:55:02 GMT -6
I think Apotheon is a Metroidvania game. I heard good things about it.
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Post by saberwolf94 on Jun 3, 2016 15:30:30 GMT -6
A lot of the most common ones people usually mention didn't really do it for me. Muramasa Rebirth didn't capture the IGAVania style entirely but was a solid game so I'd recommend it. The music is very good and the graphics is how I imagined 2D Castlevania games should take after. They were that good. Convert that type of design with the scenery from Castlevania and you can't get the visuals down any better.
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Neowulf
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Post by Neowulf on Jun 4, 2016 20:49:02 GMT -6
I've played Axiom Verge (which was REALLY good, kinda lost it when I heard it was coming to Wii U), but besides that not too much oddly enough (besides literal Metroid or Castlevania games I guess). ...Does Megaman ZX count? (Prolly not)
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Astaroth
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Post by Astaroth on Jun 4, 2016 22:19:18 GMT -6
yes, megaman zx counts, itd just be firmly on the metroid side of the fence >P
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Post by Overlord on Jun 7, 2016 3:27:01 GMT -6
A lot of the most common ones people usually mention didn't really do it for me. Muramasa Rebirth didn't capture the IGAVania style entirely but was a solid game so I'd recommend it. The music is very good and the graphics is how I imagined 2D Castlevania games should take after. They were that good. Convert that type of design with the scenery from Castlevania and you can't get the visuals down any better. Muramasa Rebirth isn't any closer than the other games that people tend to list, but I just wanted to mention that it really is a great game. Easily one of my favorite games from the past 4-5 years. Last year after the Kickstarter was revealed, I wondered if IGA went to Vanillaware with his pitch. I'd love to see what they could create together. Also on the topic, Odin Sphere Leifthrasir is being released today, and I'm eager to play it.
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 7, 2016 9:01:06 GMT -6
I recommend Environmental Station Alpha, very solid one. If you Sci-Fi with some blend in horror I think you'd love it.(some puzzles are unforgiving if you want to experience all 5 endings though...)
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sylver
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Post by sylver on Jun 21, 2016 11:45:06 GMT -6
To add my own request.. Salt and Sanctuary, which makes the perfect fusion out of Iga.. pardon Metroidvania x Souls =)
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Post by ZioBlader on Jun 21, 2016 16:24:11 GMT -6
Wanted to mention old Dragon Slayer-series by Nihon Falcom. Sidescrolling action-RPG/adventure-titles like Dragon Slayer II: Xanadu were probably an inspiration to both Zelda (well, to Zelda II at least) and Metroid. Non-linear, a bit maze-like games that predate common conceptions of JRPG and Metroid-style world structure. NES was of course full of Metroid-imitators (and non-linear sidescrollers before and after Metroid) but a game like Legacy of the Wizard (Dragon Slayer IV) was a true "Metroidvania"-style game in my opinion. The whole game world was a big, non-linear dungeon, gameplay was sidescrolling and you needed different abilities (and different characters) to progress and access different areas.
These games of course didn't have Igavania-influences, not necessarily even Castlevania-influences but it's interesting to note that Metroidvania-style games have existed for such a long time. Nowadays Souls-games (which most definitely have Metroidvania-style level structures, Demon's Souls even has the exact same Crash Bandicoot-like hub-system as Castlevania: Lament of Innocence) remind me of old-school Japanese games like Faxanadu and I believe that is because all of these games have the same roots.
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Post by Saint Germain on Jun 26, 2016 4:32:42 GMT -6
I liked the Strider remake and Aquaria.
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Post by Galamoth on Jun 26, 2016 18:41:20 GMT -6
Definitely waiting to play Shantae: Half-Genie Hero.
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