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Post by JeffCross on Aug 3, 2016 22:38:01 GMT -6
I posted this a long time ago and for some reason many people hated the idea, I really don't understand why... but here is the suggestion
and people hated the idea of having to find the "mystic color wheel"... I understand about the dyes there would be too many to find. But I propsed the wheel so all the colors were available from the start, the player literally does not have to do anything except to put it together... and people were saying it was too hard or too much.
I personally feel they will just give us outfits that are non-dyable and I hate this idea, so I wanna try to spark Iga and his team's imagination so we can get some kind of dye system in the game.
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BloodyTears92
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Post by BloodyTears92 on Aug 3, 2016 23:14:34 GMT -6
I'd be down for it if we didn't have to track down the dyes. Between all the crystal powers, weapons, armor sets, accessories and crafting materials, the game is already an explorer's dream game. Now if we had to, say, go to Miriam's room and use a magic mirror to customize it, that'd be fine. I rather like that concept art of Miriam looking in the mirror and putting on costumes.
On a more practical note: a dye system would give the artists something to do while the programmers bug test the game prior to release. A lot of cosmetic DLC for games is actually the result of the company wanting the artists to have something to do even though the game is at a stage where they cant otherwise contribute.
The main counter someone might use is the idea that the artists are creating a very specific gothic/stained glass aesthetic, and letting the player dye the outfits all kinds of colors could clash with the rest of the game's aforementioned aesthetic. I'm not saying it *would* but it *could*. I'd like them to get creative with the fact that, aside from Alucard's capes in SOTN we've never been able to alter the looks of a character before, BUT if the devs announced they don't want a dye system because they want to make sure everything regarding the art style stays consistent I wouldn't be mad.
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Post by purifyweirdshard on Aug 4, 2016 8:03:03 GMT -6
I went back and looked at those posts again to recall the conversation, and really it was just two guys that seemed to disagree with the idea. RVM/Apollonian seemed to like it, but unfortunately he's not around anymore...
Anyway, I think the issue with the wheel was just the vague nature of what it actually is. In my mind at least, I couldn't picture what you meant - is this an in-menu thing? Does Miriam physically come across a wheel with colors? There's also what bloodytears mentioned of art direction - it's often a problem with fighting games where a player is given complete control over color selection. You get some very...bad results sometimes.
Selectable colors for customizing Miriam's outfit is confirmed, so we know that's in the game. I think that the procurement of the individual colors/dyes in-game could be fun.
I would add to the idea that maybe you find multiples of colors and craft them together to make new ones, i.e. blue + red = purple. Different shades could be attained with mixing white + x, also, and more complicated colors such as blue + blue + green = turquoise.
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JeffCross
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Post by JeffCross on Aug 4, 2016 11:01:16 GMT -6
I went back and looked at those posts again to recall the conversation, and really it was just two guys that seemed to disagree with the idea. RVM/Apollonian seemed to like it, but unfortunately he's not around anymore... Anyway, I think the issue with the wheel was just the vague nature of what it actually is. In my mind at least, I couldn't picture what you meant - is this an in-menu thing? Does Miriam physically come across a wheel with colors? There's also what bloodytears mentioned of art direction - it's often a problem with fighting games where a player is given complete control over color selection. You get some very...bad results sometimes. Selectable colors for customizing Miriam's outfit is confirmed, so we know that's in the game. I think that the procurement of the individual colors/dyes in-game could be fun. I would add to the idea that maybe you find multiples of colors and craft them together to make new ones, i.e. blue + red = purple. Different shades could be attained with mixing white + x, also, and more complicated colors such as blue + blue + green = turquoise. yeah it was more than just two people. Anyways I wanted the color wheel to be vague, it was a loose idea that people could build on... most of my ideas are vague lol... anyway I based the color wheel on the "font color" in the reply menu. The thing is, if you click it, it looks more like a color square lol. Oh and where is it confirmed that we have can change Miriam's outfit? I am also afraid they will choose what colors we can use... I hope they don't limit us to "gothic" colors that would suck, I know it might clash with the aesthetics of the game but it should be the individual player's choice to clash if they want. And yeah I thought the dye hunting in the game would be awesome but I do understand their concerns, to go out and collect all different colors through out the game, it could get tedious... that is why I wanted the color wheel. for specifics I was thinking it could be in her room, and it can come up when you look into her wardrobe and choose an outfit then it could give you the option to put it on or customize, if you choose "customize" the color wheel comes up and you can choose parts of the clothes to color. there should be basic color, trim, inside and maybe extras (?)... I don't know what that means... maybe buttons and stuff that doesn't coincide with anything else.. again this is a vague idea so yeah...
