The boss has giant boobs? Is it because we had so many discussions about it for Miriam, so they want us to have better perspective on the relativity of size of breast? Haha..It looks too colorful to me, as well.
I watched the videos, couldn't resist. It looks so good! A year ago the campaign had finished and we already have so much. It is great to see the progress of development going fine, even better than expected.
From Ciel's HEAVY SPOILERS OF DEMO post in this thread
Here's a link to interview with IGA at E3 from 4Gamers.net (in Japanese) : www.4gamer.net/games/301/G030133/20160614126/ Basically IGA says "Although the money in crowdfunding are mainly from overseas (outside of Japan), we will not make contents specially lean towards oversea audience, as Japanese creators, we make what we want to make. If they accept it, I couldn't be more happy."
EDIT: I found my translation is a little bit harsh... just want to say tho: the original quote from IGA is much more polite!!!
Certainly that "thing" is the final boss of the stage, and maybe of the demo. I wonder if it was supposed to be this big, it's just an alpha demo after all.
<3 Monster Girls <3
Anyway, do you or anyone else have a link to the video this shot came from? I had a feeling there would be a boss, probably a Kraken, in the demo (even before that Gamespot video where you see something break through the ship) but I certainly didn't expect its full form to look like that. Clearly the part that broke through the ship is the base of this monster.
Certainly that "thing" is the final boss of the stage, and maybe of the demo. I wonder if it was supposed to be this big, it's just an alpha demo after all.
<3 Monster Girls <3
Anyway, do you or anyone else have a link to the video this shot came from? I had a feeling there would be a boss, probably a Kraken, in the demo (even before that Gamespot video where you see something break through the ship) but I certainly didn't expect its full form to look like that. Clearly the part that broke through the ship is the base of this monster.
Yea that's what I was wondering too. The video that shot came from
Yes, I was referring to the videos posted here within the spoiler tags. In the interview it seems it says the development of the game is up to 10%. I think it is enough for one year, because the base of the game is done. It will speed up from now, but I hope they take all the time they need to perfect it. I think it is beautiful we can watch the development of this game. The pleasure that this game brings will last so much longer then just playing the game
Yes, I was referring to the videos posted here within the spoiler tags. In the interview it seems it says the development of the game is up to 10%. I think it is enough for one year, because the base of the game is done. It will speed up from now, but I hope they take all the time they need to perfect it. I think it is beautiful we can watch the development of this game. The pleasure that this game brings will last so much longer then just playing the game
What interview? I didn't see it '-' why is english grammar so confusing? -_-
Yes, I was referring to the videos posted here within the spoiler tags. In the interview it seems it says the development of the game is up to 10%. I think it is enough for one year, because the base of the game is done. It will speed up from now, but I hope they take all the time they need to perfect it. I think it is beautiful we can watch the development of this game. The pleasure that this game brings will last so much longer then just playing the game
What interview? I didn't see it '-' why is english grammar so confusing? -_-
It's the interview from 4Gamers.net I posted earlier.
From Ciel's HEAVY SPOILERS OF DEMO post in this thread
Here's a link to interview with IGA at E3 from 4Gamers.net (in Japanese) : www.4gamer.net/games/301/G030133/20160614126/ Basically IGA says "Although the money in crowdfunding are mainly from overseas (outside of Japan), we will not make contents specially lean towards oversea audience, as Japanese creators, we make what we want to make. If they accept it, I couldn't be more happy."
I agree with Ravenspear regarding the elements, key thing is that I don't think earth is earth because it would be really weird to have cold, fire, lightning...a bunch of other stuff.. THEN earth.
I thought instadeath too for instadeath, but it's actually fairly unusual for action-based games to have insta-death, and insta-death resistance. So who knows.
Also, SOMEONE CALL THE BEER POLICE!!! IGA IS DRINKING A CHRISTMAS BEER DURING THE SUMMER!!!1111oneoneeleven!
Bloodstained: Ritual of the Night is an action game, that is based on history. Being based on history, stages also based on events which took actually took place in 1700s Europe. So here's this giant enemy mermaid...
Certainly that "thing" is the final boss of the stage, and maybe of the demo. I wonder if it was supposed to be this big, it's just an alpha demo after all.
Bloodstained: Ritual of the Night is an action game, that is based on history. Being based on history, stages also based on events which took actually took place in 1700s Europe. So here's this giant enemy mermaid...
Certainly that "thing" is the final boss of the stage, and maybe of the demo. I wonder if it was supposed to be this big, it's just an alpha demo after all.
Post by Pure Miriam on Jun 15, 2016 1:57:11 GMT -6
Okey, going for a bigger discussion about the whole menu and another little thing.
