Ciel
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じーっ
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Post by Ciel on Jul 12, 2015 20:51:53 GMT -6
I don't know about everyone else but some of my favorite weapons were the 'swinging' type. Sure the early-game weapons like the Axe and hammer were slow...but the damage couldn't be topped! Then you moved on to powerful, fast swinging weapons like the Claimh Solais from Aria of Sorrow and destroyed everything in your path! I wouldn't mind seeing our strong female protagonist swinging massive axes or clubs, things of that nature. This would place more of an emphasis on tactics and learning enemy patterns, discerning the right window to move in and administer punishing blows! Maybe something like this! That looks like a... nevermind. You have some weird mind, lol. For some reason I never liked axes and maces, my preferences are Swords and Whips, but I'm ok whatever they add on the game.
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jul 12, 2015 20:58:39 GMT -6
That looks like a... nevermind. You have some weird mind, lol. For some reason I never liked axes and maces, my preferences are Swords and Whips, but I'm ok whatever they add on the game. Same. I was never a fan of blunt weapons or axes. I guess it's because of all those Final Fantasy games, but I like swords the most. Scythes are cool too.
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Maker
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Post by Maker on Jul 12, 2015 21:04:19 GMT -6
If axes make a show, it'd be nice to have options of axe type single or two handed variants. Axe and Shield is a very interesting fighting style. As for scythes, I'd surely like to see them return as well. Perhaps with a built in parry mechanic as it is a polearm that typically lacks reach compared to others.
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wiggychiggy
The Purulent One
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Post by wiggychiggy on Jul 12, 2015 21:12:06 GMT -6
Now there's an interesting concept Maker. A parry system could give rise to some kind of counter system as well...hitting the attack button during a properly timed parry might result in a cinematic, high-damaging attack! Something akin to Alucard's teleport slash with his Alucard sword perhaps...ah, a man can dream! Naturally though not all attacks could be parried and countered...perhaps some could only be parried, or even break parry if they're suitably huge. Half the fun of such a concept is discovering which attacks can be parried/countered.
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Maker
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Post by Maker on Jul 12, 2015 21:59:11 GMT -6
Now there's an interesting concept Maker. A parry system could give rise to some kind of counter system as well...hitting the attack button during a properly timed parry might result in a cinematic, high-damaging attack! Something akin to Alucard's teleport slash with his Alucard sword perhaps...ah, a man can dream! Naturally though not all attacks could be parried and countered...perhaps some could only be parried, or even break parry if they're suitably huge. Half the fun of such a concept is discovering which attacks can be parried/countered. Pretty much this but I'm not ever sold on the "Riposte" attacks unless they're really careful not to make the game turn into a "Dark Souls" Parry the world sort of thing. The idea that a riposte could be possible would be sweet but I'd certainly limit it in some way or give an effect or something if high damage proved to be to easy. Additionally its always been a pet peeve of mine how Scythe's and "Twinblades" are portrayed in fantasy when realistically one is a very crap defense tool and the other a double ended spear. Granted it is fantasy so I guess that really doesn't matter too much so long as they're cool to use and different from other tools.
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Jul 12, 2015 23:35:31 GMT -6
OK, so I finally got all caught up on this thread...
I'm one of those lucky folks who actually gets to design a weapon, so I'm giving this very careful consideration. Looking back at Symphony of the Night, Portrait of Ruin, and the Sorrow games, it's kind shocking to see that almost half the weapons have this very generic, cookie cutter feeling. Going into this with 20 Runic Forgers and 4 Cache of the Occults, I'm hoping to see a lot more imagination and variety. I love weapons with unique properties and attack styles --and I LOVE critical art attacks.
I have a few ideas, but I think I'll lighten the mood by sharing the wackiest of the bunch.
I love the Miser Ring. The concept of wealth increasing attack power is very appealing to me for some reason. And I was thinking about a weapon that becomes more powerful with wealth. As a female, Miriam has unique opportunity to wield a new kind of weapon --the power of the purse. Handbags became fashionable in England during the Industrial Revolution, so the timing is perfect. And I'm not suggesting this as a stand-alone weapon, but rather an entirely new class of weapons. Purses come in a fashionable variety of shapes and sizes after all.
The only real problems are pragmatic. Can the player still collect money without equipping a purse? Does the size of the purse limit the amount of cash that can be carried? And all that sort of thing...
Still I think it's fun to imagine Miriam with a maxed out $9,999,999.00 cash meter whipping out instant death with a monstrous purse 7 times her size.
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 12, 2015 23:36:09 GMT -6
one shot weapons a flint lock... this works like throw away weapons... and i think it should do moderate damage.
