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Post by allooutrick on Aug 6, 2016 22:21:43 GMT -6
How will the game advance? (Bosses unlock doors, special skills that are always active, equipable boss shards that give unique effects, etc)
what is Igarashi-san's stance on glitches as well as the team's stance? Are some ok or even fun to have?
How long do they expect the average player to take to find every item and secret in Bloodstained?
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Post by Ryngar Acia on Aug 6, 2016 23:31:25 GMT -6
Will the cut scenes use only the games character models, or will there be character portraits as well?
Will all the scenes be voiced?
Who will voice Miriam?
What is a man?
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Post by purifyweirdshard on Aug 7, 2016 0:57:35 GMT -6
Ha, I see Dan already asked one about weapon special moves/spells/inputs etc...hope some of those are in, definitely.
1. Is the aim for the OST to be varied in styles like the previous console IGAvanias (especially Symphony)?
2. Will there be any sort of return for demon-hunting subweapons?
3. Along those lines, is there a desire within IGA/his team to also revive the classicvania genre with the Bloodstained franchise? If not whole games outright, within its modes/the prequel?
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Post by CastleDan on Aug 7, 2016 7:43:54 GMT -6
I'm just going to assume there is a "that we can reasonable expect to learn before the release of the game and that wouldn't be considered a spoiler by reasonable people" at the end of the question put forth in the topic. Is this just a conversation starter or a prelude to a Bloodstained Community Broadcast? 1) Who are the other, noteworthy characters in the game/narrative? On more than one time IGA has said or implied there are more characters to reveal so I'm anxious to meet them. 2) Who are the other playable characters, how will they be decided and what will they play like? 3) Will there be more opportunities for community participation in the vein of the familiar or shader votes or the Castle Design topic we had a while back? I hope you don't have a melt down if you find out Zhanghetzu and Johannes are the playable characters.
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Post by CastleDan on Aug 7, 2016 7:45:32 GMT -6
Ha, I see Dan already asked one about weapon special moves/spells/inputs etc...hope some of those are in, definitely. 1. Is the aim for the OST to be varied in styles like the previous console IGAvanias (especially Symphony)?2. Will there be any sort of return for demon-hunting subweapons? 3. Along those lines, is there a desire within IGA/his team to also revive the classicvania genre with the Bloodstained franchise? If not whole games outright, within its modes/the prequel? God I hope so, that's one of the things I love about Symphony's OST. You get some straight up classical sounding music, you get some waltzs...etc.
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Post by crocodile on Aug 7, 2016 12:15:27 GMT -6
I'm just going to assume there is a "that we can reasonable expect to learn before the release of the game and that wouldn't be considered a spoiler by reasonable people" at the end of the question put forth in the topic. Is this just a conversation starter or a prelude to a Bloodstained Community Broadcast? 1) Who are the other, noteworthy characters in the game/narrative? On more than one time IGA has said or implied there are more characters to reveal so I'm anxious to meet them. 2) Who are the other playable characters, how will they be decided and what will they play like? 3) Will there be more opportunities for community participation in the vein of the familiar or shader votes or the Castle Design topic we had a while back? I hope you don't have a melt down if you find out Zhanghetzu and Johannes are the playable characters. Will you melt down if neither Zangetsu or Johannes are playable? I may have my preferences, but I think I'll survive either way
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Olrox
New Blood
IGA Take my energyつ ◕_◕ ༽つ
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Post by Olrox on Aug 7, 2016 14:44:13 GMT -6
- How many optional bosses are there going to be? (Not counting IGA of course)
- How lineal is it gonna be? Can I skip some bosses or power-ups? Will this be intentional or just be a side effect of game mechanics? For reference I loved how Metroid Zero Mission the developers added intentional skips to certain power ups and you even had the choice between items like high jump or speed booster, but in games like Super Metroid most skips are done because the developers didn't imagine some things were possible, like bypassing a gate from the wrong side.
- Will the team announce which monsters come from backers designs? Same goes with the pet monsters.
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Post by CastleDan on Aug 7, 2016 15:06:33 GMT -6
I hope you don't have a melt down if you find out Zhanghetzu and Johannes are the playable characters. Will you melt down if neither Zangetsu or Johannes are playable? I may have my preferences, but I think I'll survive either way Not at all I'm willing to bet money they are the playable characters and I don't care if they are or aren't. Johannes I'm not crazy about but it is what it is. I just know you keep talking about there being more characters and you think they will probably be the playable ones so I'm just hoping you don't get your hopes up or something.
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Post by Maker on Aug 8, 2016 13:58:25 GMT -6
1 ) Final roster of playable characters
2 ) What mechanics (if any) are unique to each of the characters
3 ) Will Bloodstained support (or at least not outright ban) mods. (Sane / quality of life ones mind you)
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Post by ReySol on Aug 9, 2016 11:55:24 GMT -6
1. How does Ayami Kojima's artwork look like? 2. When is the prequel mini game coming out? 3. How can Miriam be so angry to throw away a glass of perfectly good red wine?