First, that chinese video
At 4 seconds, Miriam kills what looks like to be a evil Cannon-like Demon or something like that. The monster shines, a pink shard appears and she gets it, gaining the power to throw fire from her hand. It is very hard to read what appears on screen, but it looks like something like this:
SHARD Demon power that's been crystalized It cannot be handled by an ordinary person.
FIRE CANNON Shoots fire from a demon-possessed cannon
[?] + [RT] BUTTONS: Directional Shard Control the direction of the magic attack. Consumes MP. Light the demon fuse with the obtained shard.
I'm not certain about the buttons, but it looks like that. Xbox One control.
The player didn't needed to equip the Shards, because it is probably the first one you get.
Now, about the menu
MENU PICTURE 1
THe menu looks really nice, although it can change later. Considering the description of the Equipment "Change equipment and shards" it is safe to guess that the "Shard system" is probably a mix between Glyph Art from Order of Ecclesia (OoE) and the Soul Dominance from Aria/Dawn of Sorrow (A/DoS). Like the Glyph Art from OoE, not all enemies have a magic to offer, and like Soul Dominance, there are probably different types of shards and you need to equip them to use it. That idea where you would need to mature the shard first, in order to use it later, seems to be abandoned, or maybe just few shards are like that. Considering the command on how to use that cannon shard, it is safe to assume that you need to hold RT and press O to use it. Like Soul Dominance / Glyph art, it is probably that you have two types of usable shards, with one being UP + ATTACK and the other being HOLD SHOULDER BUTTON + BUTTON.
Miriam's stats are more or less the same from Castlevania games, we can guess that they work the same way [ATK] probably Max attack power (probably STR + Weapon) [STR] probably raw attack power (without weapon) [INT] probably related to magical power [LCK] probablyincreases chance to find forging itens, shards, drops. [DEF] probablyraw defense power [CON] probablymax defense power (DEF + armors) [MND] probably probably related to status resistance
There are the resist elements, that i posted before, and we can guess what they mean.
It may be something like this (updated opinion based on others)
Cut
Pierce
Blunt
Fire
Freeze
Thunder
Curse
Holy
Poison
Darkness
Petrify
Earth
Slow down
---
Ignoring the Cut, Blunt and Pierce, the first columm being stats-related, and the second one being elements-related.
About the Menu options, it is curious to note that there is nothing related to forging itens, maybe because it is a demo. MENU PICTURE 2
Here, we can see that the item menu has several tabs, each one for a specific type of item. The first one is probably a "all itens" tab. The second looks like a healing itens tab, the third is really hard to guess, but it may be shards for you to look at your collection. The fourth are key itens and the fifth are files, books, documents and things like that. That potion healed +50 HP from her. As a curious last note, most Castlevanias from IGA had a funny thing about colors. At most igavania games, it was like this: HP bar was red, MP bar was blue. HP Potions was blue, MP potions was red. Now, apparently, they FINALLY decided to match the colors. So, now: HP bar red + HP potion red, MP bar blue + potion blue.
Anything that i didn't saw?
Last Edit: Jun 15, 2016 3:07:23 GMT -6 by Pure Miriam
I consider Igavania and Metroidvania the same genre, but i call" IGAVANIA" if the game was created, directed or with some involvement of Koji Igarashi OR the game closely follows his path on "Metroidvania Gothic game" style.
Ciel: Been a long time since I last logged here, but it seems that until we get any news of a sequel, there won't be much to discuss. Oh well!
Sept 25, 2023 14:32:30 GMT -6
purifyweirdshard: The discord is certainly where the activity is, but we'll keep this forum up and running as long as we can. Bloodstained's subreddit also still moves along pretty well
Oct 3, 2023 15:31:05 GMT -6
LeoLeWolferoux: Man, Yeah I'm surprised IGA hasn't said *anything* about a B:ROTN 2. As far as I know he had full intentions of making one, but radio silence as far as I know. :/
Jun 5, 2024 13:25:51 GMT -6
Brainiac: So Mr. Welldone...thoughts on Dom getting a new mode and Alfred getting bupkis?
Jun 11, 2024 9:37:55 GMT -6
Redogan: Classic II looks pretty good. I might add it to my Bloodstained collection.
Jun 11, 2024 10:25:56 GMT -6
XombieMike: You should! It continues the story!
Jun 17, 2024 18:57:57 GMT -6
Enkeria: Do we know if Mana Ikeda will continue to make art for Bloodstained 2? I mean. She really should! Its pure awesomeness.
Sept 24, 2024 10:08:30 GMT -6