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Post by Kitti_W on Jul 13, 2015 2:14:16 GMT -6
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purifyweirdshard
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Post by purifyweirdshard on Jul 13, 2015 7:25:24 GMT -6
Wow, I could totally picture using this in the game too. I can't, lol. These double-bladed types of things are just too silly. So...imagine you're holding this thing and trying to swing it. How do you avoid injury to yourself/Miriam? The backside of it would impale you. You would have to like...awkwardly swing it away from your body like you're twirling a baton, or somethig, I guess. Not a whole lot of leverage or cutting power there, lol. Death can get away with it since he's dead and floating around and all. @cecil-kain, that's a neat idea. Reminds me of the Jewel Sword or one of the items that increases with experience/map coverage. I considered going for Runic Forging myself since I've studied weapons a lot in the past, but just couldn't justify it. Maybe if I come into some more money and they let me increase my pledge... D: That bar mace or kind of a oni club is fairly like to make it in, I think. Not the prettiest weapon, though.
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Galamoth
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Post by Galamoth on Jul 13, 2015 7:48:10 GMT -6
Wow, I could totally picture using this in the game too. I can't, lol. These double-bladed types of things are just too silly. So...imagine you're holding this thing and trying to swing it. How do you avoid injury to yourself/Miriam? The backside of it would impale you. You would have to like...awkwardly swing it away from your body like you're twirling a baton, or somethig, I guess. Not a whole lot of leverage or cutting power there, lol. Death can get away with it since he's dead and floating around and all. @cecil-kain, that's a neat idea. Reminds me of the Jewel Sword or one of the items that increases with experience/map coverage. I considered going for Runic Forging myself since I've studied weapons a lot in the past, but just couldn't justify it. Maybe if I come into some more money and they let me increase my pledge... D: That bar mace or kind of a oni club is fairly like to make it in, I think. Not the prettiest weapon, though. It's also incredibly impractical to wield a whip into combat, especially against armored opponents ...and a sword-whip has never been a thing in real life combat. ^ Castlevania (& by extension, Bloodstained) has an excuse for that, because the Whips used are magical in nature. Death definitely wields a double-ended/edged scythe with proficiency. (As in, he never hits himself; he also has an excuse of being deadly-proficient with that weapon) (Addendum): Though I can see why it would look silly to people. I can even see certain uses for that kind of scythe outside of combat, too.
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LuckPercentSRL
Critical Striker
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Post by LuckPercentSRL on Jul 13, 2015 10:06:01 GMT -6
I am very interested to see the Nebula from Portrait of Ruin be remade into this game. I don't know about you guys, but a whip that auto locks to it's enemies is pretty awesome.
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H
Watermelon Overlord
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Post by H on Jul 13, 2015 11:26:40 GMT -6
Some whips can be used as weapons, but they would take a long time to master and in many ways the sword is more practical. Example: Still, a lot could be explained with alchemy and demonic magic, and there's also video game logic haha. I like the idea of an attack purse. It could be that the purse itself isn't seen until later in the game, maybe when Miriam finds her room? And the purse could be something that at first seems like it does minimum damage output and useless, but starts "leveling up" with you as you collect money while having it equipped. It could possibly convert whatever the enemy defeats, into money as well instead of experience points (although something like that could break the game flow).
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Post by twilightvulpine on Jul 15, 2015 0:22:56 GMT -6
The purse sounds like a fun idea.
I would like to see some tonfas. They are cool!
Axes and maces can be cool, but sometimes they are made like just a slower, slightly more damaging "sword". It would be nice if they were made more unique somehow, like if hammers and maces had some knockback or short stun. Should we have some of those defending enemies that we can only hit when exposed, axes and hammers could ignore that, or at least do some lower damage even in the protected areas.
But most of all, I'd like to have a way to upgrade weapons. It's a shame in so many Castlevanias you find these really unique and interesting weapons, but then you have to give up on them because they don't do anything a few levels later. We could use crafting for that.
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Maker
Loyal Familiar
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Post by Maker on Jul 15, 2015 8:00:19 GMT -6
Weapon scaling with the player would be nice. That said the purse concept is fantastically hilarious.
Also on the double ended weapons. Those are actually really common in light pole arms and spears due to materials. However things like twinscythes not so much.
Another interesting idea for axes would be to give them a stun and dot. Hammers a stun and knockdown (push back in extremely heavy enemies) or even give some of the more hilariously huge swords (Claimh Solias esque) have a piercing ability to light armor?
Just don't let logic dictate everything. While sense needs to occasionally be made "Fantasy" is a lot more important here.
Give me my Scorpion esqur spear whip to yank enemies off ledges... yess... good...