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Post by Galamoth on Aug 10, 2016 12:15:41 GMT -6
Galamoth the self-proclaimed Lord of Space, Boss of the Inverted Castle's Floating Catacombs, and Keeper of the Beryl Circlet, wishes to know of answers to these following three questions he's thought of lately. (At least one of these questions might be similar to another already asked. Bear with your friendly neighborhood giant dinosaur-pharaoh!) 1.) Has the development team considered using the "Cave of Lost Souls" fan-made bgm by Garoad (Michael Kelly) on Soundcloud for at least one area in Bloodstained? (In my honest opinion, this music sounds like something that belongs in Symphony of the Night) 2.) Will all Demons inspired by the Lesser Key of Solomon be enemies? Or will some of them willingly aid Miriam? (As familiars or otherwise involved in the story) 3.) Will there be special amiibo figures to work with the Wii-U version of Bloodstained? I would've also asked about Zangetsu's potential playable status, but I'm sure that will be answered soon enough before release.
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Post by Cale on Aug 10, 2016 12:21:49 GMT -6
3. How can Miriam be so angry to throw away a glass of perfectly good red wine? It might be Buckfast Tonic Wine. Or perhaps a California Nebbiolo. I mean, come on, who wants a New World Nebbiolo?
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Post by Olrox on Aug 11, 2016 22:09:11 GMT -6
1.) Has the development team considered using the "Cave of Lost Souls" fan-made bgm by Garoad (Michael Kelly) on Soundcloud for at least one area in Bloodstained? (In my honest opinion, this music sounds like something that belongs in Symphony of the Night) Dayum that's one of the best fan made music themes I have ever heard. Mana should definitely show this to the dev team. I second this.
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Post by dannycampbell88 on Aug 17, 2016 11:35:40 GMT -6
1: Is the full story and game completely co-op? Online co-op available?
2: Is there going to be more downloadable outfits available for Miriam?
3: Not a question, more of a statement. Please don't rush the game, even if you have to delay, I would rather have a more complete game.
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Post by Galamoth on Aug 17, 2016 12:01:44 GMT -6
1: Is the full story and game completely co-op? Online co-op available? 2: Is there going to be more downloadable outfits available for Miriam? 3: Not a question, more of a statement. Please don't rush the game, even if you have to delay, I would rather have a more complete game.Regarding that third statement, I believe it's already been confirmed that release of content for this game will be "staggered" (as in released separately). We don't yet know how much of the promised content that the base-game will have. It'll obviously have the main story [and the entire 1,600+ Rooms of the Castle], and likely New Game+ as well as Boss Rush and Sound Test. The standard Igavania fare. This will be done deliberately to avoid a delayed release for the game.
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Post by mrantimatter on Aug 20, 2016 1:42:21 GMT -6
1. Full voice cast
2. will the playstation 'funded!' outfit (and xbox/nintendo themed versions' be an ingame outfit? It was a great design.
3. will there be a shard get animation skip option?
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Post by Goobsausage on Sept 3, 2016 17:31:10 GMT -6
1. Who will be writing and localizing Bloodstained's story and character dialogue?
2. Will there be official mod support and compatibility with Steam Workshop?
3. Who are the other playable characters, and how will they be handled in-game?
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Post by ghaleon on Sept 3, 2016 19:36:57 GMT -6
For some reason I got the impression this game had difficulty settings beyond default and 'nightmare' mode. But looking at it again, I haven't seen any mention of it, and I was rather disappointed with the lack of difficulty settings for games like LoI and Curse of Darkness which only had normal, and the '@nightmare' mode..
So basically:
#1: is this the only difficulty adjustment we will get?
and
2: does 'iga's largest castle' mean that one of possibly multiple castles within the game is in fact the largest? or does that mean all of the potential castles in BS combined is > all the castles combined in the previous largest (SoTN I think?)... Basically, is this a cheap cop-out saying 'this game isn't as big as SoTN, but the castle is BIGGER than one of theirs!', or is this saying 'the game is just plain the biggest!'... I actually suspect the latter despite being a cynic in general.
3: if we can play the game mostly from start to finish using each character, or if there are certain portions where you pretty much need a specific character.
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Post by Ixbran on Sept 3, 2016 22:52:04 GMT -6
- Will the Wii U version of Bloodstained:RoTN, and the 3DS version of the prequel game, feature amiibo compatibility? Are there plan s for it? And if so, how would it work? Material gifts, money gifts, maybe certian costumes/weapons based off the character?
- Once the NX is officially out, and you have access to the systems specs, would you consider doing a port of the Wii U version to the NX?
- If Konami allowed it, would you consider putting in specific items/weapons from the Castlevania series for Miriam to use? Like Alucards Sword and/or Alucards Spear, the Vampire Killer, costumes based off of both incarnations of Maria, ect.
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purifyweirdshard
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Post by purifyweirdshard on Sept 8, 2016 7:41:54 GMT -6
...well, because no one else made the joke and I wanted to see it posted:
1. B
2. W
3. H
loool
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