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Post by anon on Aug 4, 2016 11:33:56 GMT -6
as long as I get dookie brown and puke green I'm down.
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Post by Kaius on Aug 9, 2016 18:33:54 GMT -6
I agree for a dye option but it should not be a limitless dying function, like having millions of tons available. I think it should be like three or five color versions for different skins or maybe dyeings you will find in secret rooms within the castle. I think basically that allowing the player to have pink hair, flashy green shoes, high red skirt and sky blue shirt would be gross and would kind of ruining the aesthetic to be fair.
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JeffCross
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Post by JeffCross on Aug 9, 2016 19:34:08 GMT -6
wow it seems dying your clothes is a thing people don't want... that sucks... well to be fair, as of now there is only a 2 point difference.
but i didn't know there were so many people against the idea of changing the color of their character's clothes... can anyone that doesn't want the dyes explain? I just really want to know why.
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Yän
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Post by Yän on Aug 9, 2016 20:25:18 GMT -6
wow it seems dying your clothes is a thing people don't want... that sucks... well to be fair, as of now there is only a 2 point difference. but i didn't know there were so many people against the idea of changing the color of their character's clothes... can anyone that doesn't want the dyes explain? I just really want to know why. There is a clear design choice that comes with the colour theme of the player character and environments and enemies can be designed around that to always have the main character stand out of, yet fit in to the surroundings. This concise design possibility might be sacrificed by having the main character's colours being an arbitrary choice of the player. Suddenly they have to make sure that every environment suits every player colour. That could result in less defined and less specifically designed overall imagery. And all that just for a gimmick like that? I'm not sure I want that. Also, there's the brand-recognition issue that comes with having your character look like whatever the current player goes for. That's just a minor thing to me though. Might rather be something that the devs may or may not worry about. A lot of the suggestions on here actually seem to stem from an additive design "philosophy" if you can even call it that. In practise this might prevent the project from exploring and fleshing out its most important features and assets instead diffusing about on lots of unpolished gimmicky features resulting in a worse overall quality. Just my two cents on the issue and other people might have vastly different reasons for disagreeing with your idea.
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JeffCross
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Post by JeffCross on Aug 9, 2016 20:39:53 GMT -6
wow it seems dying your clothes is a thing people don't want... that sucks... well to be fair, as of now there is only a 2 point difference. but i didn't know there were so many people against the idea of changing the color of their character's clothes... can anyone that doesn't want the dyes explain? I just really want to know why. There is a clear design choice that comes with the colour theme of the player character and environments and enemies can be designed around that to always have the main character stand out of, yet fit in to the surroundings. This concise design possibility might be sacrificed by having the main character's colours being an arbitrary choice of the player. Suddenly they have to make sure that every environment suits every player colour. That could result in less defined and less specifically designed overall imagery. And all that just for a gimmick like that? I'm not sure I want that. Also, there's the brand-recognition issue that comes with having your character look like whatever the current player goes for. That's just a minor thing to me though. Might rather be something that the devs may or may not worry about. A lot of the suggestions on here actually seem to stem from an additive design "philosophy" if you can even call it that. In practise this might prevent the project from exploring and fleshing out its most important features and assets instead diffusing about on lots of unpolished gimmicky features resulting in a worse overall quality. Just my two cents on the issue and other people might have vastly different reasons for disagreeing with your idea. I like that, clear and concise, though I do not expect the devs to pour over this color idea until the game is perfect anyway... I personally would rather have a perfect game then a hodgepodge mess (though ironically that was what made SotN so darn good lol). Though I still think a color system would be awesome, and should be put into the game even if it is from the massive content or DLCs... Thank you Yän for your thoughts, it was awesome. Anyone else?