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Galamoth
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 15, 2015 10:50:25 GMT -6
Weapon scaling with the player would be nice. That said the purse concept is fantastically hilarious.Also on the double ended weapons. Those are actually really common in light pole arms and spears due to materials. However things like twinscythes not so much. Another interesting idea for axes would be to give them a stun and dot. Hammers a stun and knockdown (push back in extremely heavy enemies) or even give some of the more hilariously huge swords (Claimh Solias esque) have a piercing ability to light armor? Just don't let logic dictate everything. While sense needs to occasionally be made "Fantasy" is a lot more important here. Give me my Scorpion esqur spear whip to yank enemies off ledges... yess... good... All my "yes" goes to this!
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Post by solomon on Jul 15, 2015 12:18:44 GMT -6
Another good question: do you want always-visible weapons/shields? Or, just like in the previous games, do you prefer that weapons are showed only when a character attacks/defends himself?
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purifyweirdshard
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Post by purifyweirdshard on Jul 15, 2015 12:31:36 GMT -6
Also on the double ended weapons. Those are actually really common in light pole arms and spears due to materials. Like what? Sometimes a spear might have a butt cap/spike on it that could hurt something, but other than that...I've never seen anything. Any big weapon that has two business ends on it is basically compromising the effectiveness of both ends (a matter of weight distribution, centers of gravity, not to mention the aforementioned cutting yourself haha). Unless we're talking non-historical here, in which case yeah, you can see just about anything as a League of Legends weapon or something. Closest real thing I can think of is like a bec de corbin or a pole axe, the head being half an axe blade and the other a hammer or spike.
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Maker
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Post by Maker on Jul 15, 2015 12:47:38 GMT -6
I do not claim to be a historian on the matter but I have run across some unusual spear types. Some familiar, some not. A quick google search just leaves you with this stuff. The first one that comes to mind is the "Monk Spade" which was basically a weaponized shovel like instrument en.wikipedia.org/wiki/Monk%27s_spade Notice that back side is not so friendly either. Spears were sometimes fashioned with two points though it was rare (because none of this shit is for "bladed military use" in any century) In this case a chinese spear using two tips. So much so that you can actually buy one to practice with (get ready this thing is hilarious) www.wle.com/products/W306.htmlWhile I can speak from limited experience that they are in NO way superior to anything that I've run across they do exist. (Though to be fair since when does a random cross you picked up give you this tinyurl.com/oxmjae8 ? Because fantasy game!)
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purifyweirdshard
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purifyweirdshard
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Post by purifyweirdshard on Jul 15, 2015 14:23:37 GMT -6
I do not claim to be a historian on the matter but I have run across some unusual spear types. Some familiar, some not. A quick google search just leaves you with this stuff. The first one that comes to mind is the "Monk Spade" which was basically a weaponized shovel like instrument en.wikipedia.org/wiki/Monk%27s_spade Notice that back side is not so friendly either. Spears were sometimes fashioned with two points though it was rare (because none of this shit is for "bladed military use" in any century) In this case a chinese spear using two tips. So much so that you can actually buy one to practice with (get ready this thing is hilarious) www.wle.com/products/W306.htmlWhile I can speak from limited experience that they are in NO way superior to anything that I've run across they do exist. (Though to be fair since when does a random cross you picked up give you this tinyurl.com/oxmjae8 ? Because fantasy game!) Hahaha...well, that's about what I expected. The monk thing I can kind of see, but it's more like a tool and secondarily an improvised weapon...kind of like how scythes themselves became popularized as being weaponish. Pretty obscure stuff. Also, that Julius pic is awesome. I like having large doses of fantasy in my games, but the actual physics of weapons being unrealistic just irks because I used to read about them a lot. They're cool/beautiful to me when it's more a mix of proven functional engineering and elegance. Can't really avoid having big old 8' spatula two handed swords with tiny handles, though.
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Motoko
Shardbinder
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Post by Motoko on Jul 15, 2015 14:44:31 GMT -6
Weapon scaling with the player would be nice. That said the purse concept is fantastically hilarious. Also on the double ended weapons. Those are actually really common in light pole arms and spears due to materials. However things like twinscythes not so much. Another interesting idea for axes would be to give them a stun and dot. Hammers a stun and knockdown (push back in extremely heavy enemies) or even give some of the more hilariously huge swords (Claimh Solias esque) have a piercing ability to light armor? Just don't let logic dictate everything. While sense needs to occasionally be made "Fantasy" is a lot more important here. Give me my Scorpion esqur spear whip to yank enemies off ledges... yess... good... I actually like the weapon scaling idea! Something similar/akin to what bloodborne used! For instance in bloodborne if you put points into strength, weapons that scale with strength get higher attack bonuses and such. I could see something like that working with bloodborne and the crafting/item equip system...
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