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BloodyTears92
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Post by BloodyTears92 on Aug 9, 2016 20:49:38 GMT -6
Well I'm just going to quote myself from earlier in this thread: The main counter someone might use is the idea that the artists are creating a very specific gothic/stained glass aesthetic, and letting the player dye the outfits all kinds of colors could clash with the rest of the game's aforementioned aesthetic. I'm not saying it *would* but it *could*. I'd like them to get creative with the fact that, aside from Alucard's capes in SOTN we've never been able to alter the looks of a character before, BUT if the devs announced they don't want a dye system because they want to make sure everything regarding the art style stays consistent I wouldn't be mad.
The average fan *seems* to put more value on making sure the art style stays consistent, and we are worried that allowing people to dye Miriam's clothes all kinds of silly colors would ruin the game's mood. If you want proof: just look at the backlash to Vesper's garish color scheme to see this in action. Castlevania fans in general take the art style and atmosphere VERY seriously.
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JeffCross
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Post by JeffCross on Aug 9, 2016 21:11:17 GMT -6
Well I'm just going to quote myself from earlier in this thread: The main counter someone might use is the idea that the artists are creating a very specific gothic/stained glass aesthetic, and letting the player dye the outfits all kinds of colors could clash with the rest of the game's aforementioned aesthetic. I'm not saying it *would* but it *could*. I'd like them to get creative with the fact that, aside from Alucard's capes in SOTN we've never been able to alter the looks of a character before, BUT if the devs announced they don't want a dye system because they want to make sure everything regarding the art style stays consistent I wouldn't be mad. The average fan *seems* to put more value on making sure the art style stays consistent, and we are worried that allowing people to dye Miriam's clothes all kinds of silly colors would ruin the game's mood. If you want proof: just look at the backlash to Vesper's garish color scheme to see this in action. Castlevania fans in general take the art style and atmosphere VERY seriously. Yeah I see what you mean but why would they care? if they don't want those colors then don't do that to your character... that's my stance on that. and this is the first time the player WILL be able to change the main character, I would think a color system would be cool. Though I am with you... I wouldn't be too upset if the devs decided not to incorporate the color system for aesthetic reason... Disappointed, yes. Upset, no.
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BloodyTears92
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Post by BloodyTears92 on Aug 9, 2016 21:21:44 GMT -6
Well I'm just going to quote myself from earlier in this thread: The main counter someone might use is the idea that the artists are creating a very specific gothic/stained glass aesthetic, and letting the player dye the outfits all kinds of colors could clash with the rest of the game's aforementioned aesthetic. I'm not saying it *would* but it *could*. I'd like them to get creative with the fact that, aside from Alucard's capes in SOTN we've never been able to alter the looks of a character before, BUT if the devs announced they don't want a dye system because they want to make sure everything regarding the art style stays consistent I wouldn't be mad. The average fan *seems* to put more value on making sure the art style stays consistent, and we are worried that allowing people to dye Miriam's clothes all kinds of silly colors would ruin the game's mood. If you want proof: just look at the backlash to Vesper's garish color scheme to see this in action. Castlevania fans in general take the art style and atmosphere VERY seriously. Yeah I see what you mean but why would they care? if they don't want those colors then don't do that to your character... that's my stance on that. and this is the first time the player WILL be able to change the main character, I would think a color system would be cool. Though I am with you... I wouldn't be too upset if the devs decided not to incorporate the color system for aesthetic reason... Disappointed, yes. Upset, no. Its the idea that the devs would have to put time, money and effort into a feature that only a portion of the community is even interested in. If there were only a handful of people railing against the idea then the path would be clear: go with the majority; but as this thread has shown its actually slightly split against the idea